// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common.h" #include "VideoConfig.h" #include "IndexGenerator.h" //Init u16 *IndexGenerator::Tptr; u16 *IndexGenerator::BASETptr; u16 *IndexGenerator::Lptr; u16 *IndexGenerator::BASELptr; u16 *IndexGenerator::Pptr; u16 *IndexGenerator::BASEPptr; u32 IndexGenerator::numT; u32 IndexGenerator::numL; u32 IndexGenerator::numP; u32 IndexGenerator::index; static const u16 s_primitive_restart = -1; static void (*primitive_table[8])(u32); void IndexGenerator::Init() { if(g_Config.backend_info.bSupportsPrimitiveRestart) { primitive_table[0] = IndexGenerator::AddQuads; primitive_table[2] = IndexGenerator::AddList; primitive_table[3] = IndexGenerator::AddStrip; primitive_table[4] = IndexGenerator::AddFan; } else { primitive_table[0] = IndexGenerator::AddQuads; primitive_table[2] = IndexGenerator::AddList; primitive_table[3] = IndexGenerator::AddStrip; primitive_table[4] = IndexGenerator::AddFan; } primitive_table[1] = NULL; primitive_table[5] = &IndexGenerator::AddLineList; primitive_table[6] = &IndexGenerator::AddLineStrip; primitive_table[7] = &IndexGenerator::AddPoints; } void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr) { Tptr = Triangleptr; Lptr = Lineptr; Pptr = Pointptr; BASETptr = Triangleptr; BASELptr = Lineptr; BASEPptr = Pointptr; index = 0; numT = 0; numL = 0; numP = 0; } void IndexGenerator::AddIndices(int primitive, u32 numVerts) { primitive_table[primitive](numVerts); index += numVerts; } // Triangles template __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3) { *Tptr++ = index1; *Tptr++ = index2; *Tptr++ = index3; if(pr) *Tptr++ = s_primitive_restart; ++numT; } template void IndexGenerator::AddList(u32 const numVerts) { auto const numTris = numVerts / 3; for (u32 i = 0; i != numTris; ++i) { WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2); } u32 remainingVerts = numVerts - numTris*3; if(remainingVerts) ERROR_LOG(VIDEO, "AddList: unknown count of vertices found"); } template void IndexGenerator::AddStrip(u32 const numVerts) { if(pr) { for (u32 i = 0; i < numVerts; ++i) { *Tptr++ = index + i; } *Tptr++ = s_primitive_restart; numT += numVerts - 2; } else { bool wind = false; for (u32 i = 2; i < numVerts; ++i) { WriteTriangle( index + i - 2, index + i - !wind, index + i - wind); wind ^= true; } } } /** * FAN simulator: * * 2---3 * / \ / \ * 1---0---4 * * would generate this triangles: * 012, 023, 034 * * rotated (for better striping): * 120, 302, 034 * * as odd ones have to winded, following strip is fine: * 12034 * * so we use 6 indices for 3 triangles */ template void IndexGenerator::AddFan(u32 numVerts) { u32 i = 2; if(pr) { for(; i<=numVerts-3; i+=3) { *Tptr++ = index + i - 1; *Tptr++ = index + i + 0; *Tptr++ = index; *Tptr++ = index + i + 1; *Tptr++ = index + i + 2; *Tptr++ = s_primitive_restart; numT += 3; } for(; i<=numVerts-2; i+=2) { *Tptr++ = index + i - 1; *Tptr++ = index + i + 0; *Tptr++ = index; *Tptr++ = index + i + 1; *Tptr++ = s_primitive_restart; numT += 2; } } for (; i < numVerts; ++i) { WriteTriangle(index, index + i - 1, index + i); } } /* * QUAD simulator * * 0---1 4---5 * |\ | |\ | * | \ | | \ | * | \| | \| * 3---2 7---6 * * 012,023, 456,467 ... * or 120,302, 564,746 * or as strip: 1203, 5647 * * Warning: * A simple triangle has to be rendered for three vertices. * ZWW do this for sun rays */ template void IndexGenerator::AddQuads(u32 numVerts) { auto const numQuads = numVerts / 4; for (u32 i = 0; i != numQuads; ++i) { if(pr) { *Tptr++ = index + i * 4 + 1; *Tptr++ = index + i * 4 + 2; *Tptr++ = index + i * 4 + 0; *Tptr++ = index + i * 4 + 3; *Tptr++ = s_primitive_restart; numT += 2; } else { WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2); WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3); } } // three vertices remaining, so render a triangle u32 remainingVerts = numVerts - numQuads*4; if(remainingVerts == 3) { WriteTriangle(index+numVerts-3, index+numVerts-2, index+numVerts-1); } else if(remainingVerts) { ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found"); } } // Lines void IndexGenerator::AddLineList(u32 numVerts) { auto const numLines = numVerts / 2; for (u32 i = 0; i != numLines; ++i) { *Lptr++ = index + i * 2; *Lptr++ = index + i * 2 + 1; ++numL; } u32 remainingVerts = numVerts - numLines*2; if(remainingVerts) ERROR_LOG(VIDEO, "AddLineList: unknown count of vertices found"); } // shouldn't be used as strips as LineLists are much more common // so converting them to lists void IndexGenerator::AddLineStrip(u32 numVerts) { for (u32 i = 1; i < numVerts; ++i) { *Lptr++ = index + i - 1; *Lptr++ = index + i; ++numL; } } // Points void IndexGenerator::AddPoints(u32 numVerts) { for (u32 i = 0; i != numVerts; ++i) { *Pptr++ = index + i; ++numP; } } u32 IndexGenerator::GetRemainingIndices() { u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11) return max_index - index; }