// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/Software/SWRenderer.h" #include #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "Core/HW/Memmap.h" #include "Core/System.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/VideoBackendBase.h" namespace SW { u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData) { u32 value = 0; switch (type) { case EFBAccessType::PeekZ: { value = EfbInterface::GetDepth(x, y); break; } case EFBAccessType::PeekColor: { const u32 color = EfbInterface::GetColor(x, y); // rgba to argb value = (color >> 8) | (color & 0xff) << 24; // check what to do with the alpha channel (GX_PokeAlphaRead) PixelEngine::AlphaReadMode alpha_read_mode = Core::System::GetInstance().GetPixelEngine().GetAlphaReadMode(); if (alpha_read_mode == PixelEngine::AlphaReadMode::ReadNone) { // value is OK as it is } else if (alpha_read_mode == PixelEngine::AlphaReadMode::ReadFF) { value |= 0xFF000000; } else { if (alpha_read_mode != PixelEngine::AlphaReadMode::Read00) { PanicAlertFmt("Invalid PE alpha read mode: {}", static_cast(alpha_read_mode)); } value &= 0x00FFFFFF; } break; } default: break; } return value; } } // namespace SW