////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// // Set this if you want to use the rumble 'hack' for controller one //#define USE_RUMBLE_DINPUT_HACK #include #include #include #include #include "Common.h" #include "pluginspecs_pad.h" #include "IniFile.h" #if defined(HAVE_WX) && HAVE_WX #include "GUI/AboutBox.h" #include "GUI/ConfigBox.h" #endif #ifdef _WIN32 #pragma comment(lib, "SDL.lib") #pragma comment(lib, "comctl32.lib") #include #include #define DIRECTINPUT_VERSION 0x0800 #define WIN32_LEAN_AND_MEAN #ifdef USE_RUMBLE_DINPUT_HACK #pragma comment(lib, "dxguid.lib") #pragma comment(lib, "dinput8.lib") #pragma comment(lib, "winmm.lib") #include #endif #endif // _WIN32 #ifdef _WIN32 #define SLEEP(x) Sleep(x) #else #include #include #include #define SLEEP(x) usleep(x*1000) #endif #ifdef __linux__ #include #endif ////////////////////////////////////////////////////////////////////////////////////////// // Define // ŻŻŻŻŻŻ #define INPUT_VERSION "0.4" #define INPUT_STATE "TESTING" #define RELDAY "01" #define RELMONTH "12" #define RELYEAR "2008" #define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu." ////////////////////////////////////////////////////////////////////////////////////////// // Structures // ŻŻŻŻŻŻŻŻŻŻ #define MAX_AXISES 12 // If more than 12 is needed. Up it class sCalibration { public: sCalibration() { Min = 0; Max = 0; } Sint16 Min; Sint16 Max; }; // Simple Calibration Data struct CONTROLLER_STATE{ // GC PAD INFO/STATE int buttons[16]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons int dpad; // 1 HAT (8 directions + neutral) int halfpress; // ... SDL_Joystick *joy; // SDL joystick device }; struct CONTROLLER_MAPPING{ // GC PAD MAPPING std::string buttons[16];// Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons sCalibration sData[MAX_AXISES]; // Calibration Data int dpad; // 1 HAT (8 directions + neutral) int enabled; // Pad attached? int deadzone; // Deadzone... what else? int halfpress; // Halfpress... you know, like not fully pressed ;)... int ID; // SDL joystick device ID int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later) int eventnum; // Linux Event Number, Can't be found dynamically yet }; struct CONTROLLER_INFO{ // CONNECTED WINDOWS DEVICES INFO int NumAxes; // Amount of Axes int NumButtons; // Amount of Buttons int NumBalls; // Amount of Balls int NumHats; // Amount of Hats (POV) const char *Name; // Joypad/stickname int ID; // SDL joystick device ID SDL_Joystick *joy; // SDL joystick device }; enum { CTL_L_SHOULDER = 0, CTL_R_SHOULDER, CTL_A_BUTTON, CTL_B_BUTTON, CTL_X_BUTTON, CTL_Y_BUTTON, CTL_Z_TRIGGER, CTL_START, CTL_D_PAD_UP, CTL_D_PAD_DOWN, CTL_D_PAD_LEFT, CTL_D_PAD_RIGHT, CTL_MAIN_X, CTL_MAIN_Y, CTL_SUB_X, CTL_SUB_Y, CTRL_END, }; enum { CTL_TYPE_JOYSTICK = 0, CTL_TYPE_JOYSTICK_NO_HAT, CTL_TYPE_JOYSTICK_XBOX360, CTL_TYPE_KEYBOARD }; ////////////////////////////////////////////////////////////////////////////////////////// // Custom Functions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void GetJoyState(int controller); int Search_Devices(); void DEBUG_INIT(); void DEBUG_QUIT(); void SaveConfig(); void LoadConfig();