// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "Common/Event.h" #include "Common/Flag.h" #include "UICommon/NetPlayIndex.h" class QCheckBox; class QComboBox; class QDialogButtonBox; class QLabel; class QLineEdit; class QPushButton; class QRadioButton; class QTableWidget; class NetPlayBrowser : public QDialog { Q_OBJECT public: explicit NetPlayBrowser(QWidget* parent = nullptr); ~NetPlayBrowser(); void accept() override; signals: void Join(); private: void CreateWidgets(); void ConnectWidgets(); void Refresh(); void RefreshLoop(); void UpdateList(); void OnSelectionChanged(); QComboBox* m_region_combo; QLabel* m_status_label; QPushButton* m_button_refresh; QTableWidget* m_table_widget; QDialogButtonBox* m_button_box; QLineEdit* m_edit_name; QLineEdit* m_edit_game_id; QCheckBox* m_check_hide_incompatible; QCheckBox* m_check_hide_ingame; QRadioButton* m_radio_all; QRadioButton* m_radio_private; QRadioButton* m_radio_public; std::vector m_sessions; std::thread m_refresh_thread; std::optional> m_refresh_filters; std::mutex m_refresh_filters_mutex; Common::Flag m_refresh_run; Common::Event m_refresh_event; };