#include "Nunchuk.h" #include "UDPWrapper.h" #include "UDPWiimote.h" namespace WiimoteEmu { static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 }; /* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the neutral z accelerometer that is adjusted for gravity. */ static const u8 nunchuck_calibration[] = { 0x80, 0x80, 0x80, 0x00, // accelerometer x, y, z neutral 0xb3, 0xb3, 0xb3, 0x00, // x, y, z g-force values // 0x80 = analog stick x and y axis center 0xff, 0x00, 0x80, 0xff, 0x00, 0x80, 0xec, 0x41 // checksum on the last two bytes }; static const u8 nunchuk_button_bitmasks[] = { Nunchuk::BUTTON_C, Nunchuk::BUTTON_Z, }; Nunchuk::Nunchuk(UDPWrapper *wrp) : Attachment("Nunchuk") , m_udpWrap(wrp) { // buttons groups.push_back(m_buttons = new Buttons("Buttons")); m_buttons->controls.push_back(new ControlGroup::Input("C")); m_buttons->controls.push_back(new ControlGroup::Input("Z")); // stick groups.push_back(m_stick = new AnalogStick("Stick")); // swing groups.push_back(m_swing = new Force("Swing")); // tilt groups.push_back(m_tilt = new Tilt("Tilt")); // shake groups.push_back(m_shake = new Buttons("Shake")); m_shake->controls.push_back(new ControlGroup::Input("X")); m_shake->controls.push_back(new ControlGroup::Input("Y")); m_shake->controls.push_back(new ControlGroup::Input("Z")); // set up register // calibration memcpy(®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration)); // id memcpy(®[0xfa], nunchuck_id, sizeof(nunchuck_id)); // this should get set to 0 on disconnect, but it isn't, o well memset(m_shake_step, 0, sizeof(m_shake_step)); } void Nunchuk::GetState(u8* const data, const bool focus) { wm_extension* const ncdata = (wm_extension*)data; ncdata->bt = 0; // stick / not using calibration data for stick, o well m_stick->GetState(&ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0); // tilt EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus); if (focus) { // swing EmulateSwing((wm_accel*)&ncdata->ax, m_swing, (accel_cal*)®[0x20]); // shake EmulateShake(&ncdata->ax, m_shake, m_shake_step); // buttons m_buttons->GetState(&ncdata->bt, nunchuk_button_bitmasks); } // flip the button bits :/ ncdata->bt ^= 0x03; //UDPNunchuk stuff if (m_udpWrap->inst) { if (m_udpWrap->updNun) { u8 mask; float x, y; m_udpWrap->inst->getNunchuck(x, y, mask); // buttons if (mask & UDPWM_NC) ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_C; if (mask & UDPWM_NZ) ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_Z; // stick if (ncdata->jx == 0x80 && ncdata->jy == 0x80) { ncdata->jx = u8(0x80 + x*127); ncdata->jy = u8(0x80 + y*127); } } if (m_udpWrap->updNunAccel) { const accel_cal * const calib = (accel_cal*)®[0x20]; wm_accel * const accel = (wm_accel*)&ncdata->ax; float x,y,z; m_udpWrap->inst->getNunchuckAccel(x,y,z); accel->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x); accel->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y); accel->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z); } } //End UDPNunchuck } }