#include "AudioCommon.h" AudioCommonConfig ac_Config; // Load from given file void AudioCommonConfig::Load(IniFile &file) { file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true); file.Get("Config", "EnableThrottle", &m_EnableThrottle, true); #ifdef _WIN32 file.Get("Config", "Backend", &sBackend, "DSound"); #else file.Get("Config", "Backend", &sBackend, "AOSound"); #endif } // Set the values for the file void AudioCommonConfig::Set(IniFile &file) { file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic); file.Set("Config", "EnableThrottle", m_EnableThrottle); file.Set("Config", "Backend", sBackend.c_str()); } // Update according to the values (stream/mixer) void AudioCommonConfig::Update() { if (soundStream) { soundStream->GetMixer()->SetThrottle(m_EnableThrottle); soundStream->GetMixer()->SetDTKMusic(m_EnableDTKMusic); } }