#include "../ControllerInterface.h" #ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK #include "DirectInputJoystick.h" namespace ciface { namespace DirectInput { #ifdef NO_DUPLICATE_DINPUT_XINPUT //----------------------------------------------------------------------------- // Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector, // faster than checking all the devices for each DirectInput device, like MSDN says to do //----------------------------------------------------------------------------- void GetXInputGUIDS( std::vector& guids ) { #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } IWbemLocator* pIWbemLocator = NULL; IEnumWbemClassObject* pEnumDevices = NULL; IWbemClassObject* pDevices[20] = {0}; IWbemServices* pIWbemServices = NULL; BSTR bstrNamespace = NULL; BSTR bstrDeviceID = NULL; BSTR bstrClassName = NULL; DWORD uReturned = 0; VARIANT var; HRESULT hr; // CoInit if needed hr = CoInitialize(NULL); bool bCleanupCOM = SUCCEEDED(hr); // Create WMI hr = CoCreateInstance( __uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IWbemLocator), (LPVOID*) &pIWbemLocator); if( FAILED(hr) || pIWbemLocator == NULL ) goto LCleanup; bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; // Connect to WMI hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices ); if( FAILED(hr) || pIWbemServices == NULL ) goto LCleanup; // Switch security level to IMPERSONATE. CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); if( FAILED(hr) || pEnumDevices == NULL ) goto LCleanup; // Loop over all devices while( true ) { // Get 20 at a time hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned ); if( FAILED(hr) || uReturned == 0 ) break; for( UINT iDevice=0; iDeviceGet( bstrDeviceID, 0L, &var, NULL, NULL ); if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL ) { // Check if the device ID contains "IG_". If it does, then it's an XInput device // This information can not be found from DirectInput if( wcsstr( var.bstrVal, L"IG_" ) ) { // If it does, then get the VID/PID from var.bstrVal DWORD dwPid = 0, dwVid = 0; WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" ); if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 ) dwVid = 0; WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" ); if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 ) dwPid = 0; // Compare the VID/PID to the DInput device DWORD dwVidPid = MAKELONG( dwVid, dwPid ); guids.push_back( dwVidPid ); //bIsXinputDevice = true; } } SAFE_RELEASE( pDevices[iDevice] ); } } LCleanup: if(bstrNamespace) SysFreeString(bstrNamespace); if(bstrDeviceID) SysFreeString(bstrDeviceID); if(bstrClassName) SysFreeString(bstrClassName); for( UINT iDevice=0; iDevice<20; iDevice++ ) SAFE_RELEASE( pDevices[iDevice] ); SAFE_RELEASE( pEnumDevices ); SAFE_RELEASE( pIWbemLocator ); SAFE_RELEASE( pIWbemServices ); if( bCleanupCOM ) CoUninitialize(); } #endif std::string TStringToString( const std::basic_string& in ) { const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL ); if ( 0 == size ) return ""; char* const data = new char[size]; WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL ); const std::string out( data, size ); delete[] data; return out; } //BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef ) //{ // ((std::vector*)pvRef)->push_back( *pdei ); // return DIENUM_CONTINUE; //} BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef ) { ((std::vector*)pvRef)->push_back( *lpddoi ); return DIENUM_CONTINUE; } BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef ) { ((std::vector*)pvRef)->push_back( *lpddi ); return DIENUM_CONTINUE; } void InitJoystick( IDirectInput8* const idi8, std::vector& devices/*, HWND hwnd*/ ) { std::vector joysticks; idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); // just a struct with an int that is set to ZERO by default struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;}; // this is used to number the joysticks // multiple joysticks with the same name shall get unique ids starting at 0 std::map< std::basic_string, ZeroedInt > name_counts; #ifdef NO_DUPLICATE_DINPUT_XINPUT std::vector xinput_guids; GetXInputGUIDS( xinput_guids ); #endif std::vector::iterator i = joysticks.begin(), e = joysticks.end(); for ( ; i!=e; ++i ) { #ifdef NO_DUPLICATE_DINPUT_XINPUT // skip XInput Devices if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() ) continue; #endif // TODO: this has potential to mess up on createdev or setdatafmt failure LPDIRECTINPUTDEVICE8 js_device; if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) ) if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) ) // using foregroundwindow seems like a hack if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) ) { // fall back to non-exclusive mode, with no rumble if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) ) { js_device->Release(); continue; } } if ( DI_OK == js_device->Acquire() ) { Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ ); // only add if it has some inputs/outpus if ( js->Inputs().size() || js->Outputs().size() ) devices.push_back( js ); else delete js; } else js_device->Release(); } } Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) : m_device(device) , m_index(index) //, m_name(TStringToString(lpddi->tszInstanceName)) { // get joystick caps DIDEVCAPS js_caps; ZeroMemory( &js_caps, sizeof(js_caps) ); js_caps.dwSize = sizeof(js_caps); m_device->GetCapabilities(&js_caps); // max of 32 buttons and 4 hats / the limit of the data format i am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 ); // buttons for ( unsigned int i = 0; i < js_caps.dwButtons; ++i ) inputs.push_back( new Button( i ) ); // hats for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i ) { // each hat gets 4 input instances associated with it, (up down left right) for ( unsigned int d = 0; d<4; ++d ) inputs.push_back( new Hat( i, d ) ); } // get up to 6 axes and 2 sliders std::vector axes; unsigned int cur_slider = 0; m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS ); // going in reverse leaves the list more organized in the end for me :/ std::vector::const_reverse_iterator i = axes.rbegin(), e = axes.rend(); for( ; i!=e; ++i ) { DIPROPRANGE range; ZeroMemory( &range, sizeof(range ) ); range.diph.dwSize = sizeof(range); range.diph.dwHeaderSize = sizeof(range.diph); range.diph.dwHow = DIPH_BYID; range.diph.dwObj = i->dwType; // try to set some nice power of 2 values (8192) range.lMin = -(1<<13); range.lMax = (1<<13); // but i guess not all devices support setting range m_device->SetProperty( DIPROP_RANGE, &range.diph ); // so i getproperty right afterward incase it didn't set :P if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) ) { int offset = -1; const GUID type = i->guidType; // figure out which axis this is if ( type == GUID_XAxis ) offset = 0; else if ( type == GUID_YAxis ) offset = 1; else if ( type == GUID_ZAxis ) offset = 2; else if ( type == GUID_RxAxis ) offset = 3; else if ( type == GUID_RyAxis ) offset = 4; else if ( type == GUID_RzAxis ) offset = 5; else if ( type == GUID_Slider ) if ( cur_slider < 2 ) offset = 6 + cur_slider++; if ( offset >= 0 ) { const LONG base = (range.lMin + range.lMax) / 2; // each axis gets a negative and a positive input instance associated with it inputs.push_back( new Axis( offset, base, range.lMin-base ) ); inputs.push_back( new Axis( offset, base, range.lMax-base ) ); } } } // get supported ff effects std::vector objects; m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS ); // got some ff axes or something if ( objects.size() ) { // temporary DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y }; LONG rglDirection[] = { 0, 0 }; DICONSTANTFORCE cf = { 0 }; DIEFFECT eff; ZeroMemory( &eff, sizeof( DIEFFECT ) ); eff.dwSize = sizeof( DIEFFECT ); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.dwDuration = INFINITE; eff.dwGain = DI_FFNOMINALMAX; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() ); eff.rgdwAxes = rgdwAxes; eff.rglDirection = rglDirection; eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); eff.lpvTypeSpecificParams = &cf; LPDIRECTINPUTEFFECT pEffect; if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) ) { // temp outputs.push_back( new Force( 0 ) ); m_state_out.push_back( EffectState( pEffect ) ); } } // disable autocentering if ( outputs.size() ) { DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof( DIPROPDWORD ); dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = FALSE; m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ); } ClearInputState(); } Joystick::~Joystick() { // release the ff effect iface's std::vector::iterator i = m_state_out.begin(), e = m_state_out.end(); for ( ; i!=e; ++i ) { i->iface->Stop(); i->iface->Unload(); i->iface->Release(); } m_device->Unacquire(); m_device->Release(); } void Joystick::ClearInputState() { ZeroMemory(&m_state_in, sizeof(m_state_in)); // set hats to center memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) ); } std::string Joystick::GetName() const { DIPROPSTRING str; ZeroMemory( &str, sizeof(str) ); str.diph.dwSize = sizeof(str); str.diph.dwHeaderSize = sizeof(str.diph); str.diph.dwHow = DIPH_DEVICE; m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph ); return TStringToString( str.wsz ); //return m_name; } int Joystick::GetId() const { return m_index; } std::string Joystick::GetSource() const { return "DirectInput"; } // update IO bool Joystick::UpdateInput() { if ( m_must_poll ) m_device->Poll(); //return false; HRESULT hr = m_device->GetDeviceState( sizeof(m_state_in), &m_state_in ); // try reacquire if input lost if ( DIERR_INPUTLOST == hr ) hr = m_device->Acquire(); return ( DI_OK == hr ); } bool Joystick::UpdateOutput() { // temporary size_t ok_count = 0; std::vector::iterator i = m_state_out.begin(), e = m_state_out.end(); for ( ; i!=e; ++i ) { if ( i->changed ) { i->changed = false; DICONSTANTFORCE cf; cf.lMagnitude = LONG(10000 * i->magnitude); if ( cf.lMagnitude ) { DIEFFECT eff; ZeroMemory( &eff, sizeof( eff ) ); eff.dwSize = sizeof( DIEFFECT ); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.cbTypeSpecificParams = sizeof( cf ); eff.lpvTypeSpecificParams = &cf; // set params and start effect ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) ); } else ok_count += ( DI_OK == i->iface->Stop() ); } else ++ok_count; } return ( m_state_out.size() == ok_count ); } // get name std::string Joystick::Button::GetName() const { std::ostringstream ss; ss << "Button " << m_index; return ss.str(); } std::string Joystick::Axis::GetName() const { std::ostringstream ss; // axis if ( m_index < 6 ) { ss << "Axis " << "XYZ"[m_index%3]; if ( m_index > 2 ) ss << 'r'; } // slider else ss << "Slider " << m_index-6; ss << ( m_range>0 ? '+' : '-' ); return ss.str(); } std::string Joystick::Hat::GetName() const { std::ostringstream ss; ss << "Hat " << m_index << ' ' << "NESW"[m_direction]; return ss.str(); } std::string Joystick::Force::GetName() const { // temporary return "Constant"; } // get / set state ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) { return ((Input*)input)->GetState( &m_state_in ); } void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) { ((Output*)output)->SetState( state, &m_state_out[0] ); } // get / set state ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) { return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range ); } ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) { return ControlState( joystate->rgbButtons[m_index] > 0 ); } ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) { // can this func be simplified ? const DWORD val = joystate->rgdwPOV[m_index]; // hat centered code from msdn if ( 0xFFFF == LOWORD(val) ) return 0; return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 ); } void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate ) { joystate[m_index].magnitude = state; joystate[m_index].changed = true; } } } #endif