#include #include "CPStructs.h" #include "XFStructs.h" #include "TransformEngine.h" #include "VertexHandler.h" #include "VertexLoader.h" // PROBLEM - matrix switching within vbuffers may be stateful! void CPUpdateMatricesA() { float *flipmem = (float *)xfmem; CTransformEngine::SetPosNormalMatrix( flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK CTransformEngine::SetTexMatrix(0,flipmem + MatrixIndexA.Tex0MtxIdx * 4); CTransformEngine::SetTexMatrix(1,flipmem + MatrixIndexA.Tex1MtxIdx * 4); CTransformEngine::SetTexMatrix(2,flipmem + MatrixIndexA.Tex2MtxIdx * 4); CTransformEngine::SetTexMatrix(3,flipmem + MatrixIndexA.Tex3MtxIdx * 4); } void CPUpdateMatricesB() { float *flipmem = (float *)xfmem; CTransformEngine::SetTexMatrix(4,flipmem + MatrixIndexB.Tex4MtxIdx * 4); CTransformEngine::SetTexMatrix(5,flipmem + MatrixIndexB.Tex5MtxIdx * 4); CTransformEngine::SetTexMatrix(6,flipmem + MatrixIndexB.Tex6MtxIdx * 4); CTransformEngine::SetTexMatrix(7,flipmem + MatrixIndexB.Tex7MtxIdx * 4); } void LoadCPReg(u32 SubCmd, u32 Value) { switch (SubCmd & 0xF0) { case 0x30: MatrixIndexA.Hex = Value; CPUpdateMatricesA(); break; case 0x40: MatrixIndexB.Hex = Value; CPUpdateMatricesB(); break; case 0x50: CVertexHandler::Flush(); VertexLoader::SetVtxDesc_Lo(Value); break; case 0x60: CVertexHandler::Flush(); VertexLoader::SetVtxDesc_Hi(Value); break; case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break; case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break; case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break; case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break; case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break; } }