// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/GL/GLUtil.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" namespace OGL { // Converts textures between formats using shaders // TODO: support multiple texture formats namespace TextureConverter { void Init(); void Shutdown(); void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, u32 dstWidth, u32 dstStride, u32 dstHeight); void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture); // returns size of the encoded data (in bytes) void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source); } } // namespace OGL