///////////////////////////////////////////////////////////////////////////// // Name: wx/variant.h // Purpose: wxVariant class, container for any type // Author: Julian Smart // Modified by: // Created: 10/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VARIANT_H_ #define _WX_VARIANT_H_ #include "wx/defs.h" #if wxUSE_VARIANT #include "wx/object.h" #include "wx/string.h" #include "wx/arrstr.h" #include "wx/list.h" #include "wx/cpp.h" #include "wx/longlong.h" #if wxUSE_DATETIME #include "wx/datetime.h" #endif // wxUSE_DATETIME #include "wx/iosfwrap.h" class wxAny; /* * wxVariantData stores the actual data in a wxVariant object, * to allow it to store any type of data. * Derive from this to provide custom data handling. * * NB: When you construct a wxVariantData, it will have refcount * of one. Refcount will not be further increased when * it is passed to wxVariant. This simulates old common * scenario where wxVariant took ownership of wxVariantData * passed to it. * If you create wxVariantData for other reasons than passing * it to wxVariant, technically you are not required to call * DecRef() before deleting it. * * TODO: in order to replace wxPropertyValue, we would need * to consider adding constructors that take pointers to C++ variables, * or removing that functionality from the wxProperty library. * Essentially wxPropertyValue takes on some of the wxValidator functionality * by storing pointers and not just actual values, allowing update of C++ data * to be handled automatically. Perhaps there's another way of doing this without * overloading wxVariant with unnecessary functionality. */ class WXDLLIMPEXP_BASE wxVariantData : public wxObjectRefData { friend class wxVariant; public: wxVariantData() { } // Override these to provide common functionality virtual bool Eq(wxVariantData& data) const = 0; #if wxUSE_STD_IOSTREAM virtual bool Write(wxSTD ostream& WXUNUSED(str)) const { return false; } #endif virtual bool Write(wxString& WXUNUSED(str)) const { return false; } #if wxUSE_STD_IOSTREAM virtual bool Read(wxSTD istream& WXUNUSED(str)) { return false; } #endif virtual bool Read(wxString& WXUNUSED(str)) { return false; } // What type is it? Return a string name. virtual wxString GetType() const = 0; // If it based on wxObject return the ClassInfo. virtual wxClassInfo* GetValueClassInfo() { return NULL; } // Implement this to make wxVariant::UnShare work. Returns // a copy of the data. virtual wxVariantData* Clone() const { return NULL; } #if wxUSE_ANY // Converts value to wxAny, if possible. Return true if successful. virtual bool GetAsAny(wxAny* WXUNUSED(any)) const { return false; } #endif protected: // Protected dtor should make some incompatible code // break more louder. That is, they should do data->DecRef() // instead of delete data. virtual ~wxVariantData() { } }; /* * wxVariant can store any kind of data, but has some basic types * built in. */ class WXDLLIMPEXP_FWD_BASE wxVariant; WX_DECLARE_LIST_WITH_DECL(wxVariant, wxVariantList, class WXDLLIMPEXP_BASE); class WXDLLIMPEXP_BASE wxVariant: public wxObject { public: wxVariant(); wxVariant(const wxVariant& variant); wxVariant(wxVariantData* data, const wxString& name = wxEmptyString); #if wxUSE_ANY wxVariant(const wxAny& any); #endif virtual ~wxVariant(); // generic assignment void operator= (const wxVariant& variant); // Assignment using data, e.g. // myVariant = new wxStringVariantData("hello"); void operator= (wxVariantData* variantData); bool operator== (const wxVariant& variant) const; bool operator!= (const wxVariant& variant) const; // Sets/gets name inline void SetName(const wxString& name) { m_name = name; } inline const wxString& GetName() const { return m_name; } // Tests whether there is data bool IsNull() const; // For compatibility with wxWidgets <= 2.6, this doesn't increase // reference count. wxVariantData* GetData() const { return (wxVariantData*) m_refData; } void SetData(wxVariantData* data) ; // make a 'clone' of the object void Ref(const wxVariant& clone) { wxObject::Ref(clone); } // ensure that the data is exclusive to this variant, and not shared bool Unshare(); // Make NULL (i.e. delete the data) void MakeNull(); // Delete data and name void Clear(); // Returns a string representing the type of the variant, // e.g. "string", "bool", "stringlist", "list", "double", "long" wxString GetType() const; bool IsType(const wxString& type) const; bool IsValueKindOf(const wxClassInfo* type) const; // write contents to a string (e.g. for debugging) wxString MakeString() const; #if wxUSE_ANY wxAny GetAny() const; #endif // double wxVariant(double val, const wxString& name = wxEmptyString); bool operator== (double value) const; bool operator!= (double value) const; void operator= (double value) ; inline operator double () const { return GetDouble(); } inline double GetReal() const { return GetDouble(); } double GetDouble() const; // long wxVariant(long val, const wxString& name = wxEmptyString); wxVariant(int val, const wxString& name = wxEmptyString); wxVariant(short val, const wxString& name = wxEmptyString); bool operator== (long value) const; bool operator!= (long value) const; void operator= (long value) ; inline operator long () const { return GetLong(); } inline long GetInteger() const { return GetLong(); } long GetLong() const; // bool wxVariant(bool val, const wxString& name = wxEmptyString); bool operator== (bool value) const; bool operator!= (bool value) const; void operator= (bool value) ; inline operator bool () const { return GetBool(); } bool GetBool() const ; // wxDateTime #if wxUSE_DATETIME wxVariant(const wxDateTime& val, const wxString& name = wxEmptyString); bool operator== (const wxDateTime& value) const; bool operator!= (const wxDateTime& value) const; void operator= (const wxDateTime& value) ; inline operator wxDateTime () const { return GetDateTime(); } wxDateTime GetDateTime() const; #endif // wxString wxVariant(const wxString& val, const wxString& name = wxEmptyString); // these overloads are necessary to prevent the compiler from using bool // version instead of wxString one: wxVariant(const char* val, const wxString& name = wxEmptyString); wxVariant(const wchar_t* val, const wxString& name = wxEmptyString); wxVariant(const wxCStrData& val, const wxString& name = wxEmptyString); wxVariant(const wxScopedCharBuffer& val, const wxString& name = wxEmptyString); wxVariant(const wxScopedWCharBuffer& val, const wxString& name = wxEmptyString); bool operator== (const wxString& value) const; bool operator!= (const wxString& value) const; wxVariant& operator=(const wxString& value); // these overloads are necessary to prevent the compiler from using bool // version instead of wxString one: wxVariant& operator=(const char* value) { return *this = wxString(value); } wxVariant& operator=(const wchar_t* value) { return *this = wxString(value); } wxVariant& operator=(const wxCStrData& value) { return *this = value.AsString(); } template wxVariant& operator=(const wxScopedCharTypeBuffer& value) { return *this = value.data(); } inline operator wxString () const { return MakeString(); } wxString GetString() const; #if wxUSE_STD_STRING wxVariant(const std::string& val, const wxString& name = wxEmptyString); bool operator==(const std::string& value) const { return operator==(wxString(value)); } bool operator!=(const std::string& value) const { return operator!=(wxString(value)); } wxVariant& operator=(const std::string& value) { return operator=(wxString(value)); } operator std::string() const { return (operator wxString()).ToStdString(); } wxVariant(const wxStdWideString& val, const wxString& name = wxEmptyString); bool operator==(const wxStdWideString& value) const { return operator==(wxString(value)); } bool operator!=(const wxStdWideString& value) const { return operator!=(wxString(value)); } wxVariant& operator=(const wxStdWideString& value) { return operator=(wxString(value)); } operator wxStdWideString() const { return (operator wxString()).ToStdWstring(); } #endif // wxUSE_STD_STRING // wxUniChar wxVariant(const wxUniChar& val, const wxString& name = wxEmptyString); wxVariant(const wxUniCharRef& val, const wxString& name = wxEmptyString); wxVariant(char val, const wxString& name = wxEmptyString); wxVariant(wchar_t val, const wxString& name = wxEmptyString); bool operator==(const wxUniChar& value) const; bool operator==(const wxUniCharRef& value) const { return *this == wxUniChar(value); } bool operator==(char value) const { return *this == wxUniChar(value); } bool operator==(wchar_t value) const { return *this == wxUniChar(value); } bool operator!=(const wxUniChar& value) const { return !(*this == value); } bool operator!=(const wxUniCharRef& value) const { return !(*this == value); } bool operator!=(char value) const { return !(*this == value); } bool operator!=(wchar_t value) const { return !(*this == value); } wxVariant& operator=(const wxUniChar& value); wxVariant& operator=(const wxUniCharRef& value) { return *this = wxUniChar(value); } wxVariant& operator=(char value) { return *this = wxUniChar(value); } wxVariant& operator=(wchar_t value) { return *this = wxUniChar(value); } operator wxUniChar() const { return GetChar(); } operator char() const { return GetChar(); } operator wchar_t() const { return GetChar(); } wxUniChar GetChar() const; // wxArrayString wxVariant(const wxArrayString& val, const wxString& name = wxEmptyString); bool operator== (const wxArrayString& value) const; bool operator!= (const wxArrayString& value) const; void operator= (const wxArrayString& value); operator wxArrayString () const { return GetArrayString(); } wxArrayString GetArrayString() const; // void* wxVariant(void* ptr, const wxString& name = wxEmptyString); bool operator== (void* value) const; bool operator!= (void* value) const; void operator= (void* value); operator void* () const { return GetVoidPtr(); } void* GetVoidPtr() const; // wxObject* wxVariant(wxObject* ptr, const wxString& name = wxEmptyString); bool operator== (wxObject* value) const; bool operator!= (wxObject* value) const; void operator= (wxObject* value); wxObject* GetWxObjectPtr() const; #if wxUSE_LONGLONG // wxLongLong wxVariant(wxLongLong, const wxString& name = wxEmptyString); bool operator==(wxLongLong value) const; bool operator!=(wxLongLong value) const; void operator=(wxLongLong value); operator wxLongLong() const { return GetLongLong(); } wxLongLong GetLongLong() const; // wxULongLong wxVariant(wxULongLong, const wxString& name = wxEmptyString); bool operator==(wxULongLong value) const; bool operator!=(wxULongLong value) const; void operator=(wxULongLong value); operator wxULongLong() const { return GetULongLong(); } wxULongLong GetULongLong() const; #endif // ------------------------------ // list operations // ------------------------------ wxVariant(const wxVariantList& val, const wxString& name = wxEmptyString); // List of variants bool operator== (const wxVariantList& value) const; bool operator!= (const wxVariantList& value) const; void operator= (const wxVariantList& value) ; // Treat a list variant as an array wxVariant operator[] (size_t idx) const; wxVariant& operator[] (size_t idx) ; wxVariantList& GetList() const ; // Return the number of elements in a list size_t GetCount() const; // Make empty list void NullList(); // Append to list void Append(const wxVariant& value); // Insert at front of list void Insert(const wxVariant& value); // Returns true if the variant is a member of the list bool Member(const wxVariant& value) const; // Deletes the nth element of the list bool Delete(size_t item); // Clear list void ClearList(); public: // Type conversion bool Convert(long* value) const; bool Convert(bool* value) const; bool Convert(double* value) const; bool Convert(wxString* value) const; bool Convert(wxUniChar* value) const; bool Convert(char* value) const; bool Convert(wchar_t* value) const; #if wxUSE_DATETIME bool Convert(wxDateTime* value) const; #endif // wxUSE_DATETIME #if wxUSE_LONGLONG bool Convert(wxLongLong* value) const; bool Convert(wxULongLong* value) const; #ifdef wxLongLong_t bool Convert(wxLongLong_t* value) const { wxLongLong temp; if ( !Convert(&temp) ) return false; *value = temp.GetValue(); return true; } bool Convert(wxULongLong_t* value) const { wxULongLong temp; if ( !Convert(&temp) ) return false; *value = temp.GetValue(); return true; } #endif // wxLongLong_t #endif // wxUSE_LONGLONG // Attributes protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; wxString m_name; private: DECLARE_DYNAMIC_CLASS(wxVariant) }; // // wxVariant <-> wxAny conversion code // #if wxUSE_ANY #include "wx/any.h" // In order to convert wxAny to wxVariant, we need to be able to associate // wxAnyValueType with a wxVariantData factory function. typedef wxVariantData* (*wxVariantDataFactory)(const wxAny& any); // Actual Any-to-Variant registration must be postponed to a time when all // global variables have been initialized. Hence this arrangement. // wxAnyToVariantRegistration instances are kept in global scope and // wxAnyValueTypeGlobals in any.cpp will use their data when the time is // right. class WXDLLIMPEXP_BASE wxAnyToVariantRegistration { public: wxAnyToVariantRegistration(wxVariantDataFactory factory); virtual ~wxAnyToVariantRegistration(); virtual wxAnyValueType* GetAssociatedType() = 0; wxVariantDataFactory GetFactory() const { return m_factory; } private: wxVariantDataFactory m_factory; }; template class wxAnyToVariantRegistrationImpl : public wxAnyToVariantRegistration { public: wxAnyToVariantRegistrationImpl(wxVariantDataFactory factory) : wxAnyToVariantRegistration(factory) { } virtual wxAnyValueType* GetAssociatedType() { return wxAnyValueTypeImpl::GetInstance(); } private: }; #define DECLARE_WXANY_CONVERSION() \ virtual bool GetAsAny(wxAny* any) const; \ static wxVariantData* VariantDataFactory(const wxAny& any); #define _REGISTER_WXANY_CONVERSION(T, CLASSNAME, FUNC) \ static wxAnyToVariantRegistrationImpl \ gs_##CLASSNAME##AnyToVariantRegistration = \ wxAnyToVariantRegistrationImpl(&FUNC); #define REGISTER_WXANY_CONVERSION(T, CLASSNAME) \ _REGISTER_WXANY_CONVERSION(T, CLASSNAME, CLASSNAME::VariantDataFactory) #define IMPLEMENT_TRIVIAL_WXANY_CONVERSION(T, CLASSNAME) \ bool CLASSNAME::GetAsAny(wxAny* any) const \ { \ *any = m_value; \ return true; \ } \ wxVariantData* CLASSNAME::VariantDataFactory(const wxAny& any) \ { \ return new CLASSNAME(wxANY_AS(any, T)); \ } \ REGISTER_WXANY_CONVERSION(T, CLASSNAME) #else // if !wxUSE_ANY #define DECLARE_WXANY_CONVERSION() #define REGISTER_WXANY_CONVERSION(T, CLASSNAME) #define IMPLEMENT_TRIVIAL_WXANY_CONVERSION(T, CLASSNAME) #endif // wxUSE_ANY/!wxUSE_ANY #define DECLARE_VARIANT_OBJECT(classname) \ DECLARE_VARIANT_OBJECT_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) #define DECLARE_VARIANT_OBJECT_EXPORTED(classname,expdecl) \ expdecl classname& operator << ( classname &object, const wxVariant &variant ); \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &object ); #define IMPLEMENT_VARIANT_OBJECT(classname) \ IMPLEMENT_VARIANT_OBJECT_EXPORTED(classname, wxEMPTY_PARAMETER_VALUE) #define IMPLEMENT_VARIANT_OBJECT_EXPORTED_NO_EQ(classname,expdecl) \ class classname##VariantData: public wxVariantData \ { \ public:\ classname##VariantData() {} \ classname##VariantData( const classname &value ) { m_value = value; } \ \ classname &GetValue() { return m_value; } \ \ virtual bool Eq(wxVariantData& data) const; \ \ virtual wxString GetType() const; \ virtual wxClassInfo* GetValueClassInfo(); \ \ virtual wxVariantData* Clone() const { return new classname##VariantData(m_value); } \ \ DECLARE_WXANY_CONVERSION() \ protected:\ classname m_value; \ };\ \ wxString classname##VariantData::GetType() const\ {\ return m_value.GetClassInfo()->GetClassName();\ }\ \ wxClassInfo* classname##VariantData::GetValueClassInfo()\ {\ return m_value.GetClassInfo();\ }\ \ expdecl classname& operator << ( classname &value, const wxVariant &variant )\ {\ wxASSERT( variant.GetType() == #classname );\ \ classname##VariantData *data = (classname##VariantData*) variant.GetData();\ value = data->GetValue();\ return value;\ }\ \ expdecl wxVariant& operator << ( wxVariant &variant, const classname &value )\ {\ classname##VariantData *data = new classname##VariantData( value );\ variant.SetData( data );\ return variant;\ } \ IMPLEMENT_TRIVIAL_WXANY_CONVERSION(classname, classname##VariantData) // implements a wxVariantData-derived class using for the Eq() method the // operator== which must have been provided by "classname" #define IMPLEMENT_VARIANT_OBJECT_EXPORTED(classname,expdecl) \ IMPLEMENT_VARIANT_OBJECT_EXPORTED_NO_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ \ bool classname##VariantData::Eq(wxVariantData& data) const \ {\ wxASSERT( GetType() == data.GetType() );\ \ classname##VariantData & otherData = (classname##VariantData &) data;\ \ return otherData.m_value == m_value;\ }\ // implements a wxVariantData-derived class using for the Eq() method a shallow // comparison (through wxObject::IsSameAs function) #define IMPLEMENT_VARIANT_OBJECT_SHALLOWCMP(classname) \ IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(classname, wxEMPTY_PARAMETER_VALUE) #define IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(classname,expdecl) \ IMPLEMENT_VARIANT_OBJECT_EXPORTED_NO_EQ(classname,wxEMPTY_PARAMETER_VALUE expdecl) \ \ bool classname##VariantData::Eq(wxVariantData& data) const \ {\ wxASSERT( GetType() == data.GetType() );\ \ classname##VariantData & otherData = (classname##VariantData &) data;\ \ return (otherData.m_value.IsSameAs(m_value));\ }\ // Since we want type safety wxVariant we need to fetch and dynamic_cast // in a seemingly safe way so the compiler can check, so we define // a dynamic_cast /wxDynamicCast analogue. #define wxGetVariantCast(var,classname) \ ((classname*)(var.IsValueKindOf(&classname::ms_classInfo) ?\ var.GetWxObjectPtr() : NULL)); // Replacement for using wxDynamicCast on a wxVariantData object #ifndef wxNO_RTTI #define wxDynamicCastVariantData(data, classname) dynamic_cast(data) #endif #define wxStaticCastVariantData(data, classname) static_cast(data) extern wxVariant WXDLLIMPEXP_BASE wxNullVariant; #endif // wxUSE_VARIANT #endif // _WX_VARIANT_H_