#pragma once #include "D3DBase.h" namespace D3D { LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len); LPDIRECT3DVERTEXSHADER9 LoadVShader(const char *filename); LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len); LPDIRECT3DPIXELSHADER9 LoadPShader(const char *filename); }