// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ----------- // Include #include "stdafx.h" #include #include #include #include #include "Common.h" // Common #include "IniFile.h" #include "LogManager.h" #include "../../Core/Src/Core.h" #include "../../Core/Src/ConfigManager.h" #include "FileSystemGCWii.h" #include "VolumeCreator.h" namespace FileMon { DiscIO::IVolume *OpenISO; DiscIO::IFileSystem *pFileSystem = NULL; std::vector GCFiles; std::string ISOFile = "", CurrentFile = ""; bool FileAccess = true; // Filtered files bool ShowSound(std::string FileName) { std::string Ending; SplitPath(FileName, NULL, NULL, &Ending); std::transform(Ending.begin(),Ending.end(),Ending.begin(),::tolower); if ( (Ending == ".adp") // 1080 Avalanche, Crash Bandicoot, etc || (Ending == ".afc") // Zelda WW || (Ending == ".ast") // Zelda TP, Mario Kart || (Ending == ".dsp") // Metroid Prime || (Ending == ".hps") // SSB Melee || (Ending == ".brstm") // Wii Sports, Wario Land, etc || (Ending == ".sad") // Disaster ) return true; return false; } // Read the GC file system void ReadGC(std::string FileName) { GCFiles.clear(); OpenISO = DiscIO::CreateVolumeFromFilename(FileName); if (!OpenISO) return; if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO)) { pFileSystem = DiscIO::CreateFileSystem(OpenISO); if(!pFileSystem) return; pFileSystem->GetFileList(GCFiles); } FileAccess = true; } // Check if we should play this file void CheckFile(std::string File, int Size) { // Don't do anything if the log is unselected if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return; // Do nothing if we found the same file again if (CurrentFile == File) return; if (Size > 0) Size = (Size / 1000); std::string Str = StringFromFormat("%s kB %s", ThS(Size, true, 7).c_str(), File.c_str()); if (ShowSound(File)) { NOTICE_LOG(FILEMON, Str.c_str()); } else { WARN_LOG(FILEMON, Str.c_str()); } // Update the current file CurrentFile = File; } // Find the GC filename void FindFilename(u64 offset) { // Don't do anything if a game is not running if (Core::GetState() != Core::CORE_RUN) return; // Or if the log is unselected if (!LogManager::GetInstance()->isEnable(LogTypes::FILEMON)) return; if (!FileAccess) return; if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename) { FileAccess = false; ReadGC(SConfig::GetInstance().m_LastFilename); ISOFile = SConfig::GetInstance().m_LastFilename; NOTICE_LOG(FILEMON, "Opening '%s'", ISOFile.c_str()); return; } const char *fname = pFileSystem->GetFileName(offset); // There's something wrong with the paths if (!fname || (strlen(fname) == 512)) return; CheckFile(fname, pFileSystem->GetFileSize(fname)); } } // FileMon