#ifndef _TEXTURECACHEBASE_H #define _TEXTURECACHEBASE_H #include //#include "VideoCommon.h" #include "TextureDecoder.h" #include "BPMemory.h" #include "CommonTypes.h" class TextureCache { public: struct TCacheEntryBase { // TODO: organize u32 addr; u32 size_in_bytes; u64 hash; //u32 paletteHash; u32 oldpixel; u32 format; int frameCount; unsigned int w, h, mipLevels; // TODO: it looks like scaledW/H can be removed and w/h can be used in their place unsigned int scaledW, scaledH, nativeW, nativeH; bool isRenderTarget; bool isDynamic; // mofified from cpu bool isNonPow2; // doesn't seem to be used anywhere //TCacheEntryBase() //{ // // TODO: remove these // isRenderTarget = 0; // hash = 0; // //paletteHash = 0; // oldpixel = 0; // addr = 0; // size_in_bytes = 0; // frameCount = 0; // isNonPow2 = true; // w = 0; // h = 0; // scaledW = 0; // scaledH = 0; //} virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; virtual bool Save(const char filename[]) = 0; virtual void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) = 0; virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf, unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect, bool bIsIntensityFmt, u32 copyfmt) = 0; int IntersectsMemoryRange(u32 range_address, u32 range_size) const; }; virtual ~TextureCache(); // needs virtual for DX11 dtor static void Cleanup(); static void Invalidate(bool shutdown); static void InvalidateRange(u32 start_address, u32 size); static void MakeRangeDynamic(u32 start_address, u32 size); static void ClearRenderTargets(); // currently only used by OGL virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0; static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel); static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect); protected: TextureCache(); static u8 *temp; private: typedef std::map TexCache; static TexCache textures; virtual bool isOGL() { return false; } // Hacks for TextureDecode_real support }; extern TextureCache *g_texture_cache; #endif