// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoCommon/VertexManagerBase.h" class SWVertexLoader : public VertexManagerBase { public: SWVertexLoader(); ~SWVertexLoader(); std::unique_ptr CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override; protected: void ResetBuffer(u32 stride) override; u16* GetIndexBuffer() { return &LocalIBuffer[0]; } private: void vFlush() override; std::vector LocalVBuffer; std::vector LocalIBuffer; InputVertexData m_Vertex; void ParseVertex(const PortableVertexDeclaration& vdec, int index); SetupUnit m_SetupUnit; bool m_TexGenSpecialCase; public: void SetFormat(u8 attributeIndex, u8 primitiveType); };