// Copyright 2012 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/GL/GLContext.h" #include "Common/GL/GLUtil.h" #include "VideoBackends/OGL/PerfQuery.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VideoConfig.h" namespace OGL { std::unique_ptr GetPerfQuery() { if (g_main_gl_context->IsGLES() && GLExtensions::Supports("GL_NV_occlusion_query_samples")) return std::make_unique(); if (g_main_gl_context->IsGLES()) return std::make_unique(GL_ANY_SAMPLES_PASSED); return std::make_unique(GL_SAMPLES_PASSED); } PerfQuery::PerfQuery() : m_query_read_pos() { ResetQuery(); } void PerfQuery::EnableQuery(PerfQueryGroup type) { m_query->EnableQuery(type); } void PerfQuery::DisableQuery(PerfQueryGroup type) { m_query->DisableQuery(type); } bool PerfQuery::IsFlushed() const { return 0 == m_query_count; } // TODO: could selectively flush things, but I don't think that will do much void PerfQuery::FlushResults() { m_query->FlushResults(); } void PerfQuery::ResetQuery() { m_query_count = 0; std::fill_n(m_results, ArraySize(m_results), 0); } u32 PerfQuery::GetQueryResult(PerfQueryType type) { u32 result = 0; if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC) { result = m_results[PQG_ZCOMP_ZCOMPLOC]; } else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT) { result = m_results[PQG_ZCOMP]; } else if (type == PQ_BLEND_INPUT) { result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC]; } else if (type == PQ_EFB_COPY_CLOCKS) { result = m_results[PQG_EFB_COPY_CLOCKS]; } return result; } // Implementations PerfQueryGL::PerfQueryGL(GLenum query_type) : m_query_type(query_type) { for (ActiveQuery& query : m_query_buffer) glGenQueries(1, &query.query_id); } PerfQueryGL::~PerfQueryGL() { for (ActiveQuery& query : m_query_buffer) glDeleteQueries(1, &query.query_id); } void PerfQueryGL::EnableQuery(PerfQueryGroup type) { // Is this sane? if (m_query_count > m_query_buffer.size() / 2) WeakFlush(); if (m_query_buffer.size() == m_query_count) { FlushOne(); // ERROR_LOG(VIDEO, "Flushed query buffer early!"); } // start query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()]; glBeginQuery(m_query_type, entry.query_id); entry.query_type = type; ++m_query_count; } } void PerfQueryGL::DisableQuery(PerfQueryGroup type) { // stop query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { glEndQuery(m_query_type); } } void PerfQueryGL::WeakFlush() { while (!IsFlushed()) { auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = GL_FALSE; glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT_AVAILABLE, &result); if (GL_TRUE == result) { FlushOne(); } else { break; } } } void PerfQueryGL::FlushOne() { auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = 0; glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT, &result); // NOTE: Reported pixel metrics should be referenced to native resolution // TODO: Dropping the lower 2 bits from this count should be closer to actual // hardware behavior when drawing triangles. result = static_cast(result) * EFB_WIDTH * EFB_HEIGHT / (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight()); // Adjust for multisampling if (g_ActiveConfig.iMultisamples > 1) result /= g_ActiveConfig.iMultisamples; m_results[entry.query_type] += result; m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); --m_query_count; } // TODO: could selectively flush things, but I don't think that will do much void PerfQueryGL::FlushResults() { while (!IsFlushed()) FlushOne(); } PerfQueryGLESNV::PerfQueryGLESNV() { for (ActiveQuery& query : m_query_buffer) glGenOcclusionQueriesNV(1, &query.query_id); } PerfQueryGLESNV::~PerfQueryGLESNV() { for (ActiveQuery& query : m_query_buffer) glDeleteOcclusionQueriesNV(1, &query.query_id); } void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type) { // Is this sane? if (m_query_count > m_query_buffer.size() / 2) WeakFlush(); if (m_query_buffer.size() == m_query_count) { FlushOne(); // ERROR_LOG(VIDEO, "Flushed query buffer early!"); } // start query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()]; glBeginOcclusionQueryNV(entry.query_id); entry.query_type = type; ++m_query_count; } } void PerfQueryGLESNV::DisableQuery(PerfQueryGroup type) { // stop query if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) { glEndOcclusionQueryNV(); } } void PerfQueryGLESNV::WeakFlush() { while (!IsFlushed()) { auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = GL_FALSE; glGetOcclusionQueryuivNV(entry.query_id, GL_PIXEL_COUNT_AVAILABLE_NV, &result); if (GL_TRUE == result) { FlushOne(); } else { break; } } } void PerfQueryGLESNV::FlushOne() { auto& entry = m_query_buffer[m_query_read_pos]; GLuint result = 0; glGetOcclusionQueryuivNV(entry.query_id, GL_OCCLUSION_TEST_RESULT_HP, &result); // NOTE: Reported pixel metrics should be referenced to native resolution // TODO: Dropping the lower 2 bits from this count should be closer to actual // hardware behavior when drawing triangles. m_results[entry.query_type] += static_cast(result) * EFB_WIDTH * EFB_HEIGHT / (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight()); m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); --m_query_count; } // TODO: could selectively flush things, but I don't think that will do much void PerfQueryGLESNV::FlushResults() { while (!IsFlushed()) FlushOne(); } } // namespace OGL