// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/OGL/SamplerCache.h" #include #include "Common/CommonTypes.h" #include "Common/GL/GLContext.h" #include "VideoCommon/SamplerCommon.h" #include "VideoCommon/VideoConfig.h" namespace OGL { std::unique_ptr g_sampler_cache; SamplerCache::SamplerCache() { glGenSamplers(1, &m_point_sampler); glGenSamplers(1, &m_linear_sampler); glSamplerParameteri(m_point_sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glSamplerParameteri(m_point_sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glSamplerParameteri(m_point_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(m_linear_sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glSamplerParameteri(m_linear_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } SamplerCache::~SamplerCache() { Clear(); glDeleteSamplers(1, &m_point_sampler); glDeleteSamplers(1, &m_linear_sampler); } void SamplerCache::BindNearestSampler(int stage) { glBindSampler(stage, m_point_sampler); } void SamplerCache::BindLinearSampler(int stage) { glBindSampler(stage, m_linear_sampler); } void SamplerCache::SetSamplerState(u32 stage, const SamplerState& state) { if (m_active_samplers[stage].first == state && m_active_samplers[stage].second != 0) return; auto it = m_cache.find(state); if (it == m_cache.end()) { GLuint sampler; glGenSamplers(1, &sampler); SetParameters(sampler, state); it = m_cache.emplace(state, sampler).first; } m_active_samplers[stage].first = state; m_active_samplers[stage].second = it->second; glBindSampler(stage, it->second); } void SamplerCache::InvalidateBinding(u32 stage) { m_active_samplers[stage].second = 0; } void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params) { GLenum min_filter; GLenum mag_filter = (params.mag_filter == SamplerState::Filter::Point) ? GL_NEAREST : GL_LINEAR; if (params.mipmap_filter == SamplerState::Filter::Linear) { min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_LINEAR; } else { min_filter = (params.min_filter == SamplerState::Filter::Point) ? GL_NEAREST_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_NEAREST; } glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filter); glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, mag_filter); static constexpr std::array address_modes = { {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}}; glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, address_modes[static_cast(params.wrap_u.Value())]); glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, address_modes[static_cast(params.wrap_v.Value())]); glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f); glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f); if (!g_main_gl_context->IsGLES()) glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f); if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso) { glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, static_cast(1 << g_ActiveConfig.iMaxAnisotropy)); } } void SamplerCache::Clear() { for (auto& p : m_cache) glDeleteSamplers(1, &p.second); for (auto& p : m_active_samplers) p.second = 0; m_cache.clear(); } } // namespace OGL