// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoCommon/RenderBase.h" class SWRenderer : public Renderer { public: ~SWRenderer() override; static void Init(); static void Shutdown(); static u8* GetNextColorTexture(); static u8* GetCurrentColorTexture(); void SwapColorTexture(); void UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidth, u32 fbHeight); void RenderText(const std::string& pstr, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override; void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override{}; u16 BBoxRead(int index) override; void BBoxWrite(int index, u16 value) override; u32 GetMaxTextureSize() override { return 16 * 1024; }; TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks, float Gamma) override; void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override; void ReinterpretPixelData(unsigned int convtype) override {} };