// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _IMAGEWRITE_H #define _IMAGEWRITE_H #include "Common.h" bool SaveData(const char* filename, const char* pdata); bool TextureToPng(u8* data, int row_stride, const std::string filename, int width, int height, bool saveAlpha = true); #endif // _IMAGEWRITE_H