// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "FileUtil.h" #include "VideoCommon.h" #include "VideoConfig.h" #include "GLUtil.h" #include "PostProcessing.h" #include "ProgramShaderCache.h" namespace OGL { namespace PostProcessing { static std::string s_currentShader; static SHADER s_shader; void Init() { s_currentShader = ""; } void Shutdown() { s_shader.Destroy(); } void ReloadShader() { s_currentShader = ""; } bool ApplyShader() { if (s_currentShader != File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt") { // Set immediately to prevent endless recompiles on failure. if (!g_ActiveConfig.sPostProcessingShader.empty()) s_currentShader = File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt"; else s_currentShader.clear(); s_shader.Destroy(); if (!s_currentShader.empty()) { std::string code; if (File::ReadFileToString(true, s_currentShader.c_str(), code)) { //if (!ProgramShaderCache::CompileShader(s_shader, "#version130\n...", code.c_str())) //{ // ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str()); //} } else { ERROR_LOG(VIDEO, "Failed to load post-processing shader %s - does not exist?", s_currentShader.c_str()); } } } // TODO: Convert PP shaders to GLSL if (s_shader.glprogid != 0) { s_shader.Bind(); return true; } else { return false; } } } // namespace } // namespace OGL