// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Globals.h" #include "VideoConfig.h" #include "Statistics.h" #include "GLUtil.h" #include "Render.h" #include "VertexShaderGen.h" #include "VertexShaderManager.h" #include "ProgramShaderCache.h" #include "VertexManager.h" #include "VertexLoader.h" #include "XFMemory.h" #include "ImageWrite.h" #include "FileUtil.h" #include "Debugger.h" namespace OGL { void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1) { ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); for (int a = 0; a < NUM_UNIFORMS; ++a) { if (!strcmp(name, UniformNames[a])) { if (tmp.shader.UniformLocations[a] == -1) return; else { glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f); return; } } } } void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) { float const buf[4] = {f1, f2, f3, f4}; if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1); return; } for (unsigned int a = 0; a < 9; ++a) { if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) { unsigned int offset = const_number - VSVar_Loc[a].reg; SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf); return; } } } void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1); return; } for (unsigned int a = 0; a < 9; ++a) { if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) { unsigned int offset = const_number - VSVar_Loc[a].reg; SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f); return; } } } void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count); return; } for (unsigned int a = 0; a < 9; ++a) { if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) { unsigned int offset = const_number - VSVar_Loc[a].reg; SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count); return; } } } void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f) { float buf[4 * C_VENVCONST_END]; for (unsigned int i = 0; i < count; i++) { buf[4*i ] = *f++; buf[4*i+1] = *f++; buf[4*i+2] = *f++; buf[4*i+3] = 0.f; } if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count); return; } for (unsigned int a = 0; a < 9; ++a) { if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) { unsigned int offset = const_number - VSVar_Loc[a].reg; SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count); return; } } } } // namespace OGL