// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Host.h" #include "RenderBase.h" #include "ConfigManager.h" #include #include "VertexShaderManager.h" #include "../GLInterface.h" #include "AGL.h" void cInterfaceAGL::Swap() { [GLWin.cocoaCtx flushBuffer]; } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceAGL::Create(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 }; NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attr]; if (fmt == nil) { ERROR_LOG(VIDEO, "failed to create pixel format"); return NULL; } GLWin.cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil]; [fmt release]; if (GLWin.cocoaCtx == nil) { ERROR_LOG(VIDEO, "failed to create context"); return NULL; } GLWin.cocoaWin = (NSView*)(((wxPanel*)window_handle)->GetHandle());; if (GLWin.cocoaWin == nil) { ERROR_LOG(VIDEO, "failed to create window"); return NULL; } [[GLWin.cocoaWin window] makeFirstResponder:GLWin.cocoaWin]; [GLWin.cocoaCtx setView: GLWin.cocoaWin]; [[GLWin.cocoaWin window] makeKeyAndOrderFront: nil]; return true; } bool cInterfaceAGL::MakeCurrent() { [GLWin.cocoaCtx makeCurrentContext]; return true; } // Close backend void cInterfaceAGL::Shutdown() { [GLWin.cocoaCtx clearDrawable]; [GLWin.cocoaCtx release]; GLWin.cocoaCtx = nil; } void cInterfaceAGL::Update() { if( s_backbuffer_width == [GLWin.cocoaWin frame].size.width && s_backbuffer_height == [GLWin.cocoaWin frame].size.height) return; s_backbuffer_width = [GLWin.cocoaWin frame].size.width; s_backbuffer_height = [GLWin.cocoaWin frame].size.height; [GLWin.cocoaCtx update]; }