uniform samplerRECT samp0 : register(s0); void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) { float4 c0 = texRECT(samp0, uv0).rgba; float red = 0.0; float green = 0.0; float blue = 0.0; red = c0.r; if (c0.r > 0.0) { if (c0.g > c0.r) { green = (c0.g - (c0.g - c0.r)) / 3; } } ocol0 = float4(red, green, blue, 1.0); }