// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef STREAMBUFFER_H #define STREAMBUFFER_H #include "VideoCommon.h" #include "FramebufferManager.h" #include "GLUtil.h" // glew < 1.8 doesn't support pinned memory #ifndef GLEW_AMD_pinned_memory #define GLEW_AMD_pinned_memory glewIsSupported("GL_AMD_pinned_memory") #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #endif namespace OGL { enum StreamType { DETECT_MASK = 0x3F, STREAM_DETECT = (1 << 0), MAP_AND_ORPHAN = (1 << 1), MAP_AND_SYNC = (1 << 2), MAP_AND_RISK = (1 << 3), PINNED_MEMORY = (1 << 4), BUFFERSUBDATA = (1 << 5) }; class StreamBuffer { public: StreamBuffer(u32 type, size_t size, StreamType uploadType = DETECT_MASK); ~StreamBuffer(); void Alloc(size_t size, u32 stride = 0); size_t Upload(u8 *data, size_t size); u32 getBuffer() { return m_buffer; } private: void Init(); void Shutdown(); StreamType m_uploadtype; u32 m_buffer; u32 m_buffertype; size_t m_size; u8 *pointer; size_t m_iterator; size_t m_used_iterator; size_t m_free_iterator; GLsync *fences; }; } #endif // STREAMBUFFER_H