// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Setup.h" #include "MemoryUtil.h" #include "Thread.h" #include "Atomic.h" #include "OpcodeDecoding.h" #include "CommandProcessor.h" #include "ChunkFile.h" #include "Fifo.h" volatile bool g_bSkipCurrentFrame = false; volatile bool g_EFBAccessRequested = false; extern u8* g_pVideoData; namespace { static volatile bool fifoStateRun = false; static volatile bool EmuRunning = false; static u8 *videoBuffer; static Common::EventEx fifo_run_event; // STATE_TO_SAVE static int size = 0; } // namespace void Fifo_DoState(PointerWrap &p) { CommandProcessor::FifoCriticalEnter(); p.DoArray(videoBuffer, FIFO_SIZE); p.Do(size); int pos = (int)(g_pVideoData - videoBuffer); // get offset p.Do(pos); // read or write offset (depends on the mode afaik) g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss CommandProcessor::FifoCriticalLeave(); } void Fifo_Init() { videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE); fifo_run_event.Init(); fifoStateRun = false; } void Fifo_Shutdown() { if (fifoStateRun) PanicAlert("Fifo shutting down while active"); fifo_run_event.Shutdown(); FreeMemoryPages(videoBuffer, FIFO_SIZE); } u8* FAKE_GetFifoStartPtr() { return videoBuffer; } u8* FAKE_GetFifoEndPtr() { return &videoBuffer[size]; } void Fifo_SetRendering(bool enabled) { g_bSkipCurrentFrame = !enabled; } // Executed from another thread, no the graphics thread! // Basically, all it does is set a flag so that the loop will eventually exit, then // waits for the event to be set, which happens when the loop does exit. // If we look stuck in here, then the video thread is stuck in something and won't exit // the loop. Switch to the video thread and investigate. void Fifo_ExitLoop() { Fifo_ExitLoopNonBlocking(); } // May be executed from any thread, even the graphics thread. // Created to allow for self shutdown. void Fifo_ExitLoopNonBlocking() { // This should break the wait loop in CPU thread CommandProcessor::fifo.bFF_GPReadEnable = false; CommandProcessor::SetFifoIdleFromVideoPlugin(); // Terminate GPU thread loop fifoStateRun = false; fifo_run_event.Set(); } void Fifo_RunLoop(bool run) { EmuRunning = run; if (run) fifo_run_event.Set(); } // Description: Fifo_EnterLoop() sends data through this function. void Fifo_SendFifoData(u8* _uData, u32 len) { if (size + len >= FIFO_SIZE) { int pos = (int)(g_pVideoData - videoBuffer); size -= pos; if (size + len > FIFO_SIZE) { PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos); } memmove(&videoBuffer[0], &videoBuffer[pos], size); g_pVideoData = videoBuffer; } // Copy new video instructions to videoBuffer for future use in rendering the new picture memcpy(videoBuffer + size, _uData, len); size += len; } // Description: Main FIFO update loop // Purpose: Keep the Core HW updated about the CPU-GPU distance void Fifo_EnterLoop(const SVideoInitialize &video_initialize) { fifoStateRun = true; SCPFifoStruct &_fifo = CommandProcessor::fifo; s32 distToSend; while (fifoStateRun) { video_initialize.pPeekMessages(); VideoFifo_CheckAsyncRequest(); // check if we are able to run this buffer CommandProcessor::SetStatus(); while (!CommandProcessor::interruptWaiting && _fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance && (!AtBreakpoint() || CommandProcessor::OnOverflow)) { // while the FIFO is processing data we activate this for sync with emulator thread. if (!fifoStateRun) break; CommandProcessor::FifoCriticalEnter(); // Create pointer to video data and send it to the VideoPlugin u32 readPtr = _fifo.CPReadPointer; u8 *uData = video_initialize.pGetMemoryPointer(readPtr); distToSend = 32; if (readPtr == _fifo.CPEnd) readPtr = _fifo.CPBase; else readPtr += 32; _assert_msg_(COMMANDPROCESSOR, (s32)_fifo.CPReadWriteDistance - distToSend >= 0 , "Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", _fifo.CPReadWriteDistance - distToSend); // Execute new instructions found in uData Fifo_SendFifoData(uData, distToSend); Common::AtomicStore(_fifo.CPReadPointer, readPtr); Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend); CommandProcessor::isFifoBusy = true; CommandProcessor::SetStatus(); _fifo.CPCmdIdle = false; OpcodeDecoder_Run(g_bSkipCurrentFrame); _fifo.CPCmdIdle = true; CommandProcessor::isFifoBusy = false; CommandProcessor::FifoCriticalLeave(); // Those two are pretty important and must be called in the FIFO Loop. // If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false // leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down. VideoFifo_CheckAsyncRequest(); } CommandProcessor::SetFifoIdleFromVideoPlugin(); if (EmuRunning) Common::YieldCPU(); else fifo_run_event.MsgWait(); } } bool AtBreakpoint() { SCPFifoStruct &_fifo = CommandProcessor::fifo; return _fifo.bFF_BPEnable && (_fifo.CPReadPointer == _fifo.CPBreakpoint); }