// Copyright 2012 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/OGL/GLInterface/AGL.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" void cInterfaceAGL::Swap() { [cocoaCtx flushBuffer]; } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceAGL::Create(void *window_handle) { cocoaWin = reinterpret_cast(window_handle); NSSize size = [cocoaWin frame].size; // Enable high-resolution display support. [cocoaWin setWantsBestResolutionOpenGLSurface:YES]; NSWindow *window = [cocoaWin window]; float scale = [window backingScaleFactor]; size.width *= scale; size.height *= scale; // Control window size and picture scaling s_backbuffer_width = size.width; s_backbuffer_height = size.height; NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 }; NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attr]; if (fmt == nil) { ERROR_LOG(VIDEO, "failed to create pixel format"); return false; } cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil]; [fmt release]; if (cocoaCtx == nil) { ERROR_LOG(VIDEO, "failed to create context"); return false; } if (cocoaWin == nil) { ERROR_LOG(VIDEO, "failed to create window"); return false; } [window makeFirstResponder:cocoaWin]; [cocoaCtx setView: cocoaWin]; [window makeKeyAndOrderFront: nil]; return true; } bool cInterfaceAGL::MakeCurrent() { [cocoaCtx makeCurrentContext]; return true; } bool cInterfaceAGL::ClearCurrent() { [NSOpenGLContext clearCurrentContext]; return true; } // Close backend void cInterfaceAGL::Shutdown() { [cocoaCtx clearDrawable]; [cocoaCtx release]; cocoaCtx = nil; } void cInterfaceAGL::Update() { NSWindow *window = [cocoaWin window]; NSSize size = [cocoaWin frame].size; float scale = [window backingScaleFactor]; size.width *= scale; size.height *= scale; if (s_backbuffer_width == size.width && s_backbuffer_height == size.height) return; s_backbuffer_width = size.width; s_backbuffer_height = size.height; [cocoaCtx update]; } void cInterfaceAGL::SwapInterval(int interval) { [cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval]; }