// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/Logging/LogManager.h" #include "Core/ConfigManager.h" #if defined(__LIBUSB__) || defined (_WIN32) #include "Core/HW/SI_GCAdapter.h" #endif #include "Core/HW/Wiimote.h" #include "UICommon/UICommon.h" #include "VideoCommon/VideoBackendBase.h" namespace UICommon { void Init() { LogManager::Init(); SConfig::Init(); VideoBackend::PopulateList(); WiimoteReal::LoadSettings(); #if defined(__LIBUSB__) || defined (_WIN32) SI_GCAdapter::Init(); #endif VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend); SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers); } void Shutdown() { #if defined(__LIBUSB__) || defined (_WIN32) SI_GCAdapter::Shutdown(); #endif WiimoteReal::Shutdown(); VideoBackend::ClearList(); SConfig::Shutdown(); LogManager::Shutdown(); } void CreateDirectories() { // Copy initial Wii NAND data from Sys to User. File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP, File::GetUserPath(D_WIIUSER_IDX)); File::CreateFullPath(File::GetUserPath(D_USER_IDX)); File::CreateFullPath(File::GetUserPath(D_CACHE_IDX)); File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX)); File::CreateFullPath(File::GetUserPath(D_MAPS_IDX)); File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX)); File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX)); File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX)); File::CreateFullPath(File::GetUserPath(D_THEMES_IDX)); } } // namespace UICommon