#ifndef _VERTEXMANAGERBASE_H #define _VERTEXMANAGERBASE_H #include "Common.h" #include class NativeVertexFormat; class PointerWrap; class VertexManager { private: static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1; public: static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); // We may convert triangle-fans to triangle-lists, almost 3x as many indices. static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3); VertexManager(); // needs to be virtual for DX11's dtor virtual ~VertexManager(); static void AddVertices(int _primitive, u32 _numVertices); static u8 *s_pCurBufferPointer; static u8 *s_pBaseBufferPointer; static u8 *s_pEndBufferPointer; static u32 GetRemainingSize(); static void PrepareForAdditionalData(int primitive, u32 count, u32 stride); static u32 GetRemainingIndices(int primitive); static void Flush(); virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0; static void DoState(PointerWrap& p); virtual void CreateDeviceObjects(){}; virtual void DestroyDeviceObjects(){}; protected: u16* GetTriangleIndexBuffer() { return &TIBuffer[0]; } u16* GetLineIndexBuffer() { return &LIBuffer[0]; } u16* GetPointIndexBuffer() { return &PIBuffer[0]; } u8* GetVertexBuffer() { return &s_pBaseBufferPointer[0]; } virtual void vDoState(PointerWrap& p) { DoStateShared(p); } void DoStateShared(PointerWrap& p); private: bool IsFlushed() const; void ResetBuffer(); //virtual void Draw(u32 stride, bool alphapass) = 0; // temp virtual void vFlush() = 0; std::vector LocalVBuffer; std::vector TIBuffer; std::vector LIBuffer; std::vector PIBuffer; }; extern VertexManager *g_vertex_manager; #endif