// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "DiscIO/Volume.h" namespace File { struct FSTEntry; } // // --- this volume type is used for reading files directly from the hard drive --- // namespace DiscIO { class CVolumeDirectory : public IVolume { public: CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader = "", const std::string& _rDOL = ""); ~CVolumeDirectory(); static bool IsValidDirectory(const std::string& _rDirectory); bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override; std::string GetUniqueID() const override; void SetUniqueID(const std::string& _ID); std::string GetMakerID() const override; std::vector GetNames() const override; void SetName(const std::string&); u32 GetFSTSize() const override; std::string GetApploaderDate() const override; bool IsWiiDisc() const override; ECountry GetCountry() const override; u64 GetSize() const override; u64 GetRawSize() const override; void BuildFST(); private: static std::string ExtractDirectoryName(const std::string& _rDirectory); void SetDiskTypeWii(); void SetDiskTypeGC(); bool SetApploader(const std::string& _rApploader); void SetDOL(const std::string& _rDOL); // writing to read buffer void WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, const u8* _Src, u64& _Address, u64& _Length, u8*& _pBuffer) const; void PadToAddress(u64 _StartAddress, u64& _Address, u64& _Length, u8*& _pBuffer) const; void Write32(u32 data, u32 offset, std::vector* const buffer); // FST creation void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u32 length); void WriteEntryName(u32& nameOffset, const std::string& name); void WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset, u32 parentEntryNum); // returns number of entries found in _Directory u32 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry); std::string m_rootDirectory; std::map m_virtualDisk; u32 m_totalNameSize; bool m_is_wii; // GameCube has no shift, Wii has 2 bit shift u32 m_addressShift; // first address on disk containing file data u64 m_dataStartAddress; u64 m_fstNameOffset; std::vector m_FSTData; std::vector m_diskHeader; #pragma pack(push, 1) struct SDiskHeaderInfo { u32 debug_mntr_size; u32 simulated_mem_size; u32 arg_offset; u32 debug_flag; u32 track_location; u32 track_size; u32 countrycode; u32 unknown; u32 unknown2; // All the data is byteswapped SDiskHeaderInfo() { debug_mntr_size = 0; simulated_mem_size = 0; arg_offset = 0; debug_flag = 0; track_location = 0; track_size = 0; countrycode = 0; unknown = 0; unknown2 = 0; } }; #pragma pack(pop) std::unique_ptr m_diskHeaderInfo; std::vector m_apploader; std::vector m_DOL; u64 m_fst_address; u64 m_dol_address; static const u8 ENTRY_SIZE = 0x0c; static const u8 FILE_ENTRY = 0; static const u8 DIRECTORY_ENTRY = 1; static const u64 DISKHEADER_ADDRESS = 0; static const u64 DISKHEADERINFO_ADDRESS = 0x440; static const u64 APPLOADER_ADDRESS = 0x2440; static const u32 MAX_NAME_LENGTH = 0x3df; }; } // namespace