// Anaglyph Green-Magenta shader based on Dubois algorithm // Constants taken from the screenshot: // "https://www.flickr.com/photos/e_dubois/5132528166/" // Eric Dubois void main() { float4 c0 = SampleLayer(0); float4 c1 = SampleLayer(1); mat3 l = mat3(-0.062,-0.158,-0.039, 0.284, 0.668, 0.143, -0.015,-0.027, 0.021); mat3 r = mat3( 0.529, 0.705, 0.024, -0.016,-0.015, 0.065, 0.009, 0.075, 0.937); SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a)); }