// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoBackends/D3D12/D3DBase.h" class D3DBlob; namespace DX12 { namespace D3D { // The returned bytecode buffers should be Release()d. bool CompileVertexShader(const std::string& code, ID3DBlob** blob); bool CompileGeometryShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr); bool CompilePixelShader(const std::string& code, ID3DBlob** blob, const D3D_SHADER_MACRO* defines = nullptr); } } // namespace DX12