# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Admiral H. Curtiss , 2016 # Berkan , 2013 # Danny Krug , 2013 # DefenderX , 2013,2015 # DefenderX , 2013 # Ettore Atalan , 2015-2017 # Gabriel , 2013 # Admiral H. Curtiss , 2015 # JackyCola , LucasX , 2011 # Karim Yaakoubi , 2016 # Marc Godhusen , 2016-2017 # Markus S. , 2016 # Michael Grauvogl , 2015 # Minty123, 2016 # Moritz Bruder , 2015 # M T , 2013-2014,2017 # no_cluez , 2013 # Neui, 2016 # MexicanWithGun , 2015 # no_cluez , 2013 # Karim Yaakoubi , 2016 # Shinrai, 2013 # Shinrai, 2013 # flacs ​ , 2014 # valsu , 2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-07-01 16:33+0200\n" "PO-Revision-Date: 2017-07-01 14:34+0000\n" "Last-Translator: JosJuice\n" "Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/" "de/)\n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin ist ein freier und quelloffener Gamecube- und Wii-Emulator.\n" "\n" "Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die du " "nicht legal besitzt.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773 msgid " (internal IP)" msgstr "(interne IP)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267 msgid " (too many to display)" msgstr " (zu viele anzuzeigen)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654 msgid " Game : " msgstr " Spiel: " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "! NOT" msgstr "! NICHT" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" existiert nicht.\n" "Eine neue 16 MB Speicherkarte erstellen?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "\"%s\" konnte nicht komprimiert werden. Möglicherweise ist das Image " "fehlerhaft." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "" "\"%s\" ist bereits komprimiert und kann nicht weiter komprimiert werden." #: Source/Core/Core/Boot/Boot.cpp:82 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image." #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieren%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i von %i Blöcken. Komprimierungsrate %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normale Geschwindigkeit)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:65 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "wurde nicht geladen, da der interne Dateiname mit der bereits geladenen " "Datei\n" "%s\n" "ident ist." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:87 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "ist ungültig und wurde nicht geladen.\n" "Die Dateigröße (0x%) stimmt nicht mit der im Header angegebenen " "Größe überein. (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:78 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "ist ungültig und wurde nicht geladen.\n" "Die Blockanzahl wurde mit %u angegeben." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:118 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "wurde nicht geladen, da nicht genug freier Speicherplatz auf der virtuellen " "Speicherkarte vorhanden ist." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "wurde nicht geladen, da über 90%% der Memory Card belegt sind.\n" "Blöcke: %d; Davon frei: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:582 #, c-format msgid "%s (Disc %i)" msgstr "%s (Disc %i)" #: Source/Core/Core/Boot/Boot.cpp:278 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL im %s Verzeichnis gefunden. Die Spiele-Disc wird möglicherweise nicht " "erkannt werden." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:365 #, c-format msgid "%s already exists, overwrite?" msgstr "" "%s ist bereits vorhanden.\n" "Vorhandene Datei überschreiben?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Memory Card geladen werden.\n" "Die Kartengröße ist ungültig. (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Memoy Card geladen werden.\n" "Die Größe der Memory Card ist ungültig. (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s konnte nicht als Memory Card geladen werden.\n" "Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:193 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n" "Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach " "außerhalb von Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:187 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s war kein Verzeichnis, verschoben nach *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sLöschen%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sGCI exportieren%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sGCI importieren%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u freie Blöcke; %u freie Verzeichniseinträge" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "%u Bilder" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u Objekte" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO-Byte" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu Speicherbyte" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:768 msgid "&& AND" msgstr "&& UND" #: Source/Core/DolphinWX/MainMenuBar.cpp:521 msgid "&About" msgstr "&Über" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "Neuen Code &hinzufügen..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "Funktion &hinzufügen" #: Source/Core/DolphinWX/MainMenuBar.cpp:447 msgid "&Address" msgstr "&Adresse" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Audio Settings" msgstr "&Audioeinstellungen" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "&Automatic Start" msgstr "&Automatischer Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:82 msgid "&Boot from DVD Backup" msgstr "Von &DVD-Sicherung starten" #: Source/Core/DolphinWX/MainMenuBar.cpp:335 msgid "&Breakpoints" msgstr "&Haltepunkte" #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "&Cheat Manager" msgstr "&Cheat-Verwaltung" #: Source/Core/DolphinWX/MainMenuBar.cpp:381 msgid "&Clear JIT Cache" msgstr "JIT-Zwischenspeicher lös&chen" #: Source/Core/DolphinWX/MainMenuBar.cpp:444 msgid "&Clear Symbols" msgstr "Symbole lös&chen" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Controller Settings" msgstr "&Controller-Einstellungen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "Adresse &kopieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:484 msgid "&Create Signature File..." msgstr "Signaturdatei &erstellen..." #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 msgid "&Delete File..." msgstr "&Datei löschen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 msgid "&Delete selected ISOs..." msgstr "Ausgewählte ISOs &löschen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "Überwachung &löschen" #: Source/Core/DolphinWX/MainMenuBar.cpp:377 msgid "&Disable JIT Cache" msgstr "JIT-Zwischenspeicher &deaktivieren" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "Code b&earbeiten..." #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&File" msgstr "&Datei" #: Source/Core/DolphinWX/MainMenuBar.cpp:198 msgid "&Font..." msgstr "Schri&ftart..." #: Source/Core/DolphinWX/MainMenuBar.cpp:125 msgid "&Frame Advance" msgstr "&Einzelbildwiedergabe" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "&Generate Symbols From" msgstr "Symbole erzeu&gen aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:519 msgid "&GitHub Repository" msgstr "&GitHub-Repositorium" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Graphics Settings" msgstr "&Grafikeinstellungen" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Help" msgstr "&Hilfe" #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "&Hotkey Settings" msgstr "&Tastenkürzel-Einstellungen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "blr &einfügen" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&Interpreter Core" msgstr "&Interpreterkern" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT Block Linking Off" msgstr "&JIT Blockverbindung Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT FloatingPoint Off" msgstr "&JIT FließKomma Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT Integer Off" msgstr "&JIT Ganzahl Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LadenSpeichern Fließkomma Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:391 msgid "&JIT LoadStore Off" msgstr "&JIT LadenSpeichern Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LadenSpeichern Gekoppelt Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LadenSpeichern lXz Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LadenSpeichern lbzx Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LadenSpeichern lwz Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 msgid "&JIT Off (JIT Core)" msgstr "&JIT Aus (JIT-Kern)" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT Paired Off" msgstr "&JIT Gekoppelt Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT SystemRegisters Off" msgstr "&JIT-SystemRegister Aus" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "&Load State" msgstr "Spielstand &laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "&Load Symbol Map" msgstr "Symbolkarte &laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Log JIT Instruction Coverage" msgstr "JIT-Anweisungsabdeckung protoko&llieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:336 msgid "&Memory" msgstr "&Arbeitsspeicher" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "&Memory Card Manager (GC)" msgstr "&Speicherkartenverwaltung (GC)" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Movie" msgstr "Fil&m" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "&Open..." msgstr "Ö&ffnen..." #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Options" msgstr "&Optionen" #: Source/Core/DolphinWX/MainMenuBar.cpp:497 msgid "&Patch HLE Functions" msgstr "&HLE-Funktionen patchen" #: Source/Core/DolphinWX/MainMenuBar.cpp:550 msgid "&Pause" msgstr "Pau&se" #: Source/Core/DolphinWX/MainMenuBar.cpp:552 msgid "&Play" msgstr "&Start" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:507 msgid "&Profile Blocks" msgstr "Blöcke &profilieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 msgid "&Profiler" msgstr "&Profilersteller" #: Source/Core/DolphinWX/GameListCtrl.cpp:1110 msgid "&Properties" msgstr "&Eigenschaften" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&RSO Modules" msgstr "&RSO-Module" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 msgid "&Read-Only Mode" msgstr "Nu&r-Lese-Modus" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "Aktualisie&ren" #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Refresh Game List" msgstr "&Spieleliste aktualisieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "Code entfe&rnen" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "&Rename Symbols from File..." msgstr "Symbole aus Datei &umbenennen..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "Symbol &umbenennen" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "&Save Symbol Map" msgstr "Symbolkarte &speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "&Search for an Instruction" msgstr "&Suche nach einer Anweisung" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Signature Database" msgstr "&Signaturdatenbank" #: Source/Core/DolphinWX/MainMenuBar.cpp:338 msgid "&Sound" msgstr "S&ound" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Stop" msgstr "Sto&pp" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Symbols" msgstr "&Symbole" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Tools" msgstr "E&xtras" #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&View" msgstr "&Ansicht" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:334 msgid "&Watch" msgstr "&Überwachungsfenster" #: Source/Core/DolphinWX/MainMenuBar.cpp:517 msgid "&Website" msgstr "&Webseite" #: Source/Core/DolphinWX/GameListCtrl.cpp:1111 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:509 msgid "&Write to profile.txt, Show" msgstr "In profile.txt &schreiben, Anzeigen" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2017+ Dolphin Team. \"GameCube\" und \"Wii\" sind Markenzeichen von " "Nintendo. Dolphin ist in keiner Weise mit Nintendo verbunden." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1298 msgid "(off)" msgstr "(aus)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "+ ADD" msgstr "+ HINZUF." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:566 msgid "1.5x Native (960x792)" msgstr "1.5x Nativ (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16 Bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativ (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:567 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativ (1280x1056) für 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32 Bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:256 msgid "3D depth" msgstr "3D-Tiefe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativ (1920x1584) für 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:570 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativ (2560x2112) für 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:571 msgid "5x Native (3200x2640)" msgstr "5x Nativ (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:572 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativ (3840x3168) für 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:573 msgid "7x Native (4480x3696)" msgstr "7x Nativ (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8 Bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:574 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativ (5120x4224) für 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56 msgid "" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:21 msgid "A NetPlay window is already open!" msgstr "Ein NetPlay-Fenster ist bereits geöffnet!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:492 msgid "A disc is already about to be inserted." msgstr "Eine Disc wird momentan bereits eingelesen." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193 msgid "A game is not currently running." msgstr "Derzeit wird kein Spiel ausgeführt." #: Source/Core/DolphinWX/FrameTools.cpp:853 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Eine Abschaltung ist bereits im Gange. Nicht gespeicherte Daten können " "verloren gehen, wenn du die aktuelle Emulation stoppst, bevor sie " "abgeschlossen ist. Stopp erzwingen?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "Es wurde kein unterstütztes Bluetooth-Gerät gefunden.\n" "Du musst deine Wiimotes manuell verbinden." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Eine Synchronisierung kann nur ausgelöst werden, wenn ein Wii-Spiel läuft." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:195 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "ACHTUNG:\n" "\n" "Alle Spieler benötigen die gleiche Dolphin-Version.\n" "Alle Speicherkarten, SD-Karten und Cheats müssen identisch oder deaktiviert " "sein.\n" "Wird DSP LLE verwendet, so müssen auch die DSP-ROMs identisch sein.\n" "Bei einer direkten Verbindung muss der Host die gewählten UDP-Ports " "freigeben.\n" "\n" "Die Wiimote wird von Netplay nicht unterstützt und ist deswegen inaktiv.\n" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Über Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Accuracy:" msgstr "Genauigkeit:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78 msgid "Action" msgstr "Aktion" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Entschlüsselungfehler:\n" "Übereinstimmungscheck fehlgeschlagen\n" "\n" "Fehlerhafter Code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write " "And Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:630 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert " "(%s)\n" "Master Codes werden nicht benötigt. Benutze keine Master Codes." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s" #: Source/Core/Core/ActionReplay.cpp:741 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:709 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:765 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:667 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Adapter erkannt" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "Adapter nicht erkannt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Adapter:" msgstr "Grafikkarte:" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "Hinzufügen" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "ActionReplay-Code hinzufügen" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Haltepunkt hinzufügen" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "Add New Pane To" msgstr "Neues Palette hinzufügen zu" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "Neues USB-Gerät hinzufügen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:842 msgid "Add Patch" msgstr "Patch hinzufügen" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Add a Breakpoint" msgstr "Einen Haltepunkt hinzufügen" #: Source/Core/Core/HotkeyManager.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Speicherhaltepunkt hinzufügen" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Füge jede fehlende, benannte Funktion von einer .dsy-Datei hinzu, damit " "diese zusätzlichen Funktionen auch in anderen Spielen erkannt werden." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "Speicher&haltepunkt hinzufügen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "Zur Über&wachung hinzufügen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393 msgid "Add..." msgstr "Hinzufügen..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Adresse" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445 msgid "Address Out of Range" msgstr "Adresse außerhalb des Bereichs" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:865 msgid "Advanced" msgstr "Erweitert" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "Erweiterte Einstellungen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "Alle GC/Wii-Dateien (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1485 msgid "All GameCube GCM files (gcm)" msgstr "Alle GameCube GCM-Dateien (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1455 #: Source/Core/DolphinWX/FrameTools.cpp:1467 msgid "All Save States (sav, s##)" msgstr "Alle Speicherstände (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1483 msgid "All Wii ISO files (iso)" msgstr "Alle Wii-ISO-Dateien (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1498 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ein Fehler ist aufgetreten.\n" "\n" " Zeile: %d\n" " Datei: %s\n" "\n" "Ignorieren und fortfahren?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:164 msgid "An inserted disc was expected but not found." msgstr "" "Eine eingelesene Disc wurde erwartet, konnte aber nicht gefunden werden." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "Analysiere" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Winkel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:607 msgid "Anisotropic Filtering:" msgstr "Anisotropische Filterung:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:593 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Signatur anfügen an" #: Source/Core/DolphinWX/MainMenuBar.cpp:486 msgid "Append to &Existing Signature File..." msgstr "An &vorhandene Signaturdatei anfügen..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Apploader Datum:" #: Source/Core/DiscIO/VolumeDirectory.cpp:323 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:316 msgid "Apploader unable to load from file" msgstr "Kann Apploader aus dieser Datei nicht laden." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "Apply Signat&ure File..." msgstr "Signat&urdatei anwenden..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:271 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n" "\n" "Im Zweifel, wähle (aus)." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Signaturdatei anwenden" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:898 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Möchtest du \"%s\" wirklich löschen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1279 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Sollen diese Dateien wirklich gelöscht werden? Das Löschen kann nicht " "rückgängig gemacht werden!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1278 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Soll die Datei wirklich gelöscht werden? Das Löschen kann nicht rückgängig " "gemacht werden." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:423 msgid "Are you trying to use the same file in both slots?" msgstr "Die gleiche Datei kann nicht in beiden Steckplätzen verwendet werden." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:466 msgid "Aspect Ratio:" msgstr "Seitenverhältnis:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234 msgid "Assign Controller Ports" msgstr "Controller-Ports zuweisen" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Mindestens eine Palette muss geöffnet bleiben." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73 msgid "Audio Backend:" msgstr "Audio-Backend:" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110 msgid "Audio Stretching Settings" msgstr "Audiodehnungseinstellungen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "Autoren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Auto" msgstr "Automatisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Auto (Multiple of 640x528)" msgstr "Automatisch (Vielfaches von 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Auto (Window Size)" msgstr "Automatisch (Fenstergröße)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Auto Adjust Window Size" msgstr "Fenstergröße automatisch anpassen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Lade automatisch das Standard-ISO wenn Dolphin startet, oder das letzte " "geladene Spiel, wenn du ihm keine elf-Datei mit der --elf-Kommandozeile " "gegeben hast. [Dies kann beim Bug-Testing eines bestimmten Spiels hilfreich " "sein, wenn du das Spiel mehrere Male rekompilierst und neu startest; " "entweder mit Änderungen an Dolphin, oder wenn du ein Homebrew-Spiel " "entwickelst.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:378 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Verhindere ungewollte Leerung des JIT Cache, dies beugt Abstürzen von Zelda " "TP vor.\n" "[Diese Einstellung muss ausgewählt werden, bevor ein Spiel gestartet wird.]" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:521 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT inkorrekt. Dolphin wird beendet." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "BP-Register" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85 msgid "Backend Settings" msgstr "Backend-Einstellungen" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:397 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "Hintergrundeingabe" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Rückwärts" #: Source/Core/DolphinWX/GameListCtrl.cpp:449 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "Bannerdetails" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "Leiste" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 msgid "Basic" msgstr "Standard" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107 msgid "Basic Settings" msgstr "Grundeinstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "Batterie" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft." #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "Blöcke" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "Blau" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Blau links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Blau rechts" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb " "gebaut. Durchleitungsmodus kann nicht verwendet werden." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:143 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetooth-Durchleitungsmodus ist aktiviert, aber es wurde kein brauchbares " "Bluetooth-USB-Gerät gefunden. Wird abgebrochen." #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Boot to Pause" msgstr "Pausieren nach Boot" #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "BootMii NAND backup file (*.bin)" msgstr "BootMii-NAND-Sicherungsdatei (*.bin)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:955 msgid "Borderless Fullscreen" msgstr "Randloses Vollbild" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Bottom" msgstr "Unten" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:342 #, c-format msgid "Bound Controls: %lu" msgstr "Steuerung festlegen: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Entwicklungszweig: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56 msgid "Break" msgstr "Unterbrechen" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57 msgid "Break and log" msgstr "Unterbrechen und protokollieren" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Breakpoint" msgstr "Haltepunkt" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402 msgid "Breakpoint encountered! Step out aborted." msgstr "Haltepunkt gefunden! Schritt heraus abgebrochen." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Haltepunkte" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "Breitband-Adapter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Broken" msgstr "Defekt" #: Source/Core/DolphinWX/GameListCtrl.cpp:383 msgid "Browse for a directory to add" msgstr "Verzeichnis auswählen und hinzufügen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1386 msgid "Browse for output directory" msgstr "Ausgabeverzeichnis auswählen" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Buffer Size:" msgstr "Puffergrüße:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253 msgid "Buffer:" msgstr "Puffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "Taste" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Tasten" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "Umgehe XFB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich " "deaktiviert lassen." #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "CP-Register " #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "CPU Emulator Engine" msgstr "CPU-Emulations-Engine" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:71 msgid "CPU Options" msgstr "CPU-Optionen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Lädt benutzerdefinierte Texturen beim Start in den System-RAM.\n" "Dies benötigt exponentiell mehr RAM, kann aber auch zu einer flüssigeren " "Bildwiedergabe führen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (langsamer)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:165 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. " "Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten " "zwischen individuellen Dreiecken weniger sichtbar.\n" "Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich " "Probleme oder Verlangsamung verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Aufrufstapel" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1781 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "FIFO kann SingleStep nicht benutzen. Verwenden Sie stattdessen Frame Advance." #: Source/Core/Core/Boot/Boot.cpp:430 msgid "Cannot find the GC IPL." msgstr "Kann die GC IPL nicht finden." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Uninitialisierter Speicher kann nicht festgelegt werden." #: Source/Core/Core/Boot/Boot.cpp:428 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" "Kann das Spiel nicht starten, da die GC IPL nicht gefunden werden konnte." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:369 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Diese Datei kann nicht als Memory Card verwendet werden.\n" "%s\n" "ist keine gültige GameCube Memory Card Datei." #: Source/Core/DolphinWX/MainMenuBar.cpp:414 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Mitte" #: Source/Core/DolphinWX/GameListCtrl.cpp:1150 msgid "Change &Disc" msgstr "Disc &wechseln" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "Change &Disc..." msgstr "Disc &wechseln..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Disc wechseln" #: Source/Core/Core/Movie.cpp:1294 #, c-format msgid "Change the disc to %s" msgstr "Wechsle die Disc zu %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Sprache der Benutzeroberfläche ändern.\n" "Dolphin muss neu gestartet werden, damit die Änderung wirksam wird." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:157 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Das Wechseln der Cheats wird erst wirksam, nachdem das Spiel neu gestartet " "wurde." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Cheatcode" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "Cheat-Verwaltung" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Cheatsuche" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:222 msgid "Check Partition Integrity" msgstr "Prüfe die Unversehrtheit der Partition" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "Auf Aktualisierungen prüfen: " #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:306 msgid "Checking integrity..." msgstr "Prüfe Unversehrtheit..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a DVD root directory:" msgstr "Wähle ein DVD-Stammverzeichnis:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57 msgid "Choose a NAND root directory:" msgstr "Wähle ein NAND-Stammverzeichnis:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "Standard ISO auswählen:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "Choose a directory to add" msgstr "Ordner zum Hinzufügen auswählen." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60 msgid "Choose a dump directory:" msgstr "Wähle ein Dump-Verzeichnis:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "Datei zum Öffnen auswählen" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Wähle eine Speicherkarte:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63 msgid "Choose an SD Card file:" msgstr "Wählen Sie eine SD-Speicherkartendatei aus:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Vorrangige Eingabedatei auswählen" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Sekundäre Eingabedatei auswählen" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265 msgid "Choose the folder to extract to" msgstr "Zielordner zum Extrahieren auswählen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "Klassik" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92 msgid "Classic Controller Configuration" msgstr "Klassische Controller-Konfiguration" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:750 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215 #: Source/Core/DolphinWX/LogWindow.cpp:98 msgid "Clear" msgstr "Leeren" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Leere Pixel-Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Bildschirm löschen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Texturen löschen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Leere Vertex-Shader" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "Code b&earbeiten und klonen..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:442 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:977 msgid "Close" msgstr "Schließen" #: Source/Core/DolphinWX/MainMenuBar.cpp:171 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Code" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Code-Info" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Code:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Code:" #: Source/Core/DolphinWX/MainMenuBar.cpp:489 msgid "Combine Two Signature Files..." msgstr "Zwei Signaturdateien kombinieren..." #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinWX/GameListCtrl.cpp:1148 msgid "Compress ISO..." msgstr "ISO komprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1178 msgid "Compress selected ISOs..." msgstr "Ausgewählte ISOs komprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Compressing ISO" msgstr "Komprimiere ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1594 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Das Komprimieren eines Datenträgerabbildes entfernt Fülldaten und ändert die " "komprimierte Kopie unwiderruflich. Das Abbild wird weiterhin funktionierten. " "Fortfahren?" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "Berechnen" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "MD5-Prüfsumme wird berechnet für:\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "Berechne MD5-Prüfsumme..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "Berechnung..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "Berechnung: " #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Config" msgstr "Einstellungen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:234 msgid "Configure" msgstr "Einstellungen" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:196 msgid "Configure Control" msgstr "Steuerung konfigurieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:108 msgid "Configure Dolphin" msgstr "Dolphin konfigurieren" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Einstellungen ...." #: Source/Core/DolphinWX/GameListCtrl.cpp:1418 #: Source/Core/DolphinWX/GameListCtrl.cpp:1443 #: Source/Core/DolphinWX/GameListCtrl.cpp:1508 msgid "Confirm File Overwrite" msgstr "Datei überschreiben bestätigen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Confirm on Stop" msgstr "Beim Beenden bestätigen" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:190 msgid "Connect" msgstr "Verbinden" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinWX/MainMenuBar.cpp:213 msgid "Connect Balance Board" msgstr "Balance Bord anschließen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Connect USB Keyboard" msgstr "USB-Tastatur verbunden" #: Source/Core/DolphinWX/MainMenuBar.cpp:210 #, c-format msgid "Connect Wii Remote %i" msgstr "Wiimote %i verbinden" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Connect Wii Remote 1" msgstr "Wiimote 1 verbinden" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 2" msgstr "Wiimote 2 verbinden" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 3" msgstr "Wiimote 3 verbinden" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 4" msgstr "Wiimote 4 verbinden" #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Connect Wii Remotes" msgstr "Wiimotes verbinden" #: Source/Core/DolphinWX/FrameTools.cpp:1324 msgid "Connect to the Internet and perform an online system update?" msgstr "" #: Source/Core/DolphinWX/Main.cpp:475 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117 msgid "Connection Type:" msgstr "Verbindungstyp:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Fortfahren" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "Durchgehendes Suchen" #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "Controller-Ports" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Controller-Einstellungen" #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem " "virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm.\n" "Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein niedrigerer " "Wert angenehmer ist." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:282 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Kontrolliert den Abstand zwischen den virtuellen Kameras.\n" "Eine höherer Wert sogt für ein stärkeres Gefühl von räumlicher Tiefe, " "während ein niedrigerer Wert angenehmer ist." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:704 msgid "Convergence:" msgstr "Konvergenz:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:313 msgid "Convergence: " msgstr "Konvergenz:" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Zu GCI konvertieren" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818 msgid "Copy" msgstr "Kopieren" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "&Adresse kopieren" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "&Funktion kopieren" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "&Hex kopieren" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "Codezei&le kopieren" #: Source/Core/Core/ConfigManager.cpp:1033 msgid "Copy failed" msgstr "Kopieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "Auf Speicherkarte %c kopieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343 msgid "Core" msgstr "Kern" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "Einbußen" #: Source/Core/DolphinWX/FrameTools.cpp:1372 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1367 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1377 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Das Wii-Menü konnte nicht gestartet werden, da es im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Titel %016 konnte nicht gestartet werden, da er im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/Boot/Boot.cpp:74 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder sie " "ist keine GameCube/Wii-Sicherung. Bitte beachten Sie, dass Dolphin keine " "Spiele von originalen GameCube und Wii Discs lesen kann." #: Source/Core/Core/Boot/Boot.cpp:101 #, c-format msgid "Could not recognize file %s" msgstr "Konnte Datei %s nicht erkennen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:477 #, c-format msgid "Could not save %s." msgstr "Konnte %s nicht speichern." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Die Speicherkartendatei %s konnte nicht geschrieben werden.\n" "\n" "Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, " "beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt " "markiert ist.\n" "\n" "Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n" "\n" "Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der " "Speicherkarte in den Optionen ändern." #: Source/Core/Core/NetPlayClient.cpp:90 msgid "Couldn't Create Client" msgstr "Client konnte nicht erstellt werden" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "Couldn't create peer." msgstr "Peer konnte nicht erstellt werden." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:692 msgid "Couldn't find open command for extension 'ini'!" msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:68 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" "libusb konnte nicht für Bluetooth-Durchleitung initialisiert werden: %s" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476 msgid "Couldn't look up central server" msgstr "Konnte den zentralen Server nicht ermitteln" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Anzahl" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "Anzahl:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264 #, c-format msgid "Count: %lu" msgstr "Anzahl: %lu" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "AR-Code erstellen" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "Create New Perspective" msgstr "Neue Perspektive erstellen" #: Source/Core/DolphinWX/MainMenuBar.cpp:485 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Erstelle eine .dsy-Datei, die benutzt werden kann, um die gleichen " "Funktionen in anderen Spielen zu erkennen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Erstelle Framedumps und Screenshots in der internen Auflösung des Renderers, " "anstatt in der Größe des Fensters, in dem gerendert wird. Wenn das " "Seitenverhältnis auf Breitbild gestellt ist, wird das Ausgabebild horizontal " "skaliert, um die vertikale Auflösung beizubehalten.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Neue Perspektive erstellen" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Autor: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Kritisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:939 msgid "Crop" msgstr "Zuschneiden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:268 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schneidet das Bild von seinem standardmäßigem Seitenverhältnis auf 4:3 oder " "16:9 zurecht.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Crossfade" msgstr "Überblendung" #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Current Region" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "" "Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Current game" msgstr "Aktuelles Spiel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:575 msgid "Custom" msgstr "Benutzerdefiniert" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:86 msgid "Custom RTC Options" msgstr "Benutzerdefinierte Echtzeituhr" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "DK-Bongos" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "DSP-Emulations-Engine" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE Emulation (schnell)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "DSP-LLE-Debugger" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE Interpreter (langsam)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85 msgid "DVD Root:" msgstr "DVD-Laufwerk:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "Tanzmatte" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "Datengröße" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Datentyp" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro Dateien(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Tote Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117 msgid "Debug Only" msgstr "Nur Fehlersuche" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:885 msgid "Debugging" msgstr "Debug" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 msgid "Decimal" msgstr "Komma" #: Source/Core/DolphinWX/GameListCtrl.cpp:1146 msgid "Decompress ISO..." msgstr "ISO dekomprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1179 msgid "Decompress selected ISOs..." msgstr "Ausgewählte ISOs dekomprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Decompressing ISO" msgstr "Dekomprimiere ISO" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Decrease Convergence" msgstr "Konvergenz verrringern" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Decrease Depth" msgstr "Tiefe reduzieren" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Decrease Emulation Speed" msgstr "Emulationsgeschwindigkeit verringern" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Decrease IR" msgstr "IR reduzieren" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213 msgid "Default" msgstr "Standard" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default font" msgstr "Standardschriftart" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238 msgid "Delete" msgstr "Entfernen" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Spielstand löschen" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vorhandende Datei '%s' löschen?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:304 msgid "Depth Percentage: " msgstr "Tiefe in Prozent:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:693 msgid "Depth:" msgstr "Tiefe:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1272 msgid "Description" msgstr "Beschreibung" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "Beschreibung:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Detect" msgstr "Erkenne" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Deterministic dual core: " msgstr "Deterministischer Dual Core: " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:213 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187 msgid "Device" msgstr "Gerät" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "Geräte PID (z.b., 0305)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Geräteeinstellungen" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "Geräte VID (z.b., 057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:350 msgid "Device not found" msgstr "Gerät nicht gefunden" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:55 msgid "Dial" msgstr "Skala" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84 msgid "Dims the screen after five minutes of inactivity." msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Direct Connection" msgstr "Direktverbindung" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "Verzeichnis-Prüfsumme und Sicherungsverzeichnis-Prüfsumme sind fehlerhaft." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:814 msgid "Disable" msgstr "Deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:839 msgid "Disable Bounding Box" msgstr "Bounding Box deaktivieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "Disable Docking" msgstr "Andocken deaktivieren" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Disable Emulation Speed Limit" msgstr "Geschwindigkeitsbegrenzung ausschalten" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:652 msgid "Disable Fog" msgstr "Nebel deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Deaktiviert jegliche XFB-Emulation.\n" "Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in " "davon abhängigen Spielen (insbesondere Homebrew).\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Disable docking of perspective panes to main window" msgstr "Andocken von Perspektivfenstern an das Hauptfenster deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:173 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Deaktiviert die bounding box emulation.\n" "Dies kann die GPU Leistung stark verbessern, aber einige Spiele werden nicht " "mehr funktionieren.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassemblierung" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:138 msgid "Disc" msgstr "Disc" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Disc-Lesefehler" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Display" msgstr "Anzeige" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Nachrichten im Emulationsfenster anzeigen.\n" "Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-" "Backend- und CPU-Informationen und JIT-Cache-Leerungen." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Möchten Sie die Liste der Symbolnamen löschen?" #: Source/Core/DolphinWX/FrameTools.cpp:852 msgid "Do you want to stop the current emulation?" msgstr "Laufende Emulation stoppen?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II Dekoder" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:679 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:374 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafikeinstellungen" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Dolphin-Konfiguration" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Dolphin Controller-Konfiguration" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Dolphin-emulierte Wiimote-Konfigurationsport %i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin-FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1047 msgid "Dolphin Hotkeys" msgstr "Dolphin-Tastenkürzel" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-Kartendatei (*.map)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin NetPlay-Einrichtung" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Dolphin-Signatur-CSV-Datei (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Dolphin-Signaturdatei (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "Dolphin-Symbol-Umbenennungsdatei (*.sym)" #: Source/Core/DolphinWX/FrameTools.cpp:493 #: Source/Core/DolphinWX/FrameTools.cpp:982 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS-Filme (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:509 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin konnte weder GameCube/Wii ISOs noch WADs finden. Hier klicken, um " "ein Spielverzeichnis anzulegen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:505 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier " "doppelklicken um alle Spiele anzuzeigen..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479 msgid "Dolphin is too old for traversal server" msgstr "Dolphin ist zu alt für den Übergangsserver" #: Source/Core/DolphinWX/GameListCtrl.cpp:1455 #: Source/Core/DolphinWX/GameListCtrl.cpp:1528 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:151 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins Cheatsystem ist momentan deaktiviert." #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Komprimiervorgang abgeschlossen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "Unten" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Codes herunterladen (WiiRD-Datenbank)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134 msgid "Drawn Object Range" msgstr "Darstellungsreichweite von Objekten" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Treiber nicht erkannt" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 msgid "Drums" msgstr "Trommeln" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:105 msgid "Drums Configuration" msgstr "Schlagzeugkonfiguration" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Dump Audio" msgstr "Audio dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:915 msgid "Dump EFB Target" msgstr "EFB-Target dumpen" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "EXRAM dumpen" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "FakeVMEM dumpen" #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Dump Frames" msgstr "Frames dumpen" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "MRAM dumpen" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Dump Objects" msgstr "Objektauszüge speichern" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94 msgid "Dump Path:" msgstr "Dump-Pfad:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125 msgid "Dump TEV Stages" msgstr "Auszüge von TEV-Stufen speichern" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127 msgid "Dump Texture Fetches" msgstr "Auszüge von Texturabrufen speichern" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:897 msgid "Dump Textures" msgstr "Texturen dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation decodierten Texturen in den Ordner User/" "Dump/Textures//.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/" "Dump/Textures/.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "Dupliziere vorinstallierten Action Replay-Code" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "Holländisch" #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "E&xit" msgstr "&Beenden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB-Bef" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit " "mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist " "eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Frühe Speicher-Updates" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "ActionReplay-Code bearbeiten" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:232 msgid "Edit Config" msgstr "Einstellungen bearbeiten" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Patch bearbeiten" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Edit Perspectives" msgstr "Perspektiven bearbeiten" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:392 msgid "Edit..." msgstr "Bearbeiten..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 msgid "Effect" msgstr "Effekt" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" "Lösche Einträge des Suchergebnis, die nicht mit den Suchkriterien " "übereinstimmen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:733 msgid "Embedded Frame Buffer (EFB)" msgstr "Eingebetteter Bildspeicher (EFB)" #: Source/Core/Core/State.cpp:464 msgid "Empty" msgstr "Leer" #: Source/Core/Core/Core.cpp:232 msgid "Emu Thread already running" msgstr "Emu-Thread läuft bereits." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:240 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Aktiviert die exakte Emulation von XFB.\n" "Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert " "das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation " "einiger Spiele benötigt.\n" "\n" "Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n" "Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht " "funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. " "Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht " "ausreichend.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wiis Bluetooth-Adapter emulieren" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Emulierte Wiimote" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:328 msgid "Emulation State: " msgstr "Emulationsstatus:" #: Source/Core/Core/HotkeyManager.cpp:245 msgid "Emulation speed" msgstr "Emulationsgeschwindigkeit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:880 msgid "Enable API Validation Layers" msgstr "API-Validierungsschichten aktivieren" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "AR-Logging aktivieren" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "Enable Audio Stretching" msgstr "Audiodehnung aktivieren" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "Enable CPU Clock Override" msgstr "CPU-Taktüberschreibung aktivieren" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Cheats aktivieren" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37 msgid "Enable Custom RTC" msgstr "Benutzerdefinierte Echtzeituhr aktivieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:258 msgid "Enable Dual Core" msgstr "Dual Core aktivieren" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Dual Core aktivieren (Beschleunigung)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable FPRF" msgstr "FPRF aktivieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260 msgid "Enable MMU" msgstr "MMU aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:515 msgid "Enable Multi-threading" msgstr "Multi-Threading aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:944 msgid "Enable Progressive Scan" msgstr "Progressiven Scan aktivieren" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 msgid "Enable Screen Saver" msgstr "Bildschirmschoner aktivieren" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Lautsprecherdaten aktivieren" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Enable Usage Statistics Reporting" msgstr "Berichterstattung für Nutzungsdaten aktivieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "Enable WideScreen" msgstr "Breitbild aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:872 msgid "Enable Wireframe" msgstr "Drahtgittermodell aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:152 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Anisotropische Filterung aktivieren.\n" "Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n" "Kann bei einigen wenigen Spielen Fehler verursachen.\n" "\n" "Im Zweifel, wähle 1x." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Aktiviert schnellen Zugriff auf die Disc. Dies kann Abstürze und andere " "Probleme in einigen Spielen verursachen. (EIN = Schnell, AUS = Kompatibel)" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "Blättern verwenden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden " "möchtest.\n" "Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden " "willst anstelle eines getrennten Renderfensters.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiviert Dolby Pro Logic II-Emulation mit 5.1 Sorround. Wird nur von " "einigen Backends unterstützt." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiviert die Fließkomma-Ergebnis-Bitschalter-Berechnung, wird von einigen " "Spielen benötigt. (EIN = Kompatibilität, AUS = Geschwindigkeit)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert Multi-Threading im Video Backend, was in einigen Situationen zu " "einer Verbesserung der Leistung führt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert den progressiven Scan, wenn er von der emulierten Software " "unterstützt wird.\n" "Die meisten Spiele interessieren sich nicht dafür.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Ermöglicht die Dehnung des Audiosignals, um die Emulationsgeschwindigkeit " "anzupassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert Texturdecodierung mit Hilfe der GPU anstatt der CPU. Dies kann in " "einigen Situationen die Emulationsgeschwindigkeit erhöhen, oder auf " "Systemen, die eine schwache CPU haben.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:263 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht " "wird. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Aktiviert die Erfassung und Weitergabe von Nutzungsstatistiken an das " "Dolphin-Entwicklerteam. Diese Daten werden zur Verbesserung des Emulators " "genutzt und helfen uns zu verstehen, wie unsere Nutzer mit dem System " "interagieren. Private Daten werden niemals erfasst." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Ermöglicht die Verwendung von Action Replay und Gecko cheats." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert die Bestätigung von API-Anfragen, die vom Video Backend erstellt " "werden. Dies kann beim Debuggen von Grafikfehlern hilfreich sein.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:260 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Frame Dumps mit dem FFV1-Codec komprimieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143 msgid "End" msgstr "Ende" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet konnte nicht initialisiert werden" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "Englisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:553 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:660 msgid "Enhancements" msgstr "Verbesserungen" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "USB-Geräte ID eingeben" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Namen für die neue Ansicht eingeben:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Anweisungscode eingeben:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Symbol-Endadresse (%s) eingeben:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Symbolgröße (%s) eingeben:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "RSO-Moduladresse eingeben:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Eintrag %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Eintrag 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "Gleich" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/Main.cpp:314 Source/Core/DolphinWX/Main.cpp:322 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Fehler" #: Source/Core/DolphinWX/Main.cpp:313 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard " "zurück." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "Fehler beim Speichern der Datei." #: Source/Core/Common/ChunkFile.h:249 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. " "Spielstand laden wird abgebrochen..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:397 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Shift JIS Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:392 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Windows-1252 Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Exit" msgstr "Beenden" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Export All Wii Saves" msgstr "Alle Wii-Spielstände exportieren" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Export Recording" msgstr "Aufnahme exportieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "Export Recording..." msgstr "Aufnahme exportieren..." #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "Spielstand exportieren" #: Source/Core/DolphinWX/GameListCtrl.cpp:1119 msgid "Export Wii save (Experimental)" msgstr "Wii-Spielstand exportieren (Experimentell)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "Alle Spielstände exportieren" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "Exportieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "Spielstand exportieren als..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Extension" msgstr "Erweiterung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:811 msgid "External Frame Buffer (XFB)" msgstr "Externer Bildspeicher (XFB)" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210 msgid "Extract All Files..." msgstr "Alle Dateien extrahieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215 msgid "Extract Apploader..." msgstr "Apploader extrahieren..." #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "Extract Certificates from NAND" msgstr "Zertifikate aus NAND extrahieren" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:216 msgid "Extract DOL..." msgstr "DOL extrahieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:203 msgid "Extract Directory..." msgstr "Ordner extrahieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:234 msgid "Extract File" msgstr "Datei extrahieren" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:207 msgid "Extract File..." msgstr "Datei extrahieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:199 msgid "Extract Partition..." msgstr "Partition extrahieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:455 #, c-format msgid "Extracting %s" msgstr "Extrahiere %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:445 msgid "Extracting All Files" msgstr "Extrahiere alle Dateien" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:445 msgid "Extracting Directory" msgstr "Extrahiere Verzeichnis" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:446 msgid "Extracting..." msgstr "Extrahieren..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "FIFO Player" msgstr "FIFO-Player" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "FP-Wert" #: Source/Core/Core/NetPlayClient.cpp:171 msgid "Failed To Connect!" msgstr "Verbindungsaufbau fehlgeschlagen!" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Failed to Connect!" msgstr "Verbindungsaufbau fehlgeschlagen!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to claim interface for BT passthrough" msgstr "Fehler beim Einfordern der Schnittstelle für BT-Durchleitung" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: %s" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "Download der Codes fehlgeschlagen." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:295 #, c-format msgid "Failed to extract to %s!" msgstr "Extrahieren nach %s ist fehlgeschlagen!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:572 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Neuer Dateiname konnte nicht gefunden werden\n" "%s\n" "wird überschrieben" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:31 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Fehler beim Lauschen. Wird eine andere Instanz des NetPlay-Servers " "ausgeführt?" #: Source/Core/Core/IOS/MIOS.cpp:139 msgid "Failed to load MIOS ELF into memory." msgstr "Konnte MIOS ELF nicht in den Speicher laden." #: Source/Core/Core/IOS/MIOS.cpp:131 msgid "" "Failed to load MIOS. It is required for launching GameCube titles from Wii " "mode." msgstr "" "Konnte MIOS nicht laden. Dies wird benötigt, um Gamecube Spiele im Wii-Modus " "zu starten." #: Source/Core/Core/Boot/Boot.cpp:385 msgid "Failed to load the executable to memory." msgstr "Konnte die ausführbare Datei nicht in den Speicher laden." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Fehler beim Öffnen des Bluetooth-Geräts: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Öffnen der Eingabedatei \"%s\" ist fehlgeschlagen." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Öffnen der Ausgabedatei \"%s\" fehlgeschlagen.\n" "Überprüfe ob du über Schreibrechte im Zielordner verfügst und ob das Medium " "beschreibbar ist." #: Source/Core/Core/Movie.cpp:1034 #, c-format msgid "Failed to read %s" msgstr "Konnte %s nicht lesen" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Konnte Block %u der Speicherdaten nicht lesen.\n" "Die Speicherkarte ist vermutlich unvollständig.\n" "Dateiposition: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Konnte die Blockzuteilungtabellen-Sicherung nicht korrekt lesen\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Konnte die Blockzuteilungtabellen nicht korrekt lesen\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:670 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Die GCI-Datei %s konnte nicht gelesen werden." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Konnte die Verzeichnissicherung nicht korrekt lesen\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Konnte das Verzeichnis nicht korrekt lesen\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Konnte den Header nicht korrekt lesen\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:52 msgid "Failed to read unique ID from disc image" msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes." #: Source/Core/DolphinWX/FrameTools.cpp:1269 msgid "Failed to remove this title from the NAND." msgstr "Dieser Titel konnte nicht aus dem NAND entfernt werden." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Schreiben in Ausgabedatei \"%s\" fehlgeschlagen.\n" "Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:780 msgid "Fast" msgstr "Schnell" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:836 msgid "Fast Depth Calculation" msgstr "Schnelle Tiefenberechnung" #: Source/Core/Core/Movie.cpp:1326 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:453 msgid "File" msgstr "Datei" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "Datei-Informationen" #: Source/Core/DolphinWX/MainMenuBar.cpp:308 msgid "File Name" msgstr "Dateiname" #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Size" msgstr "Dateigröße" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "Datei enthielt keine Codes." #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "Datei zu .gci konvertiert." #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Datei konnte nicht geöffnet werden\n" "oder hat keine gültige Erweiterung" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Datei besitzt die Erweiterung \"%s\".\n" "Gültige Erweiterungen sind \".raw\" und \".gcp\"." #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "Datei wird nicht als Speicherkarte erkannt" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Datei nicht komprimiert" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "Schreiben der Datei ist fehlgeschlagen" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Dateien geöffnet, bereit zum Komprimieren." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:436 msgid "Filesystem" msgstr "Dateisystem" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:684 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Symbole filtern" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:176 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtert alle Texturen, einschließlich jenen, die das Spiel explizit als " "ungefiltert festgelegt hat.\n" "Kann die Qualität bestimmter Texturen verbessern, aber wird Probleme bei " "anderen verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "" "Filtern Sie die Symbolliste nach Namen. Dabei wird zwischen Groß- und " "Kleinschreibung unterschieden." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "Nächste finden" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "Vorherige finden" #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Find functions based on RSO modules (experimental)..." msgstr "Funktionen auf Basis von RSO-Modulen finden (experimentell)..." #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "Erster Block" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "Prüfsummen korrigieren" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84 msgid "Flags" msgstr "Bitschalter" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Ablaufsteuerung" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Leerung" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Nebel-Bef" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "&Zweig folgen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Force 16:9" msgstr "16:9 erzwingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:654 msgid "Force 24-bit Color" msgstr "24-Bit Farbtiefe erzwingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Force 4:3" msgstr "4:3 erzwingen" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Force Console as NTSC-J" msgstr "NTSC-J erzwingen" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:230 msgid "Force Listen Port:" msgstr "Lauschport erzwingen:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:647 msgid "Force Texture Filtering" msgstr "Texturfilterung erzwingen" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n" "Wenn diese Option deaktiviert ist, benutzt Dolphin standardmäßig den NTSC-U-" "Modus und aktiviert diese Option automatisch wenn japanische Spiele gespielt " "werden." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zwingt das Spiel, ein bestimmtes Seitenverhältnis auszugeben.\n" "Setze \"Seitenverhältnis\" auf \"16:9 erzwingen\" um nur-4:3 Spiele auf 16:9 " "laufen zu können.\n" "Produziert nur selten gute Resultate und kann Probleme mit Grafiken und " "Spiele UIs verursachen.\n" "Wenn AR/Gecko-Codes für Breitbild benutzt wird, ist dies Unnötig (und kann " "noch Fehler verursachen).\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "Zwingt das Spiel, die RGB-Farbkanäle in 24-Bit zu rendern. Erhöht die " "Qualität durch Reduzierung von Farbabstufungen. Hat keine Auswirkung auf die " "Leistung und verursacht wenige Grafikfehler.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Zu Shift JIS (Japanisch) formatieren?\n" "Wähle Nein für Windows-1252 (Westlich)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Vorwärts" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:253 msgid "Forward port (UPnP)" msgstr "Port öffnen (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "%u Ergebnisse gefunden für '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save files" msgstr "%zu Spielstände gefunden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Bild" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "Bild %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Bild %zu" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Frame Advance" msgstr "Einzelbildwiedergabe" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Frame Advance Decrease Speed" msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Increase Speed" msgstr "Verringere Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Reset Speed" msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Bildspeicher" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:921 msgid "Frame Dumps Use FFV1" msgstr "Bildauszüge verwenden FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "Bildinfo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "Bildbereich" #: Source/Core/Core/HotkeyManager.cpp:246 msgid "Frame advance" msgstr "Einzelbildwiedergabe" #: Source/Core/VideoCommon/RenderBase.cpp:932 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Frame-Dump Bild(er) '%s' existiert bereits. Überschreiben?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "Bilder zum Aufzeichnen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "Frankreich" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:918 msgid "Free Look" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:254 msgid "Freelook" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Freelook Decrease Speed" msgstr "Freies Umsehen - Geschwindigkeit verringern" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Freelook Increase Speed" msgstr "Freies Umsehen - Geschwindigkeit erhöhen" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Move Down" msgstr "Freies Umsehen - Nach unten bewegen" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Move Left" msgstr "Freies Umsehen - Nach links bewegen" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Right" msgstr "Freies Umsehen - Nach rechts bewegen" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Move Up" msgstr "Freies Umsehen - Nach oben bewegen" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Reset" msgstr "Freies Umsehen - Zurücksetzen" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Freelook Reset Speed" msgstr "Freies Umsehen - Geschwindigkeit zurücksetzen" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Zoom In" msgstr "Freies Umsehen - Heranzoomen" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Zoom Out" msgstr "Freies Umsehen - Herauszoomen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "Französisch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "Von" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:910 msgid "Full Resolution Frame Dumps" msgstr "Vollauflösende Frame-Dumps" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "Vollbild" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:443 msgid "Fullscreen Resolution:" msgstr "Vollbildauflösung:" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Funktion" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Funktionsaufrufer" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Funktionsaufrufe" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "GC-Port " #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "GCI-Datei(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "GCI-Ordner" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" "GCI-Datei wurde nicht geladen da die Region des Spielstandes und der " "Speicherkarte nicht übereinstimmen:\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:352 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "GFX-Debugger" #: Source/Core/VideoCommon/CommandProcessor.cpp:492 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unbekannter Befehl (0X%02x @ %p, %s).\n" "Das bedeutet eines der folgenden Dinge:\n" "* Die emulierte GPU ist nicht mehr synchron, das deaktivieren von Dual Core " "kann helfen\n" "* Der Befehlsstrom wurde durch einen Speicherfehler beschädigt\n" "* Dies ist wirklich ein unbekannter Befehl (unwahrscheinlich)\n" "* Ein anderer Fehler\n" "\n" "Weitere Fehler werden in den Video-Backend-Log protokolliert und Dolphin " "wird nun wahrscheinlich abstürzen. Viel Spaß." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "GPU Texture Decoding" msgstr "GPU-Texturdecodierung" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance Module (*.gba)" #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "Game ID" msgstr "Spielkennung" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "Spielkennung:" #: Source/Core/Core/NetPlayClient.cpp:802 msgid "Game is already running!" msgstr "Spiel läuft bereits!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:420 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Spielstand mit dem Spielstand eines anderen Spiels überschrieben. " "Datenkorruption voraus 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:371 msgid "Game-Specific Settings" msgstr "Spielspezifische Einstellungen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242 msgid "GameConfig" msgstr "Spieleinstellungen" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "GameCube-Adapter für Wii U" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "GameCube-Controller-Konfigurationsport %i" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "GameCube-Controller" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "GameCube-Tastatur-Konfigurationsport %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GameCube Memory Cards (*.raw,*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "GameCube Mikrofonsteckplatz A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "GameCube Mikrofonsteckplatz B" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248 msgid "Gecko Codes" msgstr "Gecko-Codes" #: Source/Core/Core/HotkeyManager.cpp:243 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:388 msgid "General" msgstr "Allgemein" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "Allgemeines und Optionen" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 msgid "Generate a New Statistics Identity" msgstr "Neue Statistikidentität erzeugen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Geometriedaten" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "Deutsch" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "Deutschland" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Gehe zum nächsten Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Zur aktuellen Anweisung gehen" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Grafik" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Grafikeinstellungen" #: Source/Core/Core/HotkeyManager.cpp:252 msgid "Graphics toggles" msgstr "Grafik schaltet um" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "Größer als" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:161 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt " "generiert werden deutlich.\n" "Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n" "Erhöht die Auslastung der GPU geringfügig und könnte ein paar Grafikfehler " "verursachen.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "Grün" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Grün links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "Grün rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 msgid "Guitar" msgstr "Gitarre" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:99 msgid "Guitar Configuration" msgstr "Gitarrenkonfiguration" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:795 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" "Der Hashtap-Zähler ist auf %d gesetzt, dies ist nicht standardgemäß. Du " "musst die INI manuell bearbeiten." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "Die Hashes stimmen nicht überein." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "Die Hashes stimmen überein!" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Header-Prüfsumme fehlerhaft" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Höhe" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Hexadezimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Verbergen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Hide Mouse Cursor" msgstr "Mauszeiger verstecken" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Versteckt den Mauszeiger über dem Emulationsfenster.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:42 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler " "Framerate verbessern, benötigt aber mehr Prozessorleistung.\n" "Untertaktung der emulierten CPU kann weniger Prozessorleistung benötigen, " "verschlechtert aber die Framerate von Spielen mit variabler Framerate.\n" "\n" "WARNUNG: Das Ändern dieses Wertes von den standardmäßigen 100% kann und wird " "Probleme und Fehler in Spielen verursachen. Benutze diese Option auf eigene " "Gefahr! Melde bitte keine Fehler, die mit Über- oder Untertaktung der " "emulierten CPU passieren." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:240 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:440 msgid "Host Code:" msgstr "Hostcode:" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "Host-Codegröße ist zu groß.\n" "Bitte überprüfen Sie, ob Sie den richtigen Code haben" #: Source/Core/DolphinWX/GameListCtrl.cpp:1168 msgid "Host with Netplay" msgstr "Mit Netplay ausrichten" #: Source/Core/Core/HotkeyManager.cpp:165 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 msgid "Hotkeys" msgstr "Tastenkürzel" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "Hybride Wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:454 msgid "ID" msgstr "Kennung" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "IOS-Version:" #: Source/Core/Core/IOS/Network/SSL.cpp:125 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, ist ungültig. " "Weitere Informationen zum Einrichten von Wii-Netzwerken finden Sie unter " "https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/Core/IOS/Network/SSL.cpp:113 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, konnte nicht " "gelesen werden. Weitere Informationen zum Einrichten von Wii-Netzwerken " "finden Sie unter https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:465 msgid "IP Address:" msgstr "IP-Adresse:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "IPL-Einstellungen" #: Source/Core/Core/Boot/Boot.cpp:271 #, c-format msgid "IPL with unknown hash %x" msgstr "Unbekanntes IPL mit Prüfsumme %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131 msgid "IR Sensitivity:" msgstr "IR-Empfindlichkeit:" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "ISO-Details" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75 msgid "ISO Directories" msgstr "ISO-Verzeichnisse" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "Symbol" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "Identity generation" msgstr "Indentitätserzeugung" #: Source/Core/DolphinWX/Main.cpp:215 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -" "einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n" "\n" "Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, " "wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere " "Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung " "seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und " "Stabilität verursachen.\n" "Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen " "werden.\n" "\n" "Dolphin autorisieren, diese Informationen an das Entwicklerteam zu senden?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:740 msgid "Ignore Format Changes" msgstr "Formatänderungen ignorieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoriere jegliche Änderung am EFB-Format.\n" "Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in " "einigen wenigen erzeugt es allerdings Grafikfehler.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n" "Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige " "oder grafische Effekte deaktivieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:180 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verwende ein Randloses Fenster, das den gesamten Bildschirm füllt für den " "Vollbildmodus, anstatt des Exklusiven Vollbildmodus.\n" "Macht das Wechseln vom und zum Vollbildmodus schneller, erhöht aber die " "Eingabelatenz ein bisschen, macht Bewegungen etwas ruckliger und " "verschlechtert die Performance etwas.\n" "Der Exklusive Vollbildmodus muss aktiviert sein, damit Nvidia 3D Vision in " "Direct3D funktioniert.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Import BootMii NAND Backup..." msgstr "BootMii-NAND-Sicherung importieren..." #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "Spielstand importieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Import Wii Save..." msgstr "Wii-Spielstand importieren..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Importieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Die importierte Datei hat die Erweiterung gsc,\n" " aber besitzt keinen korrekten Header." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "Importierte Datei hat eine ungültige Länge" #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Importierte Datei hat die Erweiterung sav,\n" "besitzt aber keinen korrekten Header." #: Source/Core/DolphinWX/FrameTools.cpp:1293 msgid "Importing NAND backup" msgstr "NAND-Sicherung wird importiert" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "In Game" msgstr "Im Spiel" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Increase Convergence" msgstr "Konvergenz erhöhen" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Increase Depth" msgstr "Tiefe erhöhen" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Increase Emulation Speed" msgstr "Emulationsgeschwindigkeit erhöhen" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Increase IR" msgstr "IR erhöhen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Information" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Input" msgstr "Eingabe" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "&nop einfügen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Insert SD Card" msgstr "SD-Karte einfügen" #: Source/Core/DolphinWX/MainMenuBar.cpp:234 msgid "Install WAD..." msgstr "WAD installieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1157 msgid "Install to the NAND" msgstr "In NAND installieren" #: Source/Core/DolphinWX/FrameTools.cpp:1245 msgid "Installing WAD..." msgstr "WAD installieren..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:330 msgid "Integrity Check Error" msgstr "Fehler bei der Unversehrtheitsprüfung" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 msgid "Integrity check completed" msgstr "Unversehrtheitsprüfung abgeschlossen" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:322 msgid "Integrity check completed. No errors have been found." msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:327 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Unversehrtheitsprüfung für %s fehlgeschlagen. Das Disc-Abbild ist " "höchstwahrscheinlich fehlerhaft oder wurde falsch gepatcht." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Benutzeroberfläche" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:140 msgid "Interface Settings" msgstr "Benutzeroberflächeneinstellungen" #: Source/Core/Core/State.cpp:379 msgid "Internal LZO Error - compression failed" msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen" #: Source/Core/Core/State.cpp:515 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n" "Versuche diesen Stand nochmal zu laden." #: Source/Core/Core/State.cpp:650 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "Interner Name:" #: Source/Core/Core/HotkeyManager.cpp:253 msgid "Internal Resolution" msgstr "Interne Auflösung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:585 msgid "Internal Resolution:" msgstr "Interne Auflösung:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (am langsamsten)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "Ungültiger gemischter Code" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Ungültige Adresse: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Ungültige bat.map oder Verzeichniseintrag." #: Source/Core/Core/NetPlayClient.cpp:936 msgid "Invalid host" msgstr "Ungültiger Host" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Ungültiger Index" #: Source/Core/Core/Movie.cpp:975 msgid "Invalid recording file" msgstr "Ungültige Aufnahmedatei" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Ungültiger Wert." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Ungültiger Wert: %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "Italienisch" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "Italien" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "Iterative Eingabe" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimentell)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "JIT-Block-Betrachter" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT-Recompiler (Empfohlen)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Japan" msgstr "Japan" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "Japanisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "Keep Window on Top" msgstr "Fenster immer im Vordergrund" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Spielfenster überlappt alle anderen Fenster.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "Tastatur" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Tasten" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230 msgid "Kick Player" msgstr "Spieler hinauswerfen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Korean" msgstr "Koreanisch" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Bezeichnung" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Language:" msgstr "Sprache:" #: Source/Core/DolphinWX/MainMenuBar.cpp:117 #, c-format msgid "Last %i" msgstr "Letzte %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency (ms):" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:412 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 msgid "Left Stick" msgstr "Stick links" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Linker Stick" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Linksklick um Eingabe zu erkennen.\n" "Mittlere Maustaste zum Löschen.\n" "Rechtsklick für weitere Optionen." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links-/Rechtsklick für weitere Optionen.\n" "Mittlere Maustaste zum Löschen." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "Kleiner als" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Setzt die Systemsprache zu Sprachen, für die die Spiele nicht ausgelegt " "wurden. Dies kann für Extra-Übersetzungen für wenige Spiele verwendet " "werden, aber es kann auch zum Text-Anzeige Fehler kommen." #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "Lizenz" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Licht-Bef" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" "Begrenzt die Emulationsgeschwindigkeit auf die gewählten Prozent der echten " "Geschwindigkeit.\n" "Beachten Sie, dass das Anheben oder Absenken der Emulationsgeschwindigkeit " "auch die Tonhöhe erhöht oder senken wird, wenn die Audiodehnung aktiviert " "ist." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234 msgid "Load" msgstr "Laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:468 msgid "Load &Bad Map File..." msgstr "Ungültige Kartendatei laden..." #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "Load &Other Map File..." msgstr "&Andere Kartendatei laden..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:900 msgid "Load Custom Textures" msgstr "Lade benutzerdefinierte Texturen" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load GameCube Main Menu" msgstr "GameCube-Hauptmenü laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "NTSC-J GameCube-Hauptmenü aus Ordner JAP laden." #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "NTSC-U GameCube-Hauptmenü aus Ordner USA laden." #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "PAL GameCube-Hauptmenü aus Ordner EUR laden." #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Load State" msgstr "Spielstand laden" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Last 1" msgstr "Zuletzt gespeicherten Spielstand 1 laden" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 10" msgstr "Zuletzt gespeicherten Spielstand 10 laden" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Last 2" msgstr "Zuletzt gespeicherten Spielstand 2 laden" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Last 3" msgstr "Zuletzt gespeicherten Spielstand 3 laden" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 4" msgstr "Zuletzt gespeicherten Spielstand 4 laden" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 5" msgstr "Zuletzt gespeicherten Spielstand 5 laden" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 6" msgstr "Zuletzt gespeicherten Spielstand 6 laden" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 7" msgstr "Zuletzt gespeicherten Spielstand 7 laden" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 8" msgstr "Zuletzt gespeicherten Spielstand 8 laden" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 9" msgstr "Zuletzt gespeicherten Spielstand 9 laden" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Load State Slot 1" msgstr "Spielstand in Slot 1 laden" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 10" msgstr "Spielstand in Slot 10 laden" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Slot 2" msgstr "Spielstand in Slot 2 laden" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Slot 3" msgstr "Spielstand in Slot 3 laden" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 4" msgstr "Spielstand in Slot 4 laden" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 5" msgstr "Spielstand in Slot 5 laden" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 6" msgstr "Spielstand in Slot 6 laden" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 7" msgstr "Spielstand in Slot 7 laden" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 8" msgstr "Spielstand in Slot 8 laden" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 9" msgstr "Spielstand in Slot 9 laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Load State from Selected Slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State..." msgstr "Spielstand laden..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262 msgid "Load Wii Save" msgstr "Wii-Spielstand laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:623 msgid "Load Wii System Menu" msgstr "Wii-Systemmenü laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:617 #, c-format msgid "Load Wii System Menu %s" msgstr "Wii-Systemmenü %s laden" #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "GameCube-Hauptmenü aus Dolphins Ordner GC laden." #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Beliebige .map-Datei mit den Funktionsnamen und -adressen für dieses Spiel " "laden" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Ungültige Kartendatei laden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benutzerdefinierte Texturen aus User/Load/Textures// laden.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load from selected slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Load last state" msgstr "Letzten Spielstand laden" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Kartendatei laden" #: Source/Core/Core/HotkeyManager.cpp:257 msgid "Load state" msgstr "Spielstand laden" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "%d gute Funktionen geladen, %d schlechte Funktionen ignoriert." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781 msgid "Localhost" msgstr "Lokaler Host" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:25 msgid "Log Configuration" msgstr "Protokollkonfiguration" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "Log Render Time to File" msgstr "Protokolliert Renderzeit in Datei" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Log Types" msgstr "Log-Typen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:221 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benötigte Zeit für das Rendern jedes Frames in User/Logs/render_time.txt " "loggen.\n" "Verwende diese Funktion wenn du die Leistung von Dolphin messen willst.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Logger Outputs" msgstr "Logger-Ausgabe" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:379 msgid "Logging" msgstr "Logging" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "MD5-Prüfsumme" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "MD5-Prüfsumme:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "MD5 check..." msgstr "MD5-Prüfung..." #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark-Dateien(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "Main Stick" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Erstelle eine neue .dsy-Datei, die durch Kombinieren von zwei existierenden " "Dateien mehr Funktionen erkennen kann. Die erste eingelesene Datei hat " "Priorität." #: Source/Core/DolphinWX/GameListCtrl.cpp:452 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Maker" msgstr "Hersteller" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "Herstellerkennung:" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "Hersteller:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:211 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Macht entfernte Objekte deutlicher, in dem Nebel entfernt wird. Erhöht " "dadurch die allgemeine Detailfülle.\n" "Kann einige Spiele unspielbar machen, die die korrekte Nebelemulation " "benötigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466 msgid "Match Found" msgstr "Übereinstimmung gefunden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix-Bef" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "May cause slow down in Wii Menu and some games." msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Speicher" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "Speicherkarte" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "Speicherkartenverwaltung" #: Source/Core/Core/ConfigManager.cpp:1025 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Der Speicherkarten-Dateiname in Slot %c is ungültig.\n" "Region ist nicht festgelegt.\n" "\n" "Slot %c Pfad wurde geändert zu:\n" "%s\n" "Soll die alte Datei zum neuen Speicherort kopiert werden?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372 msgid "Memory Not Ready" msgstr "Speicher nicht bereit" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Speicherhaltepunktoptionen" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "Die Speicherkarte hat bereits einen Spielstand für diesen Titel." #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "Speicherkarte ist bereits geöffnet." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "Speicherkartendateigröße entspricht nicht der Kopfdatengröße" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" "MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen (0x%x)" #: Source/Core/DolphinWX/FrameTools.cpp:1279 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Das Zusammenführen eines neuen NAND über Ihren aktuell ausgewählten NAND " "überschreibt alle Kanäle und Spielstände, die bereits vorhanden sind. Dieser " "Vorgang ist nicht umkehrbar, daher wird empfohlen, dass Sie Sicherungen " "beider NANDs behalten. Sind Sie sicher, dass Sie fortfahren möchten?" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:962 msgid "Misc" msgstr "Sonstiges" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143 msgid "Misc Settings" msgstr "Sonstige Einstellungen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Modifikator" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:230 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. " "Benötigt in den meisten Fällen einen Reset der Emulation.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:322 msgid "Monoscopic Shadows" msgstr "Monoskopische Schatten" #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced font" msgstr "Schrift mit gleichmäßigen Zeichenabständen" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "Bewegungssteuerungen und IR" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Bewege den Mauszeiger über eine Option, um detaillierte Beschreibungen " "anzuzeigen." #: Source/Core/Core/HotkeyManager.cpp:247 msgid "Movie" msgstr "Film" #: Source/Core/DolphinWX/MainMenuBar.cpp:494 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Generiere Symbole muss zuerst genutzt werden! Erkennt die Namen der " "standardmäßigen Bibliotheksfunktionen, die in mehreren Spielen verwendet " "werden, indem sie von einer .dsy, .csv oder .mega-Datei geladen werden." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Name:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 msgid "Name: " msgstr "Name: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Native (640x528)" msgstr "Nativ (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Native GCI-Dateien(*.gci)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "Niederlande" #: Source/Core/Core/NetPlayClient.cpp:1091 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "Netplay ist desynchronisiert. Es gibt keine Möglichkeit dies zu beheben." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "Neue Suche" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "Neue Textur" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "New identity generated." msgstr "Neue identität erzeugt." #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "Nächste Seite" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "Nächste Suche" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128 msgid "Nickname:" msgstr "Spitzname:" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475 msgid "No Match" msgstr "Keine Übereinstimmung" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417 msgid "No Value Given" msgstr "Kein Wert angegeben" #: Source/Core/Core/ConfigManager.h:36 msgid "No audio output" msgstr "Keine Audioausgabe" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "Keine Beschreibung vorhanden" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "Keine Datei geladen" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "Keine freien Verzeichnis-Indexeinträge" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "Kein Spiel wird ausgeführt." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "Keine Aufnahmedatei" #: Source/Core/Core/State.cpp:744 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-" "Desynchronisationen zu vermeiden" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1335 msgid "None" msgstr "Keine" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "Ungleich" #: Source/Core/DolphinWX/GameListCtrl.cpp:1026 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329 msgid "Not Set" msgstr "Nicht Festgelegt" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395 msgid "Not Valid Hex" msgstr "Kein gültiges Hex" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362 msgid "Not all players have the game. Do you really want to start?" msgstr "Nicht alle Spieler besitzen das Spiel. Möchtest du trotzdem starten?" #: Source/Core/DolphinWX/Main.cpp:472 msgid "Not connected" msgstr "Nicht verbunden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Nicht implementiert" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Notizen: " #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "Hinweis" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "AnzAusf" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "Anzahl der Codes:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:85 msgid "Nunchuk Configuration" msgstr "Nunchuk-Konfiguration" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "Nunchuck-Orientierung" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "Nunchuck-Stick" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Objekt %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "Objektreichweite" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Off" msgstr "Aus" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90 msgid "On-Screen Display Messages" msgstr "Bildschirmnachrichten" #: Source/Core/DolphinWX/MainMenuBar.cpp:518 msgid "Online &Documentation" msgstr "Online-&Dokumentation" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "Nur %d Blöcke verfügbar" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportiere nur die Symbole mit dem Präfix:\n" "(Leer für alle Symbole)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Öffnen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1131 msgid "Open &containing folder" msgstr "Beinhaltenden &Ordner öffnen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1117 msgid "Open Wii &save folder" msgstr "&Wii-Spielstand-Ordner öffnen..." #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Datei öffnen..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kann kein Sound-Gerät finden" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kann Gerät %s nicht öffnen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in " "einem externen Texteditor." #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Einstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "Reihenfolge der Dateien im Dateiverzeichnis stimmen nicht mit der Block-" "Reihenfolge überein\n" "Klicken Sie mit der rechten Maustaste und\n" "Exportieren Sie alle Spielstände und Importieren\n" "Sie die Spielstände auf eine neue Speicherkarte\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "Orientierung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:848 msgid "Other" msgstr "Andere" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "Verwaltung anderer Spielstand" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "Other game" msgstr "Andere Spiele" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Other state hotkeys" msgstr "Tastenkürzel anderer Spielstand" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Output" msgstr "Ausgabe" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89 msgid "Overlay Information" msgstr "Information einblenden" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Sprache bei NTSC-Spielen überschreiben" #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "P&lay Input Recording..." msgstr "Eingabeau&fzeichnung wiedergeben..." #: Source/Core/DolphinWX/MainMenuBar.cpp:225 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "PPC-Größe" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "Auslesefehler" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:163 #, c-format msgid "Partition %zu" msgstr "Partition %zu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-Adapter durchleiten" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Pfade" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pause nach" #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Pause at End of Movie" msgstr "Pause am Filmende" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Pause on Focus Lost" msgstr "Pausiert wenn der Fokus verloren wird" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "Pausiert den Emulator wenn der Fokus vom Emulationsfenster weggenommen wird." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:644 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Perfect" msgstr "Perfekt" #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" "Fertigt einen vollen Index vom RAM des Spiels mit der momentanen Datengröße " "an. Wird benötigt bevor die Suche gestartet werden kann." #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspektive %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Perspectives" msgstr "Perspektiven" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel-Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Pixel-Shader-Konstanten" #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Start" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Play Recording" msgstr "Aufnahme abspielen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "Playable" msgstr "Spielbar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "Wiedergabeoptionen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192 msgid "Players" msgstr "Spieler" #: Source/Core/DolphinWX/FrameTools.cpp:856 msgid "Please confirm..." msgstr "Bitte bestätigen..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Bitte lege vor dem Speichern eine Perspektive fest" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "Port %i" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:186 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:226 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Nachbearbeitungsshader Konfiguration" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "Post-Processing Effect:" msgstr "Nachbearbeitungseffekt:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:903 msgid "Prefetch Custom Textures" msgstr "Benutzerdefinierte Texturen vorladen" #: Source/Core/Core/Movie.cpp:1213 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %u" msgstr "Vorzeitiges Filmende in PlayController. %u + %zu > %u" #: Source/Core/Core/Movie.cpp:1340 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1314 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/FrameTools.cpp:1329 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Press Sync Button" msgstr "Sync-Taste drücken" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "Vorh. Seite" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Vorschau: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "Vorherige Seite" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Program Counter" msgstr "Programmzähler" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "Eigenschaften" #: Source/Core/DolphinWX/MainMenuBar.cpp:374 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" "Bietet sicherere Ausführung, indem die JIT-Blöcke nicht verbunden werden." #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Purge Game List Cache" msgstr "Spieleliste Cache leeren" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Hauptmenü-ROMs in Benutzer/GC/{region} ablegen." #: Source/Core/Common/MsgHandler.cpp:66 msgid "Question" msgstr "Frage" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134 msgid "Quit" msgstr "Beenden" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274 msgid "Quit Netplay" msgstr "Netplay beenden" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:800 msgid "Range" msgstr "Reichweite" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "Anweisung er&setzen" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Lesen und schreiben" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Nur Lesen" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Read-only mode" msgstr "Schreibgeschützter Modus" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:817 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "Echtes Balance Board" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "Reale Wiimote" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Nachzentrieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Erkenne Standardfunktionen von Sys/totaldb.dsy und benutze generische zz_ " "Namen für andere Funktionen." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "Aufnahme" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Record inputs" msgstr "Eingaben aufzeichnen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "Aufnahmeinformationen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "Aufnahmeoptionen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "Rot" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Rot links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Rot rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:155 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduziert den durch die Rasterisierung von 3D-Grafiken enstandenen " "Treppeneffekt. Diese Funktion glättet eckige Kanten an Objekten.\n" "Erhöht die GPU-Last und kann Grafikprobleme verursachen. SSAA benötigt " "deutlich mehr Leistung als MSAA, bietet aber hochqualitatives Geometrie Anti-" "Aliasing und wendet Anti-Aliasing auch bei Belichtung, Shader-Effekten und " "Texturen an.\n" "\n" "Im Zweifel, wähle Keine." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Aktualisieren" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Refresh List" msgstr "Liste aktualisieren" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Spieleliste aktualisieren" #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Region" msgstr "Region" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Relative Eingabe" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Entfernen" #: Source/Core/DolphinWX/MainMenuBar.cpp:445 msgid "Remove names from all functions and variables." msgstr "Entferne Namen von allen Funktionen und Variabeln." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Symbol umbenennen:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:209 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Szene als Drahtgittermodell rendern.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:509 msgid "Render to Main Window" msgstr "Im Hauptfenster rendern" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendervorgang" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:332 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block 0x%x" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211 msgid "Reset" msgstr "Zurücksetzen" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124 msgid "Reset Traversal Settings" msgstr "Übergangseinstellungen zurücksetzen." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "Wiimote-Kopplungen zurücksetzen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "Alle gespeicherten Wiimote-Kopplungen zurücksetzen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:242 msgid "Restart Required" msgstr "Neustart erforderlich" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Ergebnisse" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807 msgid "Retry" msgstr "Erneut versuchen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "Revision:" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Revision: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:413 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 msgid "Right Stick" msgstr "Stick rechts" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Rechter Stick" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Room ID:" msgstr "Raumkennung:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:302 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rundet 2D-Vertices zu ganzen Pixeln. Dies behebt Grafikprobleme in einigen " "Spielen bei höheren internen Auflösungen. Diese Einstellung hat keinen " "Effekt, wenn die native Auflösung genutzt wird.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Ausführen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "Bis &hier ausführen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "Russland" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97 msgid "SD Card Path:" msgstr "SD-Karten-Pfad:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137 msgid "SD card" msgstr "SD-Karte" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "START" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Sa&ve State" msgstr "S&pielstand speichern" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "Safe" msgstr "Sicher" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236 msgid "Save" msgstr "Speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "Save Code" msgstr "Code speichern" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "GCI speichern unter..." #: Source/Core/Core/HotkeyManager.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Save Oldest State" msgstr "Ältesten Spielstand überschreiben" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Save Perspectives" msgstr "Perspektiven speichern" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State" msgstr "Spielstand speichern" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Save State Slot 1" msgstr "In Slot 1 speichern" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 10" msgstr "In Slot 10 speichern" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State Slot 2" msgstr "In Slot 2 speichern" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Save State Slot 3" msgstr "In Slot 3 speichern" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 4" msgstr "In Slot 4 speichern" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 5" msgstr "In Slot 5 speichern" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 6" msgstr "In Slot 6 speichern" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 7" msgstr "In Slot 7 speichern" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 8" msgstr "In Slot 8 speichern" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 9" msgstr "In Slot 9 speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save State to Selected Slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State..." msgstr "Spielstand speichern..." #: Source/Core/DolphinWX/MainMenuBar.cpp:470 msgid "Save Symbol Map &As..." msgstr "Symbolkarte speichern &als..." #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "Spielstand speichern und laden" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "Speichern unter..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Kombinierte Ausgabedatei speichern als" #: Source/Core/DolphinWX/GameListCtrl.cpp:1496 msgid "Save compressed GCM/ISO" msgstr "Komprimierte GCM/ISO speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 msgid "Save currently-toggled perspectives" msgstr "Aktuell geschaltete Perspektiven speichern" #: Source/Core/DolphinWX/GameListCtrl.cpp:1487 msgid "Save decompressed GCM/ISO" msgstr "Dekomprimierte GCM/ISO speichern" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Kartendatei speichern als" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Signatur speichern als" #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Save state" msgstr "Spielstand speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Speichere den gesamten zerlegten Code. Dies kann einige Sekunden dauern und " "benötigt eventuell zwischen 50 und 100 MB Festplattenspeicher. Es wird nur " "Code gespeichert, der sich in den ersten 4 MB des Speichers befindet. Wenn " "du ein Spiel debuggst, das .rel-Dateien mit Code in den Speicher lädt, " "möchtest du vielleicht das Limit auf etwa 8 MB erhöhen. Dies kann in " "SymbolDB::SaveMap() gemacht werden." #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Speichert die Funktionsnamen und Adressen für dieses Spiel in eine " "Kartendatei. Wenn du die Kartendatei in IDA Pro öffnen möchtest, benutze " "das .idc-Skript." #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Speichert die Funktionsnamen für jede Adresse in eine Kartendatei in deinem " "Benutzereinstellungskartenordner, benannt nach der Titel-ID." #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save to selected slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Saved Perspectives" msgstr "Gespeicherte Perspektiven" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gespeicherte Wiimote-Kopplungen können nur zurückgesetzt werden, wenn ein " "Wii-Spiel läuft." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "Wird in /Wii/sd.raw gespeichert (standardmäßig 128MB)" #: Source/Core/Core/Movie.cpp:1043 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:641 msgid "Scaled EFB Copy" msgstr "Skalierte EFB-Kopie" #: Source/Core/DolphinWX/GameListCtrl.cpp:745 msgid "Scanning..." msgstr "Suche..." #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Screenshot fehlgeschlagen: Konnte die Datei \"%s\" nicht öffnen (Fehler %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "Suche" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "Suche (nichts für vorheriger Wert)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Adresse suchen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "Derzeitiges Objekt suchen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Unterordner durchsuchen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "Nach Hex-Wert suchen:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:752 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "Auswählen" #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Select Columns" msgstr "Wähle Spalten" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "Spiel auswählen" #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #, c-format msgid "Select Slot %u - %s" msgstr "Slot %u auswählen - %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:131 msgid "Select State Slot" msgstr "Spielstand-Slot auswählen" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Select State Slot 1" msgstr "Slot 1 auswählen" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 10" msgstr "Slot 10 auswählen" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Select State Slot 2" msgstr "Slot 2 auswählen" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Select State Slot 3" msgstr "Slot 3 auswählen" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 4" msgstr "Slot 4 auswählen" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 5" msgstr "Slot 5 auswählen" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 6" msgstr "Slot 6 auswählen" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 7" msgstr "Slot 7 auswählen" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 8" msgstr "Slot 8 auswählen" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 9" msgstr "Slot 9 auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:492 #: Source/Core/DolphinWX/FrameTools.cpp:981 msgid "Select The Recording File" msgstr "Aufnahmedatei auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1286 msgid "Select a BootMii NAND backup to import" msgstr "Wählen Sie eine BootMii-NAND-Sicherung zum Importieren aus" #: Source/Core/DolphinWX/FrameTools.cpp:1235 msgid "Select a Wii WAD file to install" msgstr "Wähle eine Wii-WAD zum Installieren aus." #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Zu importierenden Spielstand auswählen" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Wähle unverankerte Fenster" #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Select state" msgstr "Spielstand auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:346 msgid "Select the file to load" msgstr "Datei zum Laden auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1196 msgid "Select the save file" msgstr "Wii-Spielstand auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1454 msgid "Select the state to load" msgstr "Spielstand zum Laden auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1466 msgid "Select the state to save" msgstr "Status zum Speichern auswählen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Bestimmt das Seitenverhältnis beim Rendern:\n" "Automatisch: Standardmäßiges Seitenverhältnis beibehalten\n" "16:9 erzwingen: Imitiere einen Breitbild-Analogfernseher mit einem " "Seitenverhältnis von 16:9\n" "4:3 erzwingen: Imitiere einen regulären Analogfernseher mit einem " "Seitenverhältnis von 4:3\n" "An Fenstergröße anpassen: Bild auf Fenstergröße strecken.\n" "\n" "Im Zweifel Automatisch wählen." #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:247 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "Ausgewähltes Controller-Profil existiert nicht" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected font" msgstr "Ausgewählte Schriftart" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wählt ein Anzeigegerät aus.\n" "\n" "Im Zweifel, wähle den ersten Eintrag." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Wählt die Bildauflösung im Vollbildmodus.\n" "Diese Option sollte immer genau so groß oder größer als die interne " "Auflösung sein.\n" "Die Performanceauswirkungen dieser Option sind vernachlässigbar.\n" "\n" "Im Zweifel Automatisch wählen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:277 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Bestimmt den stereoskopischen 3D-Modus. Stereoskopie ermöglicht eine bessere " "Tiefenwahrnehmung, falls entsprechende Hardware vorhanden ist.\n" "Seite-an-Seite und Oben-und-unten werden von den meisten 3D-Fernsehern " "verwendet.\n" "Anaglyph wird von Rot-Cyan gefärbten Brillen verwendet.\n" "Vermindert stark die Emulationsgeschwindigkeit und kann Probleme " "verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wählt das Grafik-API, das intern verwendet wird.\n" "Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur " "zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu " "benutzen solltest du hier OpenGL wählen.\n" "\n" "Im Zweifel, wähle OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wählt das Grafik-API, das intern verwendet wird.\n" "Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur " "zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu " "benutzen solltest du hier entweder Direct3D oder OpenGL wählen. Verschiedene " "Spiele verhalten sich je nach API unterschiedlich, deshalb ist es " "empfehlenswert, beide Modi zu testen und den zu wählen, der weniger Probleme " "verursacht.\n" "\n" "Im Zweifel, wähle OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172 msgid "Send" msgstr "Senden" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126 msgid "Sensor Bar Position:" msgstr "Position der Sensorleiste:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Serial Port 1 - Dieser Port wird von externen Zusatzgeräten wie dem " "Netzwerkadapter verwendet." #: Source/Core/Core/NetPlayClient.cpp:933 msgid "Server rejected traversal attempt" msgstr "Server hat Übergangsversuch abgelehnt." #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "PC zuweisen" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Wert zuweisen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1134 msgid "Set as &default ISO" msgstr "Als &Standard-ISO festlegen" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "Als Standard-Speicherkarte %c festlegen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Symbol-&Endadresse festlegen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "&Symbolgröße festlegen" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Aktuelle Anweisung zuweisen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "" "Die im GameCube-BIOS eingestellte Systemsprache. Viele Spiele übernehmen " "diese Einstellung automatisch." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Setzt den Wii-Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL " "Spiele.\n" "Funktioniert nicht bei allen Spielen." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Sets the Wii system language." msgstr "Stellt die Wii Systemsprache ein." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Bestimmt die Latenzzeit (in ms). Höhere Werte können Knistergeräusche " "reduzieren. Nur einige Backends." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:268 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Shake" msgstr "Schütteln" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "Schultertasten" #: Source/Core/DolphinWX/MainMenuBar.cpp:325 msgid "Show &Log" msgstr "&Log anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "Show &Status Bar" msgstr "&Statusleiste anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "Show &Toolbar" msgstr "&Werkzeugleiste anzeigen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92 msgid "Show Active Title in Window Title" msgstr "Aktiven Titel in Fenstertitel anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:276 msgid "Show Australia" msgstr "Australien anzeigen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235 msgid "Show Defaults" msgstr "Standard anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:351 msgid "Show Drives" msgstr "Laufwerke anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show ELF/DOL" msgstr "ELF/DOL anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Show FPS" msgstr "FPS anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:152 msgid "Show Frame Counter" msgstr "Bildzähler anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:278 msgid "Show France" msgstr "Frankreich anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show GameCube" msgstr "GameCube anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:280 msgid "Show Germany" msgstr "Deutschland anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Input Display" msgstr "Eingabebildschirm anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Italy" msgstr "Italien anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show JAP" msgstr "JAP anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show Korea" msgstr "Korea anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "Show Lag Counter" msgstr "Lag-Zähler anzeigen" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "Anzeigesprache:" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show Log &Configuration" msgstr "Protokoll&konfiguration anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:499 msgid "Show NetPlay Messages" msgstr "NetPlay-Nachrichten anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Show NetPlay Ping" msgstr "NetPlay-Ping anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Netherlands" msgstr "Niederlande anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show PAL" msgstr "PAL anzeigen" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:57 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "PC anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:348 msgid "Show Platforms" msgstr "Plattformen anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:349 msgid "Show Regions" msgstr "Regionen anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Russia" msgstr "Russland anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Spain" msgstr "Spanien anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:875 msgid "Show Statistics" msgstr "Statistiken anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show System Clock" msgstr "Systemuhr anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Taiwan" msgstr "Taiwan anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:273 msgid "Show USA" msgstr "USA anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Unknown" msgstr "Unbekannte anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show WAD" msgstr "WAD anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Wii" msgstr "Wii anzeigen" #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show World" msgstr "Welt anzeigen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112 msgid "Show a confirmation box before stopping a game." msgstr "Vor dem Beenden der Emulation bestätigen." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler " "auftritt.\n" "Deaktivieren kann störende und weniger kritische Nachrichten abschalten, " "kann aber zu plötzlichen Abstürzen ohne jegliche Erklärung führen." #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "Ersten Block anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "Spielstandblöcke anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "Spielstandkommentar anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "Spielstandsymbol anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "Spielstandtitel anzeigen" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "Show the active title name in the emulation window title." msgstr "Aktiven Titelnamen im Emulationsfenstertitel anzeigen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:215 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gerenderte Einzelbilder pro Sekunde als Maß der Emulationsgeschwindigkeit " "anzeigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:218 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay den maximalen Ping an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:225 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeige verschiedene Statistiken an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Side-by-Side" msgstr "Nebeneinander" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "Seitwärts halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "Seitwärts umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "Wiimote seitwärts" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "DK-Bongos simulieren" #: Source/Core/DolphinWX/GameListCtrl.cpp:456 msgid "Size" msgstr "Größe" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Größe des Dehnungspuffers in Millisekunden. Zu niedrige Werte können zu " "Audioknistern führen." #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Überspringen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264 msgid "Skip DCBZ clearing" msgstr "DCBZ-Leerung überspringen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:735 msgid "Skip EFB Access from CPU" msgstr "EFB-Zugang von CPU überspringen" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "Hauptmenü überspringen" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Überspringe die nächste Anweisung komplett" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "Schieberleiste" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Beschleunigt EFB-zu-RAM-Kopien geringfügig auf Kosten der " "Emulationsgenauigkeit.\n" "Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder " "deaktiviere diese Option.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/MainMenuBar.cpp:563 #: Source/Core/DolphinWX/MainMenuBar.cpp:566 #, c-format msgid "Slot %u - %s" msgstr "Slot %u - %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "Slot A:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "Slot B:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1009 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering ist eine Größenordnung langsamer als die anderen " "Backends.\n" "Nur nützlich für Debug-Zwecke.\n" "Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein" "\"." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "Spanien" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "Spanisch" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "Lautsprecherregler" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Speaker Volume:" msgstr "Lautsprecher-Lautstärke" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:186 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung verbessert " "die Bildqualität deutlich, benutzt allerdings auch deutlich höhere GPU-" "Resourcen und kann in bestimmten Spielen Fehler verursachen.\n" "\"Vielfaches von 640x528\" verwendet eine leicht höhere Auflösung als " "\"Fenstergröße\", verursacht allerdings weniger Fehler. Im Allgemeinen gilt, " "je geringer die interne Auflösung, desto besser die Leistung. Automatisch " "(Fenstergröße), 1.5x und 2.5x verursachen Probleme in mehr Spielen als die " "restlichen Optionen.\n" "\n" "Im Zweifel, wähle Nativ (640x528)." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100 msgid "Speed Limit:" msgstr "Geschwindigkeitsbegrenzung:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:277 msgid "Speed up Disc Transfer Rate" msgstr "Disc-Übertragungsrate beschleunigen" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Teilt die CPU- und GPU-Threads, damit sie auf unterschiedlichen " "Prozessorkernen laufen können.\n" "Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf den meisten " "modernen PCs, kann aber gelegentlich Abstürze und Fehler verursachen." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "Standard-Controller" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Start &NetPlay..." msgstr "&NetPlay starten..." #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "Start Re&cording Input" msgstr "&Aufzeichnung der Eingabe starten" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Start Recording" msgstr "Aufnahme starten" #: Source/Core/DolphinWX/MainMenuBar.cpp:186 msgid "Start the game directly instead of booting to pause" msgstr "Starte das Spiel direkt, anstatt nach dem Boot zu pausieren." #: Source/Core/DolphinWX/GameListCtrl.cpp:457 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "State" msgstr "Status" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistiken" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "Lenkrad" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Schritt" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Step &Into" msgstr "Schritt h&inein" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Step &Over" msgstr "Schritt &über" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Step Into" msgstr "Schritt hinein" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Step O&ut" msgstr "Schritt hera&us" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "Schritt heraus" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:53 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "Schritt über" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "Schritt in die nächste Anweisung" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "Schritt heraus aus der aktuellen Funktion" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out successful!" msgstr "Schritt heraus erfolgreich!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Step out timed out!" msgstr "Zeitüberschreitung bei Schritt heraus!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331 msgid "Step over in progress..." msgstr "Schritt über in Bearbeitung..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "Schritt über die nächste Anweisung" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316 msgid "Step successful!" msgstr "Schritt erfolgreich!" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Stepping" msgstr "Schrittweite" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:674 msgid "Stereoscopic 3D Mode:" msgstr "Stereoskopischer 3D-Modus:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:365 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:711 msgid "Stereoscopy" msgstr "Stereoskopie" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51 msgid "Stick" msgstr "Stick" #: Source/Core/Core/HotkeyManager.cpp:28 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Stopp" #: Source/Core/DolphinWX/FrameTools.cpp:1672 msgid "Stop Playing Input" msgstr "Wiedergabe der Eingabe stoppen" #: Source/Core/DolphinWX/FrameTools.cpp:1657 #: Source/Core/DolphinWX/FrameTools.cpp:1674 #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Stop Playing/Recording Input" msgstr "Wiedergabe/Aufzeichnung der Eingabe stoppen" #: Source/Core/DolphinWX/FrameTools.cpp:1670 msgid "Stop Recording Input" msgstr "Aufzeichnung der Eingabe stoppen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:745 msgid "Store EFB Copies to Texture Only" msgstr "EFB-Kopien nur in Texturen ablegen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann " "Grafikfehler in einigen wenigen Spielen verursachen.\n" "\n" "Aktiviert = EFB-Kopien in Texturen ablegen\n" "Deaktiviert = EFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:464 msgid "Stretch to Window" msgstr "An Fenstergröße anpassen" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "Zeichenkette" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 msgid "Strum" msgstr "Klimpern" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "%u Spielstände erfolgreich nach %s exportiert" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "Die Datei wurde erfolgreich nach %s exportiert" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "Spielstände wurden erfolgreich importiert" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "Unterstützung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:707 msgid "Swap Eyes" msgstr "Augen vertauschen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:289 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vertauscht das linke und rechte Auge. Meist beim beidäugigen Anzeigen Seite-" "an-Seite nützlich.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Swing" msgstr "Schwingen" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Synchronisieren" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "Wiimotes synchronisieren" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "Reale Wiimotes synchronisieren und diese koppeln" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Synchronize GPU thread" msgstr "GPU-Thread synchronisieren" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual " "Core zu vermeiden. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:347 msgid "Syntax error" msgstr "Syntaxfehler" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100 msgid "System Language:" msgstr "Systemsprache:" #: Source/Core/DolphinWX/FrameTools.cpp:1325 msgid "System Update" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:146 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS-Eingabe" #: Source/Core/DolphinWX/FrameTools.cpp:390 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "TAS-Eingabe - GameCube-Controller %d" #: Source/Core/DolphinWX/FrameTools.cpp:398 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "TAS-Eingabe - Wiimote %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "TAS-Werkzeuge" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "TLUT-Bef" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Tab Split" msgstr "Nebeneinander öffnen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46 msgid "Table Left" msgstr "Tisch links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 msgid "Table Right" msgstr "Tisch rechts" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:31 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "Take Screenshot" msgstr "Screenshot erstellen" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "Bildschirmfoto erstellen" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Test" msgstr "Testen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Textur" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:757 msgid "Texture Cache" msgstr "Texturen-Cache" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Textur-Bef" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:877 msgid "Texture Format Overlay" msgstr "Texturenformat-Überlagerung" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Texturen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Die \"Sicher\" Einstellung eliminiert die Gefahr, dass die GPU Texturen vom " "Arbeitsspeicher verpasst.\n" "Bei ungenaueren Einstellungen können Grafikfehler in Texten von bestimmten " "Spielen auftreten.\n" "\n" "Im Zweifel den Wert ganz rechts benutzen." #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "Die Adresse %s ist ungültig." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "Die Adresse ist ungültig" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "Die Prüfsumme wurde erfolgreich korrigiert" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:178 msgid "The chosen directory is already in the list." msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste" #: Source/Core/Core/Movie.cpp:411 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Die Änderung des Datenträgers zu \"%s\" könnte nicht in der .dtm-Datei " "gespeichert werden.\n" "Der Dateiname des Datenträgerabbildes darf nicht länger als 40 Zeichen sein." #: Source/Core/Core/HW/DVD/DVDThread.cpp:331 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Die Disk konnte nicht gelesen werden (0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Das Speicherabbild \"%s\" ist beschädigt.\n" "Der Hash des Blocks % lautet %08x anstatt %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Das Abbild \"%s\" ist gekürzt. Manche Daten fehlen." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "Die Disc, die eingelesen werden sollte, konnte nicht gefunden werden." #: Source/Core/DolphinWX/FrameTools.cpp:1357 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1362 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "Die eingegebene PID ist ungültig." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "Die eingegebene VID ist ungültig." #: Source/Core/DolphinWX/GameListCtrl.cpp:1416 #: Source/Core/DolphinWX/GameListCtrl.cpp:1441 #: Source/Core/DolphinWX/GameListCtrl.cpp:1506 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Die Datei %s existiert bereits.\n" "Soll diese Datei ersetzt werden?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie " "bereits in einem anderen Programm geöffnet ist." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht " "geschrieben." #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "Der Name darf nicht leer sein" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "Der Name darf nicht das Zeichen ',' enthalten" #: Source/Core/Core/Movie.cpp:251 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" "Das aufgenommene Spiel (%s) ist nicht mit dem gewählten Spiel (%s) ident." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen." #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "" "Der Spielstand den du versuchst zu kopieren hat eine ungültige Dateigröße." #: Source/Core/DolphinWX/Main.cpp:321 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun " "zum Systemstandard zurück." #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server is full!" msgstr "Der Server ist voll!" #: Source/Core/Core/NetPlayClient.cpp:212 msgid "The server responded: the game is currently running!" msgstr "Der Server meldet: Das Spiel läuft derzeit!" #: Source/Core/Core/NetPlayClient.cpp:215 msgid "The server sent an unknown error message!" msgstr "Der Server sendete einen unbekannten Fehler!" #: Source/Core/Core/Boot/Boot.cpp:57 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Die ausgewählte Datei \"%s\" existiert nicht" #: Source/Core/DolphinWX/FrameTools.cpp:1382 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "Der eingegebene Wert ist ungültig" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134 msgid "Theme:" msgstr "Design:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:166 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Es gibt zu viele GCI-Dateien im Ordner\n" "%s.\n" "Nur die ersten 127 werden verfügbar sein." #: Source/Core/Core/State.cpp:749 msgid "There is nothing to undo!" msgstr "Es gibt nichts zum rückgängig machen!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:254 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" "Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " "werden." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Dieser Action Replay-Code enthält sowohl verschlüsselte als auch " "entschlüsselte Zeilen; du solltest prüfen, ob du ihn richtig eingegeben " "hast.\n" "\n" "Sollen alle entschlüsselten Zeilen gelöscht werden?" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "Dieses USB-Gerät ist bereits freigegeben." #: Source/Core/Core/WiiUtils.cpp:61 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Diese WAD wurde von Nintendo nicht signiert. Importieren fortsetzen?" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:86 msgid "This WAD is not bootable." msgstr "Dieses WAD ist nicht bootfähig." #: Source/Core/Core/ActionReplay.cpp:851 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay " "selbst verändern können." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n" "Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu " "schwenken und halte die mittlere Maustaste gedrückt um sie zu bewegen.\n" "Halte Umschalt und drücke eine der WASD-Tasten um die Kamera eine bestimmte " "Entfernung zu bewegen (Umschalt+2 um sie schneller zu bewegen und Umschalt+1 " "um sie langsamer zu bewegen). Drücke Umschalt+R um die Kamera zurückzusetzen " "und Umschalt+F um die Geschwindigkeit zurückzusetzen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DiscIO/NANDImporter.cpp:63 #, c-format msgid "" "This file does not look like a BootMii NAND backup. (0x% does not " "equal 0x%zx)" msgstr "" "Diese Datei sieht nicht nach einem BootMii NAND Backup aus. (0x% ist " "nicht gleich 0x%zx)" #: Source/Core/VideoCommon/MainBase.cpp:137 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Dieses Spiel benötigt die Bounding Box Emulation, um korrekt zu " "funktionieren, aber deine Grafikkarte oder ihre Treiber unterstützen dies " "nicht. Es kann zu Fehlern oder Abstürzen kommen, während dieses Spiel läuft." #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "Dies ist notwendig, um Haltepunkte und Schritte, wie in der " "Entwicklerdokumentation erläutert, arbeiten zu lassen. Aber es kann sehr " "langsam sein, vielleicht langsamer als 1 fps." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:53 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der " "Systemzeituhr einzustellen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "DSPHLE: Unbekannter ucode (CRC = %08x) - erzwinge AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "Unbekannter ucode (CRC = %08x) - erzwinge AXWii." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:307 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe " "multipliziert." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233 msgid "This will let you manually edit the INI config file." msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Schwelle" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Tilt" msgstr "Neigung" #: Source/Core/DolphinWX/GameListCtrl.cpp:450 #: Source/Core/DolphinWX/MainMenuBar.cpp:304 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "Zu" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Toggle &Breakpoint" msgstr "&Haltepunkt umschalten" #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "Toggle &Fullscreen" msgstr "&Vollbildmodus umschalten" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "&Speicher umschalten" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle 3D Anaglyph" msgstr "3D-Anaglyph umschalten" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle 3D Side-by-side" msgstr "3D-Nebeneinander umschalten" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle 3D Top-bottom" msgstr "3D Oben-und-Unten umschalten" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Vision" msgstr "3D-Vision umschalten" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Alle Log-Typen umschalten" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Aspect Ratio" msgstr "Seitenverhältnis umschalten" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Toggle Breakpoint" msgstr "Haltepunkt umschalten" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle Crop" msgstr "Zuschneiden umschalten" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle Custom Textures" msgstr "Benutzerdefinierte Texturen umschalten" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle EFB Copies" msgstr "EFB-Kopien umschalten" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle Fog" msgstr "Nebel umschalten" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Pause" msgstr "Pause umschalten" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle Texture Dumping" msgstr "Texturdump umschalten" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "Toggle editing of perspectives" msgstr "Bearbeitung von Perspektiven umschalten" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Vollbildmodus umschalten" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/MainMenuBar.cpp:410 msgid "Top" msgstr "Oben" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Top-and-Bottom" msgstr "Open-und-Unten" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "Chinesisch (Traditionell)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122 msgid "Traversal Server" msgstr "Übergangsserver" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "Übergangsserver: %s" #: Source/Core/Core/NetPlayClient.cpp:930 msgid "Traversal server timed out connecting to the host" msgstr "Zeitüberschreitung bei der Verbindung vom Übergangsserver zum Host." #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 msgid "Triggers" msgstr "Schultertasten" #: Source/Core/DolphinWX/MainMenuBar.cpp:469 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Versuche, eine Kartendatei von einer geringfügig anderen Version zu laden." #: Source/Core/DolphinWX/MainMenuBar.cpp:458 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Versuche, die Funktionsnamen dieses Spiels automatisch zu laden, aber " "überprüfe noch nicht die auf der Disc vorhandenen Kartendateien." #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" "Deaktiviere alle JIT-Funktionen, aber benutze weiterhin den JIT-Kern von Jit." "cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Turntable" msgstr "Turntable" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:111 msgid "Turntable Configuration" msgstr "Plattentellerkonfiguration" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNBEKANNT_%02X" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Konnte Patch aus eingegebenen Werten nicht erstellen.\n" "Eintrag nicht verändert." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %u des eingegebenen AR-Codes nicht als gültigen, " "verschlüsselten oder entschlüsselten Code parsen. Prüfe, ob du ihn richtig " "eingegeben hast.\n" "\n" "Soll diese Zeile ignoriert und mit dem Parsen fortgefahren werden?" #: Source/Core/DiscIO/NANDImporter.cpp:267 #, c-format msgid "Unable to write to file %s" msgstr "Datei %s kann nicht geschrieben werden" #: Source/Core/Core/HotkeyManager.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:96 msgid "Undo Load State" msgstr "Spielstand Laden rückgängig machen" #: Source/Core/Core/HotkeyManager.cpp:151 #: Source/Core/DolphinWX/MainMenuBar.cpp:103 msgid "Undo Save State" msgstr "Spielstand Speichern rückgängig machen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unerwarteter 0x80 Aufruf? Abbruch..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1159 msgid "Uninstall from the NAND" msgstr "Aus NAND deinstallieren" #: Source/Core/DolphinWX/FrameTools.cpp:1259 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Wenn Sie das WAD deinstallieren, wird die aktuell installierte Version " "dieses Titels aus dem NAND entfernt, ohne die gespeicherten Daten zu " "löschen. Fortsetzen?" #: Source/Core/DolphinWX/MainMenuBar.cpp:244 msgid "United States" msgstr "" #: Source/Core/Core/State.cpp:468 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "Unbekannt" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1060 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler" #: Source/Core/Core/NetPlayClient.cpp:939 #, c-format msgid "Unknown error %x" msgstr "Unbekannter Fehler %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Unbekannter Speicherkartenfehler" #: Source/Core/Core/NetPlayClient.cpp:561 #, c-format msgid "Unknown message received with id : %d" msgstr "Unbekannte Meldung mit Kennung: %d" #: Source/Core/Core/NetPlayServer.cpp:714 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Unbekannte Meldung mit Kennung %d von Spieler %d erhalten, Spieler wird " "herausgeworfen!" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Unbegrenzt" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Auspacken" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "Hoch" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Update" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Bildschirm aktualisieren" #: Source/Core/DolphinWX/FrameTools.cpp:1384 msgid "Update cancelled" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1357 #: Source/Core/DolphinWX/FrameTools.cpp:1362 msgid "Update completed" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1369 #: Source/Core/DolphinWX/FrameTools.cpp:1374 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "Update failed" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1329 msgid "Updating" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1339 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "Aufrecht halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "Aufrecht umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "Wiimote aufrecht" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117 msgid "Usage Statistics Reporting Settings" msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten" #: Source/Core/DolphinWX/Main.cpp:226 msgid "Usage statistics reporting" msgstr "Berichterstattung von Nutzungsdaten" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "Die Berichtertattung von Nutzungsdaten verwendet einen einzigartigen, " "zufällig erzeugten, gerätegebundenen Schlüssel, um Nutzer voneinander zu " "unterscheiden. Diese Schaltfläche erzeugt einen neuen, zufälligen Schlüssel " "für dieses Gerät, welcher nicht mit dem vorherigen Schlüssel in Verbindung " "steht." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Use Fullscreen" msgstr "Verwende gesamten Bildschirm" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Hex verwenden" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60-Modus (EuRGB60) verwenden" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Use Panic Handlers" msgstr "Warnmeldungen anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:169 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n" "Verursacht Fehler in ein paar Spielen, kann aber je nach Spiel und " "Grafikkarte einen ordentlichen Geschwindigkeitsvorteil bringen.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen " "Spielen benötigt." #: Source/Core/DolphinWX/MainMenuBar.cpp:448 msgid "Use generic zz_ names for functions." msgstr "Generische zz_-Namen für Funktionen verwenden." #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:926 msgid "Utility" msgstr "Hilfsmittel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "Wert" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "Wert (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "Wert (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411 msgid "Value Too Large" msgstr "Wert zu groß" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" "Wert, gegen den geprüft werden soll. Kann hexadezimal (\"0x\"), oktal " "(\"0\") oder dezimal sein. Feld frei lassen, um gegen den vorherigen Wert zu " "prüfen." #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Wert:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Wert: " #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96 msgid "Various Statistics" msgstr "Verschiedene Statistiken" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Ausführlichkeit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Vertex-Bef" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Vertex-Beschreibung" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Vertex-Matrizen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:843 msgid "Vertex Rounding" msgstr "Vertex-Rundung" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex-Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Vertex-Shader-Konstanten" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "&Code ansehen" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "&Speicher ansehen" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "Ansicht als:" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "Als 64-Bit-Gleitkommazahl zeigen" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "Als 32-Bit-Gleitkommazahl zeigen" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "Als Hexadezimalzahl zeigen" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "Als signiertes Integer zeigen" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "Als unsigniertes Integer zeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:815 msgid "Virtual" msgstr "Virtuell" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Volume" msgstr "Lautstärke" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Volume Down" msgstr "Lautstärke reduzieren" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Toggle Mute" msgstr "Lautloser Modus ein/ausschalten" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Up" msgstr "Lautstärke erhöhen" #: Source/Core/Core/WiiUtils.cpp:93 msgid "WAD installation failed: Could not finalise title import." msgstr "" "WAD-Installation fehlgeschlagen: Titelimport konnte nicht abgeschlossen " "werden." #: Source/Core/Core/WiiUtils.cpp:83 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" "WAD-Installation fehlgeschlagen: Inhalt %08x konnte nicht importiert werden." #: Source/Core/Core/WiiUtils.cpp:68 msgid "WAD installation failed: Could not initialise title import." msgstr "" "WAD-Installation fehlgeschlagen: Titelimport konnte nicht initialisiert " "werden." #: Source/Core/Core/WiiUtils.cpp:46 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "WAD-Installation fehlgeschlagen: Die ausgewählte Datei ist kein gültiges WAD." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:149 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Warte auf vertikale Austastung um Tearing zu reduzieren.\n" "Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinWX/GameListCtrl.cpp:1281 #: Source/Core/DolphinWX/GameListCtrl.cpp:1596 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1012 msgid "Warning" msgstr "Warnungen" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:601 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Warnung! Es wird empfohlen eine Sicherungskopie aller Dateien in folgendem " "Ordner anzulegen:\n" "%s\n" "Fortfahren?" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:530 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warnung: Anzahl der von der BAT (%u) angegebenen Blöcke stimmt nicht mit der " "aus den geladenen Dateikopfdaten (%u) überein" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" "Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n" "%s,\n" "sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte " "besitzen.\n" "Fortfahren?" #: Source/Core/Core/Movie.cpp:1092 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (input %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem " "Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Frame %u > %u). Lade " "einen anderen Spielstand bevor du fortfährst, oder lade diesen Spielstand " "nicht im schreibgeschützen Modus." #: Source/Core/Core/Movie.cpp:1066 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem " "Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Bild %u > %u). Lade einen " "anderen Spielstand bevor du fortfährst." #: Source/Core/Core/Movie.cpp:1118 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Byte %zu (0x" "%zX) nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, " "oder lade diesen Spielstand nicht im schreibgeschützen Modus, andernfalls " "könnten Desynchronisationen auftreten." #: Source/Core/Core/Movie.cpp:1133 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Frame %td " "nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, oder " "lade diesen Spielstand nicht im schreibgeschützten Modus, andernfalls " "könnten Desynchronisationen auftreten.\n" "\n" "Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Frames " "und die Aufnahme vom Spielstand ist %d Frames lang.\n" "\n" "Bei Frame %td werden in der aktuellen Aufnahme die folgenden Tasten " "gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "Bei Frame %td werden in der Aufnahme vom Spielstand die folgenden Tasten " "gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "Überwachungsfenster" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - Datei nicht geöffnet." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:227 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und " "Desynchronisierungswarnungen an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Whitelisted USB Passthrough Devices" msgstr "Freigegebene USB-Durchleitungsgeräte" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:650 msgid "Widescreen Hack" msgstr "Breitbild-Hack" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Breite" #: Source/Core/Core/HotkeyManager.cpp:251 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:356 msgid "Wii Console" msgstr "Wii-Konsole" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:149 msgid "Wii Menu" msgstr "Wii-Menü" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91 msgid "Wii NAND Root:" msgstr "Wii-NAND-Root:" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:478 msgid "Wii Remote Connected" msgstr "Wiimote verbunden" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 msgid "Wii Remote Rumble" msgstr "Wiimote Rumble" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158 msgid "Wii Remote Settings" msgstr "Wiimote-Einstellungen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Wii U-GameCube-Controller-Adapterkonfigurationsport %i" #: Source/Core/DolphinWX/FrameTools.cpp:1236 msgid "Wii WAD files (*.wad)" msgstr "Wii-WAD-Dateien (*.wad)" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "Wii und Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:1197 msgid "Wii save files (*.bin)" msgstr "Wii Spielstände (*.bin)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "WiiTools MEGA-Signaturdatei (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Konnte die Datei nicht lesen" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an address" msgstr "Mit einer Adresse" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a range" msgstr "Innerhalb eines Bereichs" #: Source/Core/DolphinWX/LogWindow.cpp:84 msgid "Word Wrap" msgstr "Zeilenumbruch" #: Source/Core/DolphinWX/FrameTools.cpp:1245 #: Source/Core/DolphinWX/FrameTools.cpp:1293 #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1514 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:306 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "Arbeite..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "Weltweit" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Nur Schreiben" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Write save/SD data" msgstr "Schreibe Speicher/SD Daten" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "In Konsole ausgeben" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "In Datei ausgeben" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "In Fenster ausgeben" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "XF-Register" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB-Bef" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "Gelb" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten." #: Source/Core/Core/IOS/ES/ES.cpp:251 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:327 msgid "You must choose a game!" msgstr "Du musst ein Spiel auswählen!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "Du musst einen Namen eingeben." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:887 msgid "You must enter a valid profile name." msgstr "Du musst einen gültigen Profilnamen eingeben!" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:241 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." #: Source/Core/Core/DSP/DSPCore.cpp:74 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Deine DSP-ROMs haben ungültige Hashwerte.\n" "Möchtest du die Emulation beenden um das Problem zu beheben?\n" "Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen." #: Source/Core/Core/ConfigManager.cpp:984 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n" "Mit PAL-Region fortfahren?" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Zero 3-Code wird nicht unterstützt" #: Source/Core/Core/ActionReplay.cpp:904 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Der Zero-Code ist Dolphin unbekannt: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:657 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:704 msgid "[ waiting ]" msgstr "[ warte ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "apploader (.img)" msgstr "Apploader (.img)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 msgid "auto" msgstr "auto" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "none" msgstr "kein" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "oder wähle ein Gerät" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:706 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute gab beim Anwendungsstart -1 zurück!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "x86-Größe" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755 msgid "| OR" msgstr "| ODER"