// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "UICommon/GameFileCache.h" #include "jni/AndroidCommon/AndroidCommon.h" #include "jni/AndroidCommon/IDCache.h" #include "jni/GameList/GameFile.h" namespace UICommon { class GameFile; } static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj) { return reinterpret_cast( env->GetLongField(obj, IDCache::GetGameFileCachePointer())); } #ifdef __cplusplus extern "C" { #endif JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache( JNIEnv* env, jobject obj, jstring path); JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env, jobject obj); JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj); JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env, jobject obj, jstring path); JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update( JNIEnv* env, jobject obj, jobjectArray folder_paths, jboolean recursive_scan); JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env, jobject obj); JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env, jobject obj); JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env, jobject obj); JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache( JNIEnv* env, jobject obj, jstring path) { return reinterpret_cast(new UICommon::GameFileCache(GetJString(env, path))); } JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env, jobject obj) { delete GetPointer(env, obj); } JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj) { const UICommon::GameFileCache* ptr = GetPointer(env, obj); const jobjectArray array = env->NewObjectArray(static_cast(ptr->GetSize()), IDCache::GetGameFileClass(), nullptr); jsize i = 0; GetPointer(env, obj)->ForEach([env, array, &i](const auto& game_file) { env->SetObjectArrayElement(array, i++, GameFileToJava(env, game_file)); }); return array; } JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env, jobject obj, jstring path) { bool cache_changed = false; return GameFileToJava(env, GetPointer(env, obj)->AddOrGet(GetJString(env, path), &cache_changed)); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update( JNIEnv* env, jobject obj, jobjectArray folder_paths, jboolean recursive_scan) { jsize size = env->GetArrayLength(folder_paths); std::vector folder_paths_vector; folder_paths_vector.reserve(size); for (jsize i = 0; i < size; ++i) { const auto path = reinterpret_cast(env->GetObjectArrayElement(folder_paths, i)); folder_paths_vector.push_back(GetJString(env, path)); env->DeleteLocalRef(path); } return GetPointer(env, obj)->Update( UICommon::FindAllGamePaths(folder_paths_vector, recursive_scan)); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env, jobject obj) { return GetPointer(env, obj)->UpdateAdditionalMetadata(); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env, jobject obj) { return GetPointer(env, obj)->Load(); } JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env, jobject obj) { return GetPointer(env, obj)->Save(); } #ifdef __cplusplus } #endif