// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include namespace OGL { class RasterFont { public: RasterFont(); ~RasterFont(void); static int debug; void printMultilineText(const std::string& text, double x, double y, double z, int bbWidth, int bbHeight, u32 color); private: u32 VBO; u32 VAO; u32 texture; u32 uniform_color_id; u32 cached_color; }; }