// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "Common/Config/Config.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "DolphinQt/Settings.h" #include "DolphinQt/Settings/PathPane.h" PathPane::PathPane(QWidget* parent) : QWidget(parent) { setWindowTitle(tr("Paths")); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(MakeGameFolderBox()); layout->addLayout(MakePathsLayout()); setLayout(layout); } void PathPane::Browse() { QString dir = QDir::toNativeSeparators( QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath())); if (!dir.isEmpty()) Settings::Instance().AddPath(dir); } void PathPane::BrowseDefaultGame() { QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName( this, tr("Select a Game"), Settings::Instance().GetDefaultGame(), tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *.m3u);;" "All Files (*)"))); if (!file.isEmpty()) Settings::Instance().SetDefaultGame(file); } void PathPane::BrowseWiiNAND() { QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory( this, tr("Select Wii NAND Root"), QString::fromStdString(Config::Get(Config::MAIN_FS_PATH)))); if (!dir.isEmpty()) { m_nand_edit->setText(dir); OnNANDPathChanged(); } } void PathPane::BrowseDump() { QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory( this, tr("Select Dump Path"), QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH)))); if (!dir.isEmpty()) { m_dump_edit->setText(dir); Config::SetBase(Config::MAIN_DUMP_PATH, dir.toStdString()); } } void PathPane::BrowseSDCard() { QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName( this, tr("Select a SD Card Image"), QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)), tr("SD Card Image (*.raw);;" "All Files (*)"))); if (!file.isEmpty()) { m_sdcard_edit->setText(file); OnSDCardPathChanged(); } } void PathPane::OnSDCardPathChanged() { Config::SetBase(Config::MAIN_SD_PATH, m_sdcard_edit->text().toStdString()); } void PathPane::OnNANDPathChanged() { Config::SetBase(Config::MAIN_FS_PATH, m_nand_edit->text().toStdString()); } QGroupBox* PathPane::MakeGameFolderBox() { QGroupBox* game_box = new QGroupBox(tr("Game Folders")); QVBoxLayout* vlayout = new QVBoxLayout; m_path_list = new QListWidget; m_path_list->insertItems(0, Settings::Instance().GetPaths()); m_path_list->setSpacing(1); connect(&Settings::Instance(), &Settings::PathAdded, [this](const QString& dir) { m_path_list->addItem(dir); }); connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) { auto items = m_path_list->findItems(dir, Qt::MatchExactly); for (auto& item : items) delete item; }); connect(m_path_list, &QListWidget::itemSelectionChanged, this, [this] { m_remove_path->setEnabled(m_path_list->selectedItems().count()); }); vlayout->addWidget(m_path_list); QHBoxLayout* hlayout = new QHBoxLayout; hlayout->addStretch(); QPushButton* add = new QPushButton(tr("Add...")); m_remove_path = new QPushButton(tr("Remove")); m_remove_path->setEnabled(false); auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders")); recursive_checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder); auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background")); auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled()); hlayout->addWidget(add); hlayout->addWidget(m_remove_path); vlayout->addLayout(hlayout); vlayout->addWidget(recursive_checkbox); vlayout->addWidget(auto_checkbox); connect(recursive_checkbox, &QCheckBox::toggled, this, [](bool checked) { SConfig::GetInstance().m_RecursiveISOFolder = checked; Settings::Instance().RefreshGameList(); }); connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(), &Settings::SetAutoRefreshEnabled); connect(add, &QPushButton::clicked, this, &PathPane::Browse); connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath); game_box->setLayout(vlayout); return game_box; } QGridLayout* PathPane::MakePathsLayout() { QGridLayout* layout = new QGridLayout; layout->setColumnStretch(1, 1); m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame()); connect(m_game_edit, &QLineEdit::editingFinished, [this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); }); connect(&Settings::Instance(), &Settings::DefaultGameChanged, [this](const QString& path) { m_game_edit->setText(path); }); QPushButton* game_open = new QPushButton(QStringLiteral("...")); connect(game_open, &QPushButton::pressed, this, &PathPane::BrowseDefaultGame); layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0); layout->addWidget(m_game_edit, 0, 1); layout->addWidget(game_open, 0, 2); m_nand_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_FS_PATH))); connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged); QPushButton* nand_open = new QPushButton(QStringLiteral("...")); connect(nand_open, &QPushButton::pressed, this, &PathPane::BrowseWiiNAND); layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0); layout->addWidget(m_nand_edit, 1, 1); layout->addWidget(nand_open, 1, 2); m_dump_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH))); connect(m_dump_edit, &QLineEdit::editingFinished, [=] { Config::SetBase(Config::MAIN_DUMP_PATH, m_dump_edit->text().toStdString()); }); QPushButton* dump_open = new QPushButton(QStringLiteral("...")); connect(dump_open, &QPushButton::pressed, this, &PathPane::BrowseDump); layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0); layout->addWidget(m_dump_edit, 2, 1); layout->addWidget(dump_open, 2, 2); m_sdcard_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_SD_PATH))); connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged); QPushButton* sdcard_open = new QPushButton(QStringLiteral("...")); connect(sdcard_open, &QPushButton::pressed, this, &PathPane::BrowseSDCard); layout->addWidget(new QLabel(tr("SD Card Path:")), 3, 0); layout->addWidget(m_sdcard_edit, 3, 1); layout->addWidget(sdcard_open, 3, 2); return layout; } void PathPane::RemovePath() { auto item = m_path_list->currentItem(); if (!item) return; Settings::Instance().RemovePath(item->text()); }