// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // --------------------------------------------------------------------------------------------- // GC graphics pipeline // --------------------------------------------------------------------------------------------- // 3d commands are issued through the fifo. The gpu draws to the 2MB EFB. // The efb can be copied back into ram in two forms: as textures or as XFB. // The XFB is the region in RAM that the VI chip scans out to the television. // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM. // Next frame, that one is scanned out and the other one gets the copy. = double buffering. // --------------------------------------------------------------------------------------------- #include "RenderBase.h" #include "Atomic.h" #include "MainBase.h" #include "VideoConfig.h" #include "FramebufferManagerBase.h" #include "Fifo.h" #include "Timer.h" #include "StringUtil.h" #include #include // TODO: Move these out of here. int frameCount; //int OSDChoice, OSDTime, OSDInternalW, OSDInternalH; SVideoInitialize g_VideoInitialize; PLUGIN_GLOBALS* globals; Renderer *g_renderer; bool s_bLastFrameDumped = false; Common::CriticalSection Renderer::s_criticalScreenshot; std::string Renderer::s_sScreenshotName; volatile bool Renderer::s_bScreenshot; // The framebuffer size int Renderer::s_target_width; int Renderer::s_target_height; // The custom resolution int Renderer::s_Fulltarget_width; int Renderer::s_Fulltarget_height; // TODO: Add functionality to reinit all the render targets when the window is resized. int Renderer::s_backbuffer_width; int Renderer::s_backbuffer_height; // ratio of backbuffer size and render area size float Renderer::xScale; float Renderer::yScale; unsigned int Renderer::s_XFB_width; unsigned int Renderer::s_XFB_height; int Renderer::s_LastEFBScale; bool Renderer::s_skipSwap; bool Renderer::XFBWrited; Renderer::Renderer() { UpdateActiveConfig(); } Renderer::~Renderer() { } void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) { if (!fbWidth || !fbHeight) return; s_skipSwap = g_bSkipCurrentFrame; VideoFifo_CheckEFBAccess(); VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight); XFBWrited = true; // XXX: Without the VI, how would we know what kind of field this is? So // just use progressive. if (g_ActiveConfig.bUseXFB) { FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc); } else { g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc); Common::AtomicStoreRelease(s_swapRequested, FALSE); } } // return true if target size changed bool Renderer::CalculateTargetSize(int multiplier) { int newEFBWidth, newEFBHeight; switch (s_LastEFBScale) { default: case 0: // fractional newEFBWidth = (int)(EFB_WIDTH * xScale); newEFBHeight = (int)(EFB_HEIGHT * yScale); break; case 1: // integral newEFBWidth = EFB_WIDTH * (int)ceilf(xScale); newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale); break; case 2: // 1x case 3: // 2x case 4: // 3x newEFBWidth = EFB_WIDTH * (g_ActiveConfig.iEFBScale - 1); newEFBHeight = EFB_HEIGHT * (g_ActiveConfig.iEFBScale - 1); break; case 5: // 0.75x newEFBWidth = (EFB_WIDTH * 3) / 4; newEFBHeight = (EFB_HEIGHT * 3) / 4; break; case 6: // 0.5x newEFBWidth = EFB_WIDTH / 2; newEFBHeight = EFB_HEIGHT / 2; break; case 7: // 0.375x newEFBWidth = (EFB_WIDTH * 3) / 8; newEFBHeight = (EFB_HEIGHT * 3) / 8; break; }; newEFBWidth *= multiplier; newEFBHeight *= multiplier; if (newEFBWidth != s_target_width || newEFBHeight != s_target_height) { s_Fulltarget_width = s_target_width = newEFBWidth; s_Fulltarget_height = s_target_height = newEFBHeight; return true; } return false; } void Renderer::SetScreenshot(const char *filename) { s_criticalScreenshot.Enter(); s_sScreenshotName = filename; s_bScreenshot = true; s_criticalScreenshot.Leave(); } // Create On-Screen-Messages void Renderer::DrawDebugText() { // OSD Menu messages if (g_ActiveConfig.bOSDHotKey) { if (OSDChoice > 0) { OSDTime = Common::Timer::GetTimeMs() + 3000; OSDChoice = -OSDChoice; } if ((u32)OSDTime > Common::Timer::GetTimeMs()) { const char* res_text = ""; switch (g_ActiveConfig.iEFBScale) { case 0: res_text = "Auto (fractional)"; break; case 1: res_text = "Auto (integral)"; break; case 2: res_text = "Native"; break; case 3: res_text = "2x"; break; case 4: res_text = "3x"; break; case 5: res_text = "0.75x"; break; case 6: res_text = "0.5x"; break; case 7: res_text = "0.375x"; break; } const char* ar_text = ""; switch(g_ActiveConfig.iAspectRatio) { case ASPECT_AUTO: ar_text = "Auto"; break; case ASPECT_FORCE_16_9: ar_text = "16:9"; break; case ASPECT_FORCE_4_3: ar_text = "4:3"; break; case ASPECT_STRETCH: ar_text = "Stretch"; break; } const char* const efbcopy_text = g_ActiveConfig.bEFBCopyEnable ? (g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM") : "Disabled"; // The rows const std::string lines[] = { std::string("3: Internal Resolution: ") + res_text, std::string("4: Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""), std::string("5: Copy EFB: ") + efbcopy_text, std::string("6: Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"), std::string("7: Material Lighting: ") + (g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"), }; enum { lines_count = sizeof(lines)/sizeof(*lines) }; std::string final_yellow, final_cyan; // If there is more text than this we will have a collision if (g_ActiveConfig.bShowFPS) { final_yellow = final_cyan = "\n\n"; } // The latest changed setting in yellow for (int i = 0; i != lines_count; ++i) { if (OSDChoice == -i - 1) final_yellow += lines[i]; final_yellow += '\n'; } // The other settings in cyan for (int i = 0; i != lines_count; ++i) { if (OSDChoice != -i - 1) final_cyan += lines[i]; final_cyan += '\n'; } // Render a shadow g_renderer->RenderText(final_cyan.c_str(), 21, 21, 0xDD000000); g_renderer->RenderText(final_yellow.c_str(), 21, 21, 0xDD000000); //and then the text g_renderer->RenderText(final_cyan.c_str(), 20, 20, 0xFF00FFFF); g_renderer->RenderText(final_yellow.c_str(), 20, 20, 0xFFFFFF00); } } } void Renderer::CalculateXYScale(const TargetRectangle& dst_rect) { if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB) { xScale = 1.0f; yScale = 1.0f; } else { if (g_ActiveConfig.b3DVision) { // This works, yet the version in the else doesn't. No idea why. xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1); yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1); } else { xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1); yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1); } } } void UpdateViewport() { g_renderer->UpdateViewport(); }