// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXMANAGER_H_ #define _VERTEXMANAGER_H_ #include "CPMemory.h" #include "VertexManagerBase.h" namespace OGL { class GLVertexFormat : public NativeVertexFormat { PortableVertexDeclaration vtx_decl; public: GLVertexFormat(); ~GLVertexFormat(); virtual void Initialize(const PortableVertexDeclaration &_vtx_decl); virtual void SetupVertexPointers(); GLuint VAO; }; // Handles the OpenGL details of drawing lots of vertices quickly. // Other functionality is moving out. class VertexManager : public ::VertexManager { public: VertexManager(); ~VertexManager(); NativeVertexFormat* CreateNativeVertexFormat(); void CreateDeviceObjects(); void DestroyDeviceObjects(); // NativeVertexFormat use this GLuint m_vertex_buffers; GLuint m_index_buffers; GLuint m_last_vao; private: void Draw(u32 stride); void vFlush(); void PrepareDrawBuffers(u32 stride); NativeVertexFormat *m_CurrentVertexFmt; }; } #endif // _VERTEXMANAGER_H_