// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "DolphinQt2/GameList/GameList.h" #include "DolphinQt2/MenuBar.h" #include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/ToolBar.h" struct BootParameters; class HotkeyScheduler; class LogConfigWidget; class LogWidget; class MappingWindow; class NetPlayClient; class NetPlayDialog; class NetPlayServer; class NetPlaySetupDialog; class SettingsWindow; class ControllersWindow; class DragEnterEvent; class GraphicsWindow; class MainWindow final : public QMainWindow { Q_OBJECT public: explicit MainWindow(); ~MainWindow(); bool eventFilter(QObject* object, QEvent* event) override; signals: void ReadOnlyModeChanged(bool read_only); void RecordingStatusChanged(bool recording); private: void Open(); void Play(); void Pause(); // May ask for confirmation. Returns whether or not it actually stopped. bool RequestStop(); void ForceStop(); void Reset(); void FrameAdvance(); void StateLoad(); void StateSave(); void StateLoadSlot(); void StateSaveSlot(); void StateLoadSlotAt(int slot); void StateSaveSlotAt(int slot); void StateLoadUndo(); void StateSaveUndo(); void StateSaveOldest(); void SetStateSlot(int slot); void BootWiiSystemMenu(); void PerformOnlineUpdate(const std::string& region); void FullScreen(); void ScreenShot(); void CreateComponents(); void ConnectGameList(); void ConnectHotkeys(); void ConnectMenuBar(); void ConnectRenderWidget(); void ConnectStack(); void ConnectToolBar(); void InitControllers(); void ShutdownControllers(); void InitCoreCallbacks(); void StartGame(const QString& path); void StartGame(std::unique_ptr&& parameters); void ShowRenderWidget(); void HideRenderWidget(); void ShowSettingsWindow(); void ShowAudioWindow(); void ShowControllersWindow(); void ShowGraphicsWindow(); void ShowAboutDialog(); void ShowHotkeyDialog(); void ShowNetPlaySetupDialog(); void NetPlayInit(); bool NetPlayJoin(); bool NetPlayHost(const QString& game_id); void NetPlayQuit(); void OnBootGameCubeIPL(DiscIO::Region region); void OnImportNANDBackup(); void OnPlayRecording(); void OnStartRecording(); void OnStopRecording(); void OnExportRecording(); void OnStopComplete(); void dragEnterEvent(QDragEnterEvent* event) override; void dropEvent(QDropEvent* event) override; QSize sizeHint() const override; QStackedWidget* m_stack; ToolBar* m_tool_bar; MenuBar* m_menu_bar; GameList* m_game_list; RenderWidget* m_render_widget; bool m_rendering_to_main; bool m_stop_requested = false; bool m_exit_requested = false; int m_state_slot = 1; std::unique_ptr m_pending_boot; HotkeyScheduler* m_hotkey_scheduler; ControllersWindow* m_controllers_window; SettingsWindow* m_settings_window; MappingWindow* m_hotkey_window; NetPlayDialog* m_netplay_dialog; NetPlaySetupDialog* m_netplay_setup_dialog; GraphicsWindow* m_graphics_window; LogWidget* m_log_widget; LogConfigWidget* m_log_config_widget; };