// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include "DiscIO/Blob.h" #include "DiscIO/Enums.h" #include "DolphinQt2/Config/InfoWidget.h" #include "DolphinQt2/QtUtils/ImageConverter.h" #include "UICommon/UICommon.h" InfoWidget::InfoWidget(const UICommon::GameFile& game) : m_game(game) { QVBoxLayout* layout = new QVBoxLayout(); layout->addWidget(CreateISODetails()); layout->addWidget(CreateBannerDetails()); setLayout(layout); } QGroupBox* InfoWidget::CreateISODetails() { QGroupBox* group = new QGroupBox(tr("ISO Details")); QFormLayout* layout = new QFormLayout; QLineEdit* file_path = CreateValueDisplay( QStringLiteral("%1 (%2)") .arg(QString::fromStdString(m_game.GetFilePath())) .arg(QString::fromStdString(UICommon::FormatSize(m_game.GetFileSize())))); QLineEdit* internal_name = CreateValueDisplay(tr("%1 (Disc %2, Revision %3)") .arg(QString::fromStdString(m_game.GetInternalName())) .arg(m_game.GetDiscNumber()) .arg(m_game.GetRevision())); QString game_id_string = QString::fromStdString(m_game.GetGameID()); if (const u64 title_id = m_game.GetTitleID()) game_id_string += QStringLiteral(" (%1)").arg(title_id, 16, 16, QLatin1Char('0')); QLineEdit* game_id = CreateValueDisplay(game_id_string); QLineEdit* country = CreateValueDisplay(DiscIO::GetName(m_game.GetCountry(), true)); QLineEdit* maker = CreateValueDisplay(m_game.GetMaker() + " (0x" + m_game.GetMakerID() + ")"); QLineEdit* apploader_date = CreateValueDisplay(m_game.GetApploaderDate()); QWidget* checksum = CreateChecksumComputer(); layout->addRow(tr("Name:"), internal_name); layout->addRow(tr("File:"), file_path); layout->addRow(tr("Game ID:"), game_id); layout->addRow(tr("Country:"), country); layout->addRow(tr("Maker:"), maker); layout->addRow(tr("Apploader Date:"), apploader_date); layout->addRow(tr("MD5 Checksum:"), checksum); group->setLayout(layout); return group; } QGroupBox* InfoWidget::CreateBannerDetails() { QGroupBox* group = new QGroupBox(tr("Banner Details")); QFormLayout* layout = new QFormLayout; m_name = CreateValueDisplay(); m_maker = CreateValueDisplay(); m_description = new QTextEdit(); m_description->setReadOnly(true); CreateLanguageSelector(); layout->addRow(tr("Show Language:"), m_language_selector); if (m_game.GetPlatform() == DiscIO::Platform::GAMECUBE_DISC) { layout->addRow(tr("Name:"), m_name); layout->addRow(tr("Maker:"), m_maker); layout->addRow(tr("Description:"), m_description); } else if (DiscIO::IsWii(m_game.GetPlatform())) { layout->addRow(tr("Name:"), m_name); } QPixmap banner = ToQPixmap(m_game.GetBannerImage()); if (!banner.isNull()) layout->addRow(tr("Banner:"), CreateBannerGraphic(banner)); group->setLayout(layout); return group; } QWidget* InfoWidget::CreateBannerGraphic(const QPixmap& image) { QWidget* widget = new QWidget(); QHBoxLayout* layout = new QHBoxLayout(); QLabel* banner = new QLabel(); banner->setPixmap(image); QPushButton* save = new QPushButton(tr("Save as...")); connect(save, &QPushButton::clicked, this, &InfoWidget::SaveBanner); layout->addWidget(banner); layout->addWidget(save); widget->setLayout(layout); return widget; } void InfoWidget::SaveBanner() { QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(), tr("PNG image file (*.png);; All Files (*)")); ToQPixmap(m_game.GetBannerImage()).save(path, "PNG"); } QLineEdit* InfoWidget::CreateValueDisplay(const QString& value) { QLineEdit* value_display = new QLineEdit(value); value_display->setReadOnly(true); value_display->setCursorPosition(0); return value_display; } QLineEdit* InfoWidget::CreateValueDisplay(const std::string& value) { return CreateValueDisplay(QString::fromStdString(value)); } void InfoWidget::CreateLanguageSelector() { m_language_selector = new QComboBox(); for (DiscIO::Language language : m_game.GetLanguages()) { m_language_selector->addItem(QString::fromStdString(DiscIO::GetName(language, true)), static_cast(language)); } if (m_language_selector->count() == 1) m_language_selector->setDisabled(true); connect(m_language_selector, static_cast(&QComboBox::currentIndexChanged), this, &InfoWidget::ChangeLanguage); ChangeLanguage(); } void InfoWidget::ChangeLanguage() { DiscIO::Language language = static_cast(m_language_selector->currentData().toInt()); m_name->setText(QString::fromStdString(m_game.GetLongName(language))); m_maker->setText(QString::fromStdString(m_game.GetLongMaker(language))); m_description->setText(QString::fromStdString(m_game.GetDescription(language))); } QWidget* InfoWidget::CreateChecksumComputer() { QWidget* widget = new QWidget(); QHBoxLayout* layout = new QHBoxLayout(); layout->setContentsMargins(0, 0, 0, 0); m_checksum_result = new QLineEdit(); QPushButton* calculate = new QPushButton(tr("Compute")); connect(calculate, &QPushButton::clicked, this, &InfoWidget::ComputeChecksum); layout->addWidget(m_checksum_result); layout->addWidget(calculate); widget->setLayout(layout); return widget; } void InfoWidget::ComputeChecksum() { QCryptographicHash hash(QCryptographicHash::Md5); hash.reset(); std::unique_ptr file(DiscIO::CreateBlobReader(m_game.GetFilePath())); std::vector file_data(8 * 1080 * 1080); // read 1MB at a time u64 game_size = file->GetDataSize(); u64 read_offset = 0; // a maximum of 1000 is used instead of game_size because otherwise 8GB games overflow the int // typed maximum parameter QProgressDialog* progress = new QProgressDialog(tr("Computing MD5 Checksum"), tr("Cancel"), 0, 1000, this); progress->setWindowTitle(tr("Computing MD5 Checksum")); progress->setMinimumDuration(500); progress->setWindowModality(Qt::WindowModal); while (read_offset < game_size) { progress->setValue(static_cast(read_offset) / static_cast(game_size) * 1000); if (progress->wasCanceled()) return; u64 read_size = std::min(file_data.size(), game_size - read_offset); file->Read(read_offset, read_size, file_data.data()); hash.addData(reinterpret_cast(file_data.data()), read_size); read_offset += read_size; } m_checksum_result->setText(QString::fromUtf8(hash.result().toHex())); Q_ASSERT(read_offset == game_size); progress->setValue(1000); }