# -*- python -*- Import('env') # can we import path in one place? import sys sys.path.append(env['base_dir']+'SconsTests') import utils import platform name = "Plugin_VideoSoftware" files = [ 'BPMemLoader.cpp', 'Clipper.cpp', 'CommandProcessor.cpp', 'CPMemLoader.cpp', 'DebugUtil.cpp', 'EfbCopy.cpp', 'EfbInterface.cpp', 'GLUtil.cpp', 'HwRasterizer.cpp', 'main.cpp', 'OpcodeDecoder.cpp', 'PixelEngine.cpp', 'Rasterizer.cpp', 'RasterFont.cpp', 'Renderer.cpp', 'SetupUnit.cpp', 'Statistics.cpp', 'Tev.cpp', 'TextureEncoder.cpp', 'TextureSampler.cpp', 'TransformUnit.cpp', 'VertexFormatConverter.cpp', 'VertexLoader.cpp', 'VideoConfig.cpp', 'XFMemLoader.cpp', ] compileFlags = [ '-fPIC', ] linkFlags = [ ] libs = [ 'videocommon', 'soil', 'common' ] gfxenv = env.Clone() if sys.platform == 'win32': files += [ 'Win32.cpp' ] tests = {'CheckPKG' : utils.CheckPKG} conf = gfxenv.Configure(custom_tests = tests, config_h=env['base_dir']+"Source/Core/Common/Src/Config.h") if sys.platform == 'darwin': gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg'] compileFlags += ['-x','objective-c++',] files += [ 'cocoaGL.m', ] conf.CheckPKG('OpenGL') if gfxenv['HAVE_OPENCL']: gfxenv['FRAMEWORKS'] += ['OpenCL'] elif sys.platform == 'win32': print name + " is assuming that you have opengl, glu, cg, and cggl" else: if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')): print name + " must have opengl and glu to be build" Return() if sys.platform == 'win32': print name + " is assuming that you have glew" else: if not conf.CheckPKG('GLEW'): print name + " must have glew to be build" Return() if sys.platform == 'win32': files += [ 'Win32.cpp' ] libs += [ env['base_dir'] + '/Externals/Cg/' ] gfxenv['CPPPATH'] += libs # check for xxf86vm gfxenv['HAVE_XXF86VM'] = gfxenv['HAVE_X11'] and conf.CheckPKG('xxf86vm') conf.Define('HAVE_XXF86VM', gfxenv['HAVE_XXF86VM']) conf.Finish() # Sanity check if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']: print "Must have wx to use wxgl" Return() gfxenv.Append( CXXFLAGS = compileFlags, LINKFLAGS = linkFlags, ) gfxenv.SharedLibrary( env['plugin_dir']+name, files, LIBS = libs + gfxenv['LIBS'] )