// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef VIDEO_BACKEND_H_ #define VIDEO_BACKEND_H_ #include #include #include "ChunkFile.h" #include "../../VideoCommon/Src/PerfQueryBase.h" typedef void (*writeFn16)(const u16,const u32); typedef void (*writeFn32)(const u32,const u32); typedef void (*readFn16)(u16&, const u32); enum FieldType { FIELD_PROGRESSIVE = 0, FIELD_UPPER, FIELD_LOWER }; enum EFBAccessType { PEEK_Z = 0, POKE_Z, PEEK_COLOR, POKE_COLOR }; struct SCPFifoStruct { // fifo registers volatile u32 CPBase; volatile u32 CPEnd; u32 CPHiWatermark; u32 CPLoWatermark; volatile u32 CPReadWriteDistance; volatile u32 CPWritePointer; volatile u32 CPReadPointer; volatile u32 CPBreakpoint; volatile u32 SafeCPReadPointer; // Super Monkey Ball Adventure require this. // Because the read&check-PEToken-loop stays in its JITed block I suppose. // So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess. volatile u16 PEToken; volatile u32 bFF_GPLinkEnable; volatile u32 bFF_GPReadEnable; volatile u32 bFF_BPEnable; volatile u32 bFF_BPInt; volatile u32 bFF_Breakpoint; volatile u32 CPCmdIdle; volatile u32 CPReadIdle; volatile u32 bFF_LoWatermarkInt; volatile u32 bFF_HiWatermarkInt; volatile u32 bFF_LoWatermark; volatile u32 bFF_HiWatermark; // for GP watchdog hack volatile u32 Fake_GPWDToken; // cicular incrementer volatile u32 isGpuReadingData; }; class VideoBackend { public: virtual ~VideoBackend() {} virtual void EmuStateChange(EMUSTATE_CHANGE) = 0; virtual void UpdateFPSDisplay(const char*) = 0; virtual unsigned int PeekMessages() = 0; virtual bool Initialize(void *&) = 0; virtual void Shutdown() = 0; virtual void RunLoop(bool enable) = 0; virtual std::string GetName() = 0; virtual std::string GetDisplayName() { return GetName(); } virtual void ShowConfig(void*) {} virtual void Video_Prepare() = 0; virtual void Video_EnterLoop() = 0; virtual void Video_ExitLoop() = 0; virtual void Video_Cleanup() = 0; // called from gl/d3d thread virtual void Video_BeginField(u32, u32, u32) = 0; virtual void Video_EndField() = 0; virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0; virtual u32 Video_GetQueryResult(PerfQueryType type) = 0; virtual void Video_AddMessage(const char* pstr, unsigned int milliseconds) = 0; virtual void Video_ClearMessages() = 0; virtual bool Video_Screenshot(const char* filename) = 0; virtual void Video_SetRendering(bool bEnabled) = 0; virtual void Video_GatherPipeBursted() = 0; virtual bool Video_IsPossibleWaitingSetDrawDone() = 0; virtual bool Video_IsHiWatermarkActive() = 0; virtual void Video_AbortFrame() = 0; virtual readFn16 Video_CPRead16() = 0; virtual writeFn16 Video_CPWrite16() = 0; virtual readFn16 Video_PERead16() = 0; virtual writeFn16 Video_PEWrite16() = 0; virtual writeFn32 Video_PEWrite32() = 0; static void PopulateList(); static void ClearList(); static void ActivateBackend(const std::string& name); // waits until is paused and fully idle, and acquires a lock on that state. // or, if doLock is false, releases a lock on that state and optionally unpauses. // calls must be balanced and non-recursive (once with doLock true, then once with doLock false). virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) = 0; // the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now virtual void DoState(PointerWrap &p) = 0; virtual void CheckInvalidState() = 0; }; extern std::vector g_available_video_backends; extern VideoBackend* g_video_backend; // inherited by D3D/OGL backends class VideoBackendHardware : public VideoBackend { void RunLoop(bool enable); bool Initialize(void *&) { InitializeShared(); return true; } void EmuStateChange(EMUSTATE_CHANGE); void Video_EnterLoop(); void Video_ExitLoop(); void Video_BeginField(u32, u32, u32); void Video_EndField(); u32 Video_AccessEFB(EFBAccessType, u32, u32, u32); u32 Video_GetQueryResult(PerfQueryType type); void Video_AddMessage(const char* pstr, unsigned int milliseconds); void Video_ClearMessages(); bool Video_Screenshot(const char* filename); void Video_SetRendering(bool bEnabled); void Video_GatherPipeBursted(); bool Video_IsPossibleWaitingSetDrawDone(); bool Video_IsHiWatermarkActive(); void Video_AbortFrame(); readFn16 Video_CPRead16(); writeFn16 Video_CPWrite16(); readFn16 Video_PERead16(); writeFn16 Video_PEWrite16(); writeFn32 Video_PEWrite32(); void PauseAndLock(bool doLock, bool unpauseOnUnlock=true); void DoState(PointerWrap &p); bool m_invalid; public: void CheckInvalidState(); protected: void InitializeShared(); void InvalidState(); }; #endif