/*==================================================================== filename: gdsp_interpreter.cpp project: GCemu created: 2004-6-18 mail: duddie@walla.com Copyright (c) 2005 Duddie & Tratax This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ====================================================================*/ #include #include #include "DSPTables.h" #include "DSPHost.h" #include "DSPCore.h" #include "DSPAnalyzer.h" #include "DSPHWInterface.h" #include "DSPIntUtil.h" namespace DSPInterpreter { volatile u32 gdsp_running; // NOTE: These have nothing to do with g_dsp.r[DSP_REG_CR]. // Hm, should instructions that change CR use this? Probably not (but they // should call UpdateCachedCR()) void WriteCR(u16 val) { // reset if (val & 0x0001) { DSPCore_Reset(); } val &= ~0x0001; // update cr g_dsp.cr = val; } // Hm, should instructions that read CR use this? (Probably not). u16 ReadCR() { if (g_dsp.pc & 0x8000) { g_dsp.cr |= 0x800; } else { g_dsp.cr &= ~0x800; } return g_dsp.cr; } void Step() { DSPCore_CheckExceptions(); #if PROFILE g_dsp.step_counter++; g_dsp.err_pc = g_dsp.pc; ProfilerAddDelta(g_dsp.err_pc, 1); if (g_dsp.step_counter == 1) { ProfilerInit(); } if ((g_dsp.step_counter & 0xFFFFF) == 0) { ProfilerDump(g_dsp.step_counter); } #endif u16 opc = dsp_fetch_code(); ExecuteInstruction(UDSPInstruction(opc)); HandleLoop(); } // Used by thread mode. void Run() { gdsp_running = true; while (!(g_dsp.cr & CR_HALT)) { // Are we running? if (DSPHost_Running()) break; DSPCore_CheckExternalInterrupt(); // This number (500) is completely arbitrary. TODO: tweak. for (int i = 0; i < 500 && !(g_dsp.cr & CR_HALT); i++) Step(); if (!gdsp_running) break; } gdsp_running = false; } // This one has basic idle skipping, and checks breakpoints. int RunCyclesDebug(int cycles) { // First, let's run a few cycles with no idle skipping so that things can // progress a bit. for (int i = 0; i < 8; i++) { if (g_dsp.cr & CR_HALT) return 0; if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc)) { DSPCore_SetState(DSPCORE_STEPPING); return cycles; } Step(); cycles--; if (cycles < 0) return 0; } DSPCore_CheckExternalInterrupt(); // Now, let's run a few cycles with idle skipping. for (int i = 0; i < 8; i++) { if (g_dsp.cr & CR_HALT) return 0; if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc)) { DSPCore_SetState(DSPCORE_STEPPING); return cycles; } // Idle skipping. if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP) return 0; Step(); cycles--; if (cycles < 0) return 0; } // Finally, run the rest of the block without. while (cycles > 0) { if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc)) { DSPCore_SetState(DSPCORE_STEPPING); return cycles; } Step(); cycles--; } return cycles; } // Used by non-thread mode. Meant to be efficient. int RunCycles(int cycles) { DSPCore_CheckExternalInterrupt(); if (cycles < 18) { for (int i = 0; i < cycles; i++) { if (g_dsp.cr & CR_HALT) return 0; if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP) return 0; Step(); cycles--; } return cycles; } DSPCore_CheckExternalInterrupt(); // First, let's run a few cycles with no idle skipping so that things can progress a bit. for (int i = 0; i < 8; i++) { if (g_dsp.cr & CR_HALT) return 0; Step(); cycles--; } // Next, let's run a few cycles with idle skipping, so that we can skip // idle loops. for (int i = 0; i < 8; i++) { if (g_dsp.cr & CR_HALT) return 0; if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP) return 0; Step(); cycles--; } // Now, run the rest of the block without idle skipping. It might trip into // a idle loop and if so we waste some time here. Might be beneficial to // slice even further. while (cycles > 0) { Step(); cycles--; // We don't bother directly supporting pause - if the main emu pauses, // it just won't call this function anymore. } return cycles; } void Stop() { gdsp_running = false; } } // namespace