#include #include #include "Common.h" #include "Globals.h" void DebugLog(const char* _fmt, ...) { #ifdef _DEBUG char Msg[512]; va_list ap; va_start(ap, _fmt); vsprintf(Msg, _fmt, ap); va_end(ap); g_dspInitialize.pLog(Msg); #endif } extern u8* g_pMemory; // TODO: Wii support? #define RAM_MASK 0x1FFFFFF u8 Memory_Read_U8(u32 _uAddress) { _uAddress &= RAM_MASK; return(g_pMemory[_uAddress]); } u16 Memory_Read_U16(u32 _uAddress) { _uAddress &= RAM_MASK; return(Common::swap16(*(u16*)&g_pMemory[_uAddress])); } u32 Memory_Read_U32(u32 _uAddress) { _uAddress &= RAM_MASK; return(Common::swap32(*(u32*)&g_pMemory[_uAddress])); } float Memory_Read_Float(u32 _uAddress) { u32 uTemp = Memory_Read_U32(_uAddress); return(*(float*)&uTemp); }