// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "Common/GL/GLUtil.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" struct EFBCopyParams; class AbstractStagingTexture; namespace OGL { // Converts textures between formats using shaders // TODO: support multiple texture formats namespace TextureConverter { void Init(); void Shutdown(); // returns size of the encoded data (in bytes) void EncodeToRamFromTexture( AbstractStagingTexture* dest, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma, float clamp_top, float clamp_bottom, const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients); } } // namespace OGL