// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef WIIMOTE_EMU_H #define WIIMOTE_EMU_H #include #include "../../../Core/InputCommon/Src/SDL.h" // Core #include "wiimote_hid.h" #include "EmuDefinitions.h" #include "ChunkFile.h" namespace WiiMoteEmu { u32 convert24bit(const u8* src); u16 convert16bit(const u8* src); void GetMousePos(float& x, float& y); // General functions void Initialize(); void DoState(PointerWrap &p); void Shutdown(void); void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size); void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ; void Update(); void readKeyboard(); // Recordings void LoadRecordedMovements(); // Registers and calibration values void ResetVariables(); void UpdateEeprom(); void UpdateExtRegisterBlocks(); // Gamepad bool Search_Devices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads); void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons); void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr); // Accelerometer void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z); void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&); float AccelerometerToG(float Current, float Neutral, float G); void TiltTest(u8 x, u8 y, u8 z); void Tilt(u8 &_x, u8 &_y, u8 &_z); void AdjustAngles(float &Roll, float &Pitch); // IR data void IRData2Dots(u8 *Data); void IRData2DotsBasic(u8 *Data); void ReorderIRDots(); void IRData2Distance(); // Classic Controller data std::string CCData2Values(u8 *Data); }; // WiiMoteEmu #endif