// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include #include #include "VertexShader.h" #include "PixelShader.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define C_COLORS 0 #define C_KCOLORS (C_COLORS+4) #define C_ALPHA (C_KCOLORS+4) #define C_TEXDIMS (C_ALPHA+1) #define C_ZBIAS (C_TEXDIMS+8) #define C_INDTEXSCALE (C_ZBIAS+2) #define C_INDTEXMTX (C_INDTEXSCALE+2) #define C_ENVCONST_END (C_INDTEXMTX+6) #define C_COLORMATRIX (C_INDTEXMTX+6) void WriteStage(char *&p, int n); void WrapNonPow2Tex(char* &p, const char* var, int texmap); void WriteAlphaCompare(char *&p, int num, int comp); bool WriteAlphaTest(char *&p); PixelShaderMngr::PSCache PixelShaderMngr::pshaders; FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL; PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid; static int s_nMaxPixelInstructions; static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged; static float lastRGBAfull[2][4][4] = {0}; static u32 lastAlpha = 0; static u32 lastTexDims[8]={0}; static u32 lastZBias = 0; // lower byte describes if a texture is nonpow2 or pow2 // next byte describes whether the repeat wrap mode is enabled for the s channel // next byte is for t channel static u32 s_texturemask = 0; static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map static u32 maptocoord_mask=0; static GLuint s_ColorMatrixProgram=0; void PixelShaderMngr::Init() { s_nColorsChanged[0] = s_nColorsChanged[1] = 0; s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1; s_nIndTexMtxChanged = 15; s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true; GL_REPORT_ERRORD(); for(int i = 0; i < 8; ++i) maptocoord[i] = -1; maptocoord_mask = 0; memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &s_nMaxPixelInstructions); int maxinst, maxattribs; glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &maxinst); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, &maxattribs); ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs); char pmatrixprog[1024]; sprintf(pmatrixprog, "!!ARBfp1.0" "TEMP R0;\n" "TEMP R1;\n" "TEX R0, fragment.texcoord[0], texture[0], RECT;\n" "DP4 R1.w, R0, program.env[%d];\n" "DP4 R1.z, R0, program.env[%d];\n" "DP4 R1.x, R0, program.env[%d];\n" "DP4 R1.y, R0, program.env[%d];\n" "ADD result.color, R1, program.env[%d];\n" "END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4); glGenProgramsARB( 1, &s_ColorMatrixProgram ); glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram ); glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog); GLenum err=GL_NO_ERROR; GL_REPORT_ERROR(); if( err != GL_NO_ERROR ) { ERROR_LOG("Failed to create color matrix fragment program\n"); SAFE_RELEASE_PROG(s_ColorMatrixProgram); } } void PixelShaderMngr::Shutdown() { SAFE_RELEASE_PROG(s_ColorMatrixProgram); PSCache::iterator iter = pshaders.begin(); for (;iter!=pshaders.end();iter++) iter->second.Destroy(); pshaders.clear(); } FRAGMENTSHADER* PixelShaderMngr::GetShader() { DVSTARTPROFILE(); PIXELSHADERUID uid; GetPixelShaderId(uid); PSCache::iterator iter = pshaders.find(uid); if (iter != pshaders.end()) { iter->second.frameCount=frameCount; PSCacheEntry &entry = iter->second; if (&entry.shader != pShaderLast) { pShaderLast = &entry.shader; } return pShaderLast; } PSCacheEntry& newentry = pshaders[uid]; if (!GeneratePixelShader(newentry.shader)) { ERROR_LOG("failed to create pixel shader\n"); return NULL; } //Make an entry in the table newentry.frameCount=frameCount; pShaderLast = &newentry.shader; INCSTAT(stats.numPixelShadersCreated); SETSTAT(stats.numPixelShadersAlive, pshaders.size()); return pShaderLast; } void PixelShaderMngr::Cleanup() { PSCache::iterator iter = pshaders.begin(); while(iter != pshaders.end()) { PSCacheEntry &entry = iter->second; if (entry.frameCount= 0 ) { float fdims[4]; for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) { if( s_texturemask & (1<= 0 ) { TCoordInfo& tc = bpmem.texcoords[maptocoord[i]]; fdims[0] = (float)(lastTexDims[i]&0xffff); fdims[1] = (float)((lastTexDims[i]>>16)&0xfff); fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff); fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff); } else { fdims[0] = (float)(lastTexDims[i]&0xffff); fdims[1] = (float)((lastTexDims[i]>>16)&0xfff); fdims[2] = 1.0f; fdims[3] = 1.0f; } } else { if( maptocoord[i] >= 0 ) { TCoordInfo& tc = bpmem.texcoords[maptocoord[i]]; fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff); fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff); fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1); fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1); } else { fdims[0] = 1.0f; fdims[1] = 1.0f; fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff); fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff); } } PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_TEXDIMS+i, fdims); } s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1; } if( s_bAlphaChanged ) { glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); } if( s_bZBiasChanged ) { u32 bits; float ffrac = 255.0f/256.0f; float ftemp[4]; switch(bpmem.ztex2.type) { case 0: bits = 8; ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0; break; case 1: bits = 16; ftemp[0] = 0; ftemp[1] = ffrac/(256.0f*256.0f); ftemp[2] = ffrac/256.0f; ftemp[3] = ffrac; break; case 2: bits = 24; ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0; break; } //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS, ftemp); glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS+1, 0, 0, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f); } // indirect incoming texture scales, update all! if( s_bIndTexScaleChanged ) { float f[8]; for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { int srctexmap = bpmem.tevindref.getTexMap(i); int texcoord = bpmem.tevindref.getTexCoord(i); TCoordInfo& tc = bpmem.texcoords[texcoord]; f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap]&0xffff); f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap]>>16)&0xfff); PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); } glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE, f); if( bpmem.genMode.numindstages > 2 ) glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE+1, &f[4]); s_bIndTexScaleChanged = false; } if( s_nIndTexMtxChanged ) { for(int i = 0; i < 3; ++i) { if( s_nIndTexMtxChanged & (1<>16) ) { lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16); s_bAlphaChanged = true; } } void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt) { u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30); if( lastTexDims[texmapid] != wh ) { lastTexDims[texmapid] = wh; if( s_nTexDimsChanged[0] == -1 ) { s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid; } else { if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid; else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid; } } } void PixelShaderMngr::SetZTetureBias(u32 bias) { if( lastZBias != bias ) { s_bZBiasChanged = true; lastZBias = bias; } } void PixelShaderMngr::SetIndTexScaleChanged() { s_bIndTexScaleChanged = true; } void PixelShaderMngr::SetIndMatrixChanged(int matrixidx) { s_nIndTexMtxChanged |= 1 << matrixidx; } void PixelShaderMngr::SetGenModeChanged() { } void PixelShaderMngr::SetTevCombinerChanged(int id) { } void PixelShaderMngr::SetTevKSelChanged(int id) { } void PixelShaderMngr::SetTevOrderChanged(int id) { } void PixelShaderMngr::SetTevIndirectChanged(int id) { } void PixelShaderMngr::SetZTetureOpChanged() { s_bZBiasChanged = true; } void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex) { if( s_texturemask != nonpow2tex ) { u32 mask = s_texturemask ^ nonpow2tex; for(int i = 0; i < 8; ++i) { if( mask & (0x10101< i ) s_nTexDimsChanged[0] = i; else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i; } } s_texturemask = nonpow2tex; } } void PixelShaderMngr::SetTexDimsChanged(int texmapid) { if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid; else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid; SetIndTexScaleChanged(); } void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd) { glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX, pmatrix); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+1, pmatrix+4); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+2, pmatrix+8); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+3, pmatrix+12); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+4, pfConstAdd); } GLuint PixelShaderMngr::GetColorMatrixProgram() { return s_ColorMatrixProgram; } // old tev->pixelshader notes // // color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0 // konstant for this stage (alpha, color) is given by bpmem.tevksel // inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color // according to GXTevColorArg table above // output is given by .outreg // tevtemp is set according to swapmodetables and const float epsilon = 1.0f/255.0f; const char *tevKSelTableC[] = // KCSEL { "1.0f,1.0f,1.0f", //1 = 0x00 "0.875,0.875,0.875",//7_8 = 0x01 "0.75,0.75,0.75", //3_4 = 0x02 "0.625,0.625,0.625",//5_8 = 0x03 "0.5,0.5,0.5", //1_2 = 0x04 "0.375,0.375,0.375",//3_8 = 0x05 "0.25,0.25,0.25", //1_4 = 0x06 "0.125,0.125,0.125",//1_8 = 0x07 "ERROR", //0x08 "ERROR", //0x09 "ERROR", //0x0a "ERROR", //0x0b I_KCOLORS"[0].rgb",//K0 = 0x0C I_KCOLORS"[1].rgb",//K1 = 0x0D I_KCOLORS"[2].rgb",//K2 = 0x0E I_KCOLORS"[3].rgb",//K3 = 0x0F I_KCOLORS"[0].rrr",//K0_R = 0x10 I_KCOLORS"[1].rrr",//K1_R = 0x11 I_KCOLORS"[2].rrr",//K2_R = 0x12 I_KCOLORS"[3].rrr",//K3_R = 0x13 I_KCOLORS"[0].ggg",//K0_G = 0x14 I_KCOLORS"[1].ggg",//K1_G = 0x15 I_KCOLORS"[2].ggg",//K2_G = 0x16 I_KCOLORS"[3].ggg",//K3_G = 0x17 I_KCOLORS"[0].bbb",//K0_B = 0x18 I_KCOLORS"[1].bbb",//K1_B = 0x19 I_KCOLORS"[2].bbb",//K2_B = 0x1A I_KCOLORS"[3].bbb",//K3_B = 0x1B I_KCOLORS"[0].aaa",//K0_A = 0x1C I_KCOLORS"[1].aaa",//K1_A = 0x1D I_KCOLORS"[2].aaa",//K2_A = 0x1E I_KCOLORS"[3].aaa",//K3_A = 0x1F }; const char *tevKSelTableA[] = // KASEL { "1.0f", //1 = 0x00 "0.875f",//7_8 = 0x01 "0.75f", //3_4 = 0x02 "0.625f",//5_8 = 0x03 "0.5f", //1_2 = 0x04 "0.375f",//3_8 = 0x05 "0.25f", //1_4 = 0x06 "0.125f",//1_8 = 0x07 "ERROR", //0x08 "ERROR", //0x09 "ERROR", //0x0a "ERROR", //0x0b "ERROR", //0x0c "ERROR", //0x0d "ERROR", //0x0e "ERROR", //0x0f I_KCOLORS"[0].r",//K0_R = 0x10 I_KCOLORS"[1].r",//K1_R = 0x11 I_KCOLORS"[2].r",//K2_R = 0x12 I_KCOLORS"[3].r",//K3_R = 0x13 I_KCOLORS"[0].g",//K0_G = 0x14 I_KCOLORS"[1].g",//K1_G = 0x15 I_KCOLORS"[2].g",//K2_G = 0x16 I_KCOLORS"[3].g",//K3_G = 0x17 I_KCOLORS"[0].b",//K0_B = 0x18 I_KCOLORS"[1].b",//K1_B = 0x19 I_KCOLORS"[2].b",//K2_B = 0x1A I_KCOLORS"[3].b",//K3_B = 0x1B I_KCOLORS"[0].a",//K0_A = 0x1C I_KCOLORS"[1].a",//K1_A = 0x1D I_KCOLORS"[2].a",//K2_A = 0x1E I_KCOLORS"[3].a",//K3_A = 0x1F }; const char *tevScaleTable[] = // CS { "1.0f", //SCALE_1 "2.0f", //SCALE_2 "4.0f", //SCALE_4 "0.5f",//DIVIDE_2 }; const char *tevBiasTable[] = // TB { "", //ZERO, "+0.5f", //ADDHALF, "-0.5f", //SUBHALF, "", }; const char *tevOpTable[] = { // TEV "+", //TEVOP_ADD = 0, "-", //TEVOP_SUB = 1, }; const char *tevCompOpTable[] = { ">", "==" }; #define TEVCMP_R8 0 #define TEVCMP_GR16 1 #define TEVCMP_BGR24 2 #define TEVCMP_RGB8 3 const char *tevCInputTable[] = // CC { "prev.rgb", //CPREV, "prev.aaa", //APREV, "c0.rgb", //C0, "c0.aaa", //A0, "c1.rgb", //C1, "c1.aaa", //A1, "c2.rgb", //C2, "c2.aaa", //A2, "textemp.rgb", //TEXC, "textemp.aaa", //TEXA, "rastemp.rgb", //RASC, "rastemp.aaa", //RASA, "float3(1.0f,1.0f,1.0f)", //ONE, "float3(.5f,.5f,.5f)", //HALF, "konsttemp.rgb", //KONST, "float3(0.0f,0.0f,0.0f)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; const char *tevCInputTable2[] = // CC { "prev", //CPREV, "(prev.aaa)", //APREV, "c0", //C0, "(c0.aaa)", //A0, "c1", //C1, "(c1.aaa)", //A1, "c2", //C2, "(c2.aaa)", //A2, "textemp", //TEXC, "(textemp.aaa)", //TEXA, "rastemp", //RASC, "(rastemp.aaa)", //RASA, "float3(1.0f,1.0f,1.0f)", //ONE, "float3(.5f,.5f,.5f)", //HALF, "konsttemp", //"konsttemp.rgb", //KONST, "float3(0.0f,0.0f,0.0f)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; const char *tevAInputTable[] = // CA { "prev.a", //APREV, "c0.a", //A0, "c1.a", //A1, "c2.a", //A2, "textemp.a", //TEXA, "rastemp.a", //RASA, "konsttemp.a", //KONST "0.0", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; const char *tevAInputTable2[] = // CA { "prev", //APREV, "c0", //A0, "c1", //A1, "c2", //A2, "textemp", //TEXA, "rastemp", //RASA, "konsttemp", //KONST, (hw1 had quarter) "float4(0,0,0,0)", //ZERO "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", "PADERROR", }; const char *tevRasTable[] = { "colors[0]", "colors[1]", "ERROR", //2 "ERROR", //3 "ERROR", //4 "alphabump", // use bump alpha "(alphabump*(255.0f/248.0f))", //normalized "float4(0,0,0,0)", // zero }; const char *tevTexFunc[] = { "tex2D", "texRECT" }; const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" }; const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; const char* tevIndAlphaSel[] = {"", "x", "y", "z"}; const char* tevIndAlphaScale[] = {"", "*32","*16","*8"}; const char* tevIndBiasField[] = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" }; const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" }; void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid) { u32 projtexcoords = 0; for (u32 i = 0; i < bpmem.genMode.numtevstages+1; i++) { if( bpmem.tevorders[i/2].getEnable(i&1) ) { int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1); if( xfregs.texcoords[texcoord].texmtxinfo.projection ) projtexcoords |= 1<>16)&0xff)<<12)|(projtexcoords<<20)|((u32)bpmem.ztex2.op<<28) |(zbufrender<<30)|(zBufRenderToCol0<<31); s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20); // swap table for(int i = 0; i < 8; i += 2) ((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4); uid.values[2] = s_texturemask; int hdr = 3; u32* pcurvalue = &uid.values[hdr]; for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) { TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC; u32 val0 = cc.hex&0xffffff; u32 val1 = ac.hex&0xffffff; val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24; val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24; pcurvalue[0] = val0; pcurvalue[1] = val1; pcurvalue+=2; } for(u32 i = 0; i < (bpmem.genMode.numtevstages+1)/2; ++i) { u32 val0, val1; if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff; else val0 = bpmem.tevorders[i].hex&0x380; if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12; else val1 = (bpmem.tevorders[i].hex&0x380000)>>12; switch(i % 3) { case 0: pcurvalue[0] = val0|(val1<<10); break; case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break; case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break; } } if( (bpmem.genMode.numtevstages+1)&1 ) { // odd u32 val0; if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff; else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380; switch(bpmem.genMode.numtevstages % 3) { case 0: pcurvalue[0] = val0; break; case 1: pcurvalue[0] |= val0<<20; break; case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break; } } if( (bpmem.genMode.numtevstages % 3) != 2 ) ++pcurvalue; uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr); for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits switch(i%3) { case 0: pcurvalue[0] = val; break; case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break; case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break; } } uid.indstages = (u32)(pcurvalue-&uid.values[0]-2-uid.tevstages); } #define WRITE p+=sprintf const char *swapColors = "rgba"; char swapModeTable[4][5]; void BuildSwapModeTable() { //bpmem.tevregs[0]. for (int i=0; i<4; i++) { swapModeTable[i][0]=swapColors[bpmem.tevksel[i*2].swap1]; swapModeTable[i][1]=swapColors[bpmem.tevksel[i*2].swap2]; swapModeTable[i][2]=swapColors[bpmem.tevksel[i*2+1].swap1]; swapModeTable[i][3]=swapColors[bpmem.tevksel[i*2+1].swap2]; swapModeTable[i][4]=0; } } static char text[16384]; bool PixelShaderMngr::GeneratePixelShader(FRAGMENTSHADER& ps) { DVSTARTPROFILE(); BuildSwapModeTable(); int numStages = bpmem.genMode.numtevstages + 1; int numTexgen = bpmem.genMode.numtexgens; char *p = text; WRITE(p,"//Pixel Shader for TEV stages\n"); WRITE(p,"//%i TEV stages, %i texgens, %i IND stages\n", numStages,numTexgen,bpmem.genMode.numindstages); bool bRenderZ = Renderer::GetZBufferTarget() != 0 && bpmem.zmode.updateenable; bool bOutputZ = bpmem.ztex2.op != ZTEXTURE_DISABLE; bool bInputZ = bpmem.ztex2.op==ZTEXTURE_ADD || bRenderZ; bool bRenderZToCol0 = Renderer::GetRenderMode()!=Renderer::RM_Normal; // output z and alpha to color0 assert( !bRenderZToCol0 || bRenderZ ); int ztexcoord = -1; if( bInputZ ) ztexcoord = numTexgen == 0 ? 0 : numTexgen-1; int nIndirectStagesUsed = 0; if( bpmem.genMode.numindstages > 0 ) { for(int i = 0; i < numStages; ++i) { if( bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages ) { nIndirectStagesUsed |= 1< %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d],tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]); break; case TEVCMP_R8_EQ: case TEVCMP_RGB8_EQ: WRITE(p," %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b],epsilon,tevCInputTable[cc.c]); break; case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r WRITE(p," %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]); break; case TEVCMP_GR16_EQ: case TEVCMP_BGR24_EQ: WRITE(p," %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n", tevCInputTable[cc.d],tevCInputTable2[cc.a], tevCInputTable2[cc.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon,tevCInputTable[cc.c]); break; default: WRITE(p,"float3(0.0f,0.0f,0.0f);\n"); break; } } if( cc.clamp ) WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]); // combine the alpha channel WRITE(p,"%s= ", tevAOutputTable[ac.dest]); if (ac.bias != 3) { // if not compare //normal alpha combiner goes here WRITE(p," %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]); WRITE(p,"lerp(%s,%s,%s) %s)\n", tevAInputTable[ac.a],tevAInputTable[ac.b], tevAInputTable[ac.c],tevBiasTable[ac.bias]); } else { //compare alpha combiner goes here int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here switch(cmp) { case TEVCMP_R8_GT: case TEVCMP_A8_GT: WRITE(p," %s + ((%s.%s > %s.%s) ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]); break; case TEVCMP_R8_EQ: case TEVCMP_A8_EQ: WRITE(p," %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon,tevAInputTable[ac.c]); break; case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte) case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r WRITE(p," %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]); break; case TEVCMP_GR16_EQ: case TEVCMP_BGR24_EQ: WRITE(p," %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n", tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_GT?"16":"24",epsilon,tevAInputTable[ac.c]); break; default: WRITE(p,"0)\n"); break; } } WRITE(p,";\n"); if( ac.clamp ) WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]); WRITE(p, "\n"); } void WrapNonPow2Tex(char* &p, const char* var, int texmap) { _assert_(s_texturemask & (1< %s)",alphaRef[num]); break; case ALPHACMP_LESS: WRITE(p,"(prev.a >= %s+%f)",alphaRef[num],epsilon*0.5f);break; case ALPHACMP_GEQUAL: WRITE(p,"(prev.a < %s)",alphaRef[num]); break; case ALPHACMP_GREATER: WRITE(p,"(prev.a <= %s - %f)",alphaRef[num],epsilon*0.5f);break; case ALPHACMP_EQUAL: WRITE(p,"(abs(prev.a-%s)>%f)",alphaRef[num],epsilon*2); break; case ALPHACMP_NEQUAL: WRITE(p,"(abs(prev.a-%s)<%f)",alphaRef[num],epsilon*2); break; } } bool WriteAlphaTest(char *&p) { u32 op = bpmem.alphaFunc.logic; u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1}; //first kill all the simple cases switch(op) { case 0: // and if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) { WRITE(p, "discard;\n"); return false; } break; case 1: // or if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true; if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) { WRITE(p, "discard;\n"); return false; } break; case 2: // xor if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true; if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) { WRITE(p, "discard;\n"); return false; } break; case 3: // xnor if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) { WRITE(p, "discard;\n"); return false; } if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) ) return true; break; } bool bFirst = false; WRITE(p, "discard( "); WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0); // negated because testing the inverse condition switch(bpmem.alphaFunc.logic) { case 0: WRITE(p, " || "); break; // and case 1: WRITE(p, " && "); break; // or case 2: WRITE(p, " == "); break; // xor case 3: WRITE(p, " != "); break; // xnor } WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1); WRITE(p, ");\n"); return true; }