// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Common.h" #include "Statistics.h" #include "MemoryUtil.h" #include "D3DBase.h" #include "D3DTexture.h" #include "Render.h" #include "TextureDecoder.h" #include "TextureCache.h" #include "Config.h" #include "main.h" u8 *TextureCache::temp = NULL; TextureCache::TexCache TextureCache::textures; extern int frameCount; #define TEMP_SIZE (1024*1024*4) #define TEXTURE_KILL_THRESHOLD 200 void TextureCache::TCacheEntry::Destroy(bool shutdown) { if (texture) texture->Release(); texture = 0; if (!isRenderTarget && !shutdown) { u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4); if (ptr && *ptr == hash) *ptr = oldpixel; } } void TextureCache::Init() { temp = (u8*)AllocateMemoryPages(TEMP_SIZE); TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter); } void TextureCache::Invalidate(bool shutdown) { for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++) iter->second.Destroy(shutdown); textures.clear(); } void TextureCache::Shutdown() { Invalidate(true); FreeMemoryPages(temp, TEMP_SIZE); temp = NULL; } void TextureCache::Cleanup() { TexCache::iterator iter=textures.begin(); while(iter != textures.end()) { if (frameCount> TEXTURE_KILL_THRESHOLD + iter->second.frameCount) { if (!iter->second.isRenderTarget) { iter->second.Destroy(false); iter = textures.erase(iter); } else { // Used to be just iter++ iter->second.Destroy(false); iter = textures.erase(iter); } } else { iter++; } } } TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt) { if (address == 0) return NULL; TexCache::iterator iter = textures.find(address); u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address); int palSize = TexDecoder_GetPaletteSize(format); u32 palhash = 0xc0debabe; if (palSize) { if (palSize>16) palSize = 16; //let's not do excessive amount of checking u8 *pal = g_VideoInitialize.pGetMemoryPointer(tlutaddr); if (pal != 0) { for (int i=0; isecond; if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash))) { entry.frameCount = frameCount; if (lastTexture[stage] == entry.texture) { return &entry; } lastTexture[stage] = entry.texture; // D3D::dev->SetTexture(stage,iter->second.texture); Renderer::SetTexture( stage, entry.texture ); return &entry; } else { /* if (width == iter->second.w && height==entry.h && format==entry.fmt) { LPDIRECT3DTEXTURE9 tex = entry.texture; int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16; int expandedWidth = (width+bs) & (~bs); D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt); D3D::ReplaceTexture2D(tex,temp,width,height,expandedWidth,dfmt); D3D::dev->SetTexture(stage,tex); return; } else {*/ entry.Destroy(false); textures.erase(iter); //} } } PC_TexFormat pcfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt); D3DFORMAT d3d_fmt; switch (pcfmt) { case PC_TEX_FMT_BGRA32: d3d_fmt = D3DFMT_A8R8G8B8; break; case PC_TEX_FMT_RGB565: d3d_fmt = D3DFMT_R5G6B5; break; case PC_TEX_FMT_IA4_AS_IA8: d3d_fmt = D3DFMT_A4L4; break; case PC_TEX_FMT_I8: d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed // 8-bit intensity texture. It is unpacked // to A8L8 in D3DTexture.cpp break; case PC_TEX_FMT_IA8: d3d_fmt = D3DFMT_A8L8; break; case PC_TEX_FMT_DXT1: d3d_fmt = D3DFMT_DXT1; break; } //Make an entry in the table TCacheEntry& entry = textures[address]; entry.hashoffset = 0; entry.hash = hash_value; //entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF); entry.paletteHash = palhash; entry.oldpixel = ((u32 *)ptr)[entry.hashoffset]; //((u32 *)ptr)[entry.hashoffset] = entry.hash; entry.addr = address; entry.isRenderTarget = false; entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1))); entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt); entry.frameCount = frameCount; entry.w = width; entry.h = height; entry.fmt = format; entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3]; if (g_Config.bDumpTextures) { // dump texture to file static int counter = 0; char szTemp[MAX_PATH]; sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); D3DXSaveTextureToFile(szTemp,D3DXIFF_BMP,entry.texture,0); } INCSTAT(stats.numTexturesCreated); SETSTAT(stats.numTexturesAlive, (int)textures.size()); //Set the texture! // D3D::dev->SetTexture(stage,entry.texture); Renderer::SetTexture( stage, entry.texture ); lastTexture[stage] = entry.texture; return &entry; } void TextureCache::CopyEFBToRenderTarget(u32 address, RECT *source) { TexCache::iterator iter; LPDIRECT3DTEXTURE9 tex; iter = textures.find(address); if (iter != textures.end()) { if (!iter->second.isRenderTarget) { g_VideoInitialize.pLog("Using non-rendertarget texture as render target!!! WTF?", FALSE); //TODO: remove it and recreate it as a render target } tex = iter->second.texture; iter->second.frameCount=frameCount; } else { TCacheEntry entry; entry.isRenderTarget=true; entry.hash = 0; entry.hashoffset = 0; entry.frameCount = frameCount; // TODO(ector): infer this size in some sensible way D3D::dev->CreateTexture(512,512,1,D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0); textures[address] = entry; tex = entry.texture; } LPDIRECT3DSURFACE9 srcSurface,destSurface; tex->GetSurfaceLevel(0,&destSurface); srcSurface = D3D::GetBackBufferSurface(); D3D::dev->StretchRect(srcSurface,source,destSurface,0,D3DTEXF_NONE); destSurface->Release(); }