// Copyright 2020 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include "Core/HW/WiimoteCommon/DataReport.h" #include "Core/HW/WiimoteCommon/WiimoteReport.h" #include "Core/HW/WiimoteEmu/Camera.h" #include "Core/HW/WiimoteEmu/Extension/Classic.h" #include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" #include "Core/HW/WiimoteEmu/MotionPlus.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "InputCommon/ControllerInterface/CoreDevice.h" namespace ciface::WiimoteController { using namespace WiimoteCommon; void AddDevice(std::unique_ptr); void ReleaseDevices(std::optional count = std::nullopt); class Device final : public Core::Device { public: Device(std::unique_ptr wiimote); ~Device(); std::string GetName() const override; std::string GetSource() const override; int GetSortPriority() const override; void UpdateInput() override; private: using Clock = std::chrono::steady_clock; enum class ExtensionID { Nunchuk, Classic, Unsupported, }; enum class Checksum { Good, Bad, }; class MotionPlusState { public: void SetCalibrationData(const WiimoteEmu::MotionPlus::CalibrationData&); void ProcessData(const WiimoteEmu::MotionPlus::DataFormat&); using PassthroughMode = WiimoteEmu::MotionPlus::PassthroughMode; // State is unknown by default. std::optional current_mode; // The last known state of the passthrough port flag. // Used to detect passthrough extension port events. std::optional passthrough_port; Common::Vec3 gyro_data = {}; std::optional calibration; }; struct NunchukState { using CalibrationData = WiimoteEmu::Nunchuk::CalibrationData; void SetCalibrationData(const CalibrationData&, Checksum); void ProcessData(const WiimoteEmu::Nunchuk::DataFormat&); Common::Vec2 stick = {}; Common::Vec3 accel = {}; u8 buttons = 0; struct Calibration { Calibration(); CalibrationData::AccelCalibration accel; CalibrationData::StickCalibration stick; }; std::optional calibration; }; struct ClassicState { using CalibrationData = WiimoteEmu::Classic::CalibrationData; void SetCalibrationData(const CalibrationData&, Checksum); void ProcessData(const WiimoteEmu::Classic::DataFormat&); std::array sticks = {}; std::array triggers = {}; u16 buttons = 0; struct Calibration { Calibration(); CalibrationData::StickCalibration left_stick; CalibrationData::StickCalibration right_stick; CalibrationData::TriggerCalibration left_trigger; CalibrationData::TriggerCalibration right_trigger; }; std::optional calibration; }; struct IRState { static u32 GetDesiredIRSensitivity(); void ProcessData(const std::array&); bool IsFullyConfigured() const; u32 current_sensitivity = u32(-1); bool enabled = false; bool mode_set = false; // Average of visible IR "objects". Common::Vec2 center_position = {}; float distance = 0; bool is_hidden = true; }; class ReportHandler { public: enum class HandlerResult { Handled, NotHandled, }; ReportHandler(Clock::time_point expired_time); template void AddHandler(std::function); HandlerResult TryToHandleReport(const WiimoteReal::Report& report); bool IsExpired() const; private: const Clock::time_point m_expired_time; std::vector> m_callbacks; }; using AckReportHandler = std::function; static AckReportHandler MakeAckHandler(OutputReportID report_id, std::function callback); // TODO: Make parameter const. (need to modify DataReportManipulator) void ProcessInputReport(WiimoteReal::Report& report); void ProcessMotionPlusExtensionData(const u8* data, u32 size); void ProcessNormalExtensionData(const u8* data, u32 size); void ProcessExtensionEvent(bool connected); void ProcessExtensionID(u8 id_0, u8 id_4, u8 id_5); void ProcessStatusReport(const InputReportStatus&); void RunTasks(); bool IsPerformingTask() const; template void QueueReport(T&& report, std::function ack_callback = {}); template void AddReportHandler(T&&... callbacks); using ReadResponse = std::optional>; void ReadData(AddressSpace space, u8 slave, u16 address, u16 size, std::function callback); void AddReadDataReplyHandler(AddressSpace space, u8 slave, u16 address, u16 size, std::vector starting_data, std::function callback); template , typename C> void WriteData(AddressSpace space, u8 slave, u16 address, T&& data, C&& callback); void ReadActiveExtensionID(); void SetIRSensitivity(u32 level); void ConfigureSpeaker(); void ConfigureIRCamera(); u8 GetDesiredLEDValue() const; void TriggerMotionPlusModeChange(); void TriggerMotionPlusCalibration(); bool IsMotionPlusStateKnown() const; bool IsMotionPlusActive() const; bool IsMotionPlusInDesiredMode() const; bool IsWaitingForMotionPlus() const; void WaitForMotionPlus(); void HandleMotionPlusNonResponse(); void UpdateRumble(); void UpdateOrientation(); void UpdateExtensionNumberInput(); std::unique_ptr m_wiimote; // Buttons. DataReportManipulator::CoreData m_core_data = {}; // Accelerometer. Common::Vec3 m_accel_data = {}; std::optional m_accel_calibration; // Pitch, Roll, Yaw inputs. Common::Vec3 m_rotation_inputs = {}; MotionPlusState m_mplus_state = {}; NunchukState m_nunchuk_state = {}; ClassicState m_classic_state = {}; IRState m_ir_state = {}; // Used to poll for M+ periodically and wait for it to reset. Clock::time_point m_mplus_wait_time = Clock::now(); // The desired mode is set based on the attached normal extension. std::optional m_mplus_desired_mode; // Status report is requested every so often to update the battery level. Clock::time_point m_status_outdated_time = Clock::now(); float m_battery = 0; u8 m_leds = 0; bool m_speaker_configured = false; // The last known state of the extension port status flag. // Used to detect extension port events. std::optional m_extension_port; // Note this refers to the passthrough extension when M+ is active. std::optional m_extension_id; // Rumble state must be saved to set the proper flag in every output report. bool m_rumble = false; // For pulse of rumble motor to simulate multiple levels. std::atomic m_rumble_level; Clock::time_point m_last_rumble_change = Clock::now(); // Assume mode is disabled so one gets set. InputReportID m_reporting_mode = InputReportID::ReportDisabled; // Used only to provide a value for a specialty "input". (for attached extension passthrough) WiimoteEmu::ExtensionNumber m_extension_number_input = WiimoteEmu::ExtensionNumber::NONE; bool m_mplus_attached_input = false; // Holds callbacks for output report replies. std::list m_report_handlers; // World rotation. (used to rotate IR data and provide pitch, roll, yaw inputs) Common::Quaternion m_orientation = Common::Quaternion::Identity(); Clock::time_point m_last_report_time = Clock::now(); }; } // namespace ciface::WiimoteController