///////////////////////////////////////////////////////////////////////////// // Name: wx/osx/listctrl.h // Purpose: wxListCtrl class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id: listctrl.h 67254 2011-03-20 00:14:35Z DS $ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_LISTCTRL_H_ #define _WX_LISTCTRL_H_ #include "wx/defs.h" #include "wx/generic/listctrl.h" #define wxMAC_ALWAYS_USE_GENERIC_LISTCTRL wxT("mac.listctrl.always_use_generic") class wxMacDataBrowserListCtrlControl; class wxListCtrlTextCtrlWrapper; class wxListCtrlRenameTimer; WX_DECLARE_EXPORTED_LIST(wxListItem, wxColumnList); class WXDLLIMPEXP_CORE wxListCtrl: public wxControl { DECLARE_DYNAMIC_CLASS(wxListCtrl) public: /* * Public interface */ wxListCtrl() { Init(); } wxListCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxListCtrlNameStr) { Init(); Create(parent, id, pos, size, style, validator, name); } virtual ~wxListCtrl(); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxListCtrlNameStr); // Attributes //////////////////////////////////////////////////////////////////////////// // Gets information about this column bool GetColumn(int col, wxListItem& item) const; // Sets information about this column // TODO: NOT const to be compatible with wxGenericListCtrl API bool SetColumn(int col, wxListItem& item) ; // Gets the column width int GetColumnWidth(int col) const; // Sets the column width bool SetColumnWidth(int col, int width) ; // Gets the number of items that can fit vertically in the // visible area of the list control (list or report view) // or the total number of items in the list control (icon // or small icon view) int GetCountPerPage() const; // Gets the edit control for editing labels. wxTextCtrl* GetEditControl() const; // Gets information about the item bool GetItem(wxListItem& info) const ; // Sets information about the item bool SetItem(wxListItem& info) ; // Sets a string field at a particular column long SetItem(long index, int col, const wxString& label, int imageId = -1); // Gets the item state int GetItemState(long item, long stateMask) const ; // Sets the item state bool SetItemState(long item, long state, long stateMask) ; void AssignImageList(wxImageList *imageList, int which); // Sets the item image bool SetItemImage(long item, int image, int selImage = -1) ; bool SetItemColumnImage(long item, long column, int image); // Gets the item text wxString GetItemText(long item, int col = 0) const ; // Sets the item text void SetItemText(long item, const wxString& str) ; void SetItemTextColour(long item, const wxColour& colour) ; wxColour GetItemTextColour(long item) const; void SetItemBackgroundColour(long item, const wxColour& colour) ; wxColour GetItemBackgroundColour(long item) const; void SetItemFont( long item, const wxFont &f); wxFont GetItemFont( long item ) const; // Gets the item data long GetItemData(long item) const ; // Sets the item data bool SetItemPtrData(long item, wxUIntPtr data); bool SetItemData(long item, long data) { return SetItemPtrData(item, data); } // Gets the item rectangle bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ; // Gets the item rectangle of a subitem bool GetSubItemRect( long item, long subItem, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const; // Gets the item position bool GetItemPosition(long item, wxPoint& pos) const ; // Sets the item position bool SetItemPosition(long item, const wxPoint& pos) ; // Gets the number of items in the list control int GetItemCount() const; // Gets the number of columns in the list control int GetColumnCount() const; void SetItemSpacing( int spacing, bool isSmall = false ); wxSize GetItemSpacing() const; // Gets the number of selected items in the list control int GetSelectedItemCount() const; wxRect GetViewRect() const; // Gets the text colour of the listview wxColour GetTextColour() const; // Sets the text colour of the listview void SetTextColour(const wxColour& col); // Gets the index of the topmost visible item when in // list or report view long GetTopItem() const ; // are we in report mode? bool InReportView() const { return HasFlag(wxLC_REPORT); } bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); } // Add or remove a single window style void SetSingleStyle(long style, bool add = true) ; // Set the whole window style void SetWindowStyleFlag(long style) ; // Searches for an item, starting from 'item'. // item can be -1 to find the first item that matches the // specified flags. // Returns the item or -1 if unsuccessful. long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ; // Implementation: converts wxWidgets style to MSW style. // Can be a single style flag or a bit list. // oldStyle is 'normalised' so that it doesn't contain // conflicting styles. long ConvertToMSWStyle(long& oldStyle, long style) const; // Gets one of the three image lists wxImageList *GetImageList(int which) const ; // Sets the image list // N.B. There's a quirk in the Win95 list view implementation. // If in wxLC_LIST mode, it'll *still* display images by the labels if // there's a small-icon image list set for the control - even though you // haven't specified wxLIST_MASK_IMAGE when inserting. // So you have to set a NULL small-icon image list to be sure that // the wxLC_LIST mode works without icons. Of course, you may want icons... void SetImageList(wxImageList *imageList, int which) ; // Operations //////////////////////////////////////////////////////////////////////////// // Arranges the items bool Arrange(int flag = wxLIST_ALIGN_DEFAULT); // Deletes an item bool DeleteItem(long item); // Deletes all items bool DeleteAllItems() ; // Deletes a column bool DeleteColumn(int col); // Deletes all columns bool DeleteAllColumns(); // Clears items, and columns if there are any. void ClearAll(); // Edit the label wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = wxCLASSINFO(wxTextCtrl)); // End label editing, optionally cancelling the edit bool EndEditLabel(bool cancel); // Ensures this item is visible bool EnsureVisible(long item) ; // Find an item whose label matches this string, starting from the item after 'start' // or the beginning if 'start' is -1. long FindItem(long start, const wxString& str, bool partial = false); // Find an item whose data matches this data, starting from the item after 'start' // or the beginning if 'start' is -1. long FindItem(long start, long data); // Find an item nearest this position in the specified direction, starting from // the item after 'start' or the beginning if 'start' is -1. long FindItem(long start, const wxPoint& pt, int direction); // Determines which item (if any) is at the specified point, // giving details in 'flags' (see wxLIST_HITTEST_... flags above) // Request the subitem number as well at the given coordinate. long HitTest(const wxPoint& point, int& flags, long* ptrSubItem = NULL) const; // Inserts an item, returning the index of the new item if successful, // -1 otherwise. // TOD: Should also have some further convenience functions // which don't require setting a wxListItem object long InsertItem(wxListItem& info); // Insert a string item long InsertItem(long index, const wxString& label); // Insert an image item long InsertItem(long index, int imageIndex); // Insert an image/string item long InsertItem(long index, const wxString& label, int imageIndex); // For list view mode (only), inserts a column. long InsertColumn(long col, wxListItem& info); long InsertColumn(long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT, int width = -1); // Scrolls the list control. If in icon, small icon or report view mode, // x specifies the number of pixels to scroll. If in list view mode, x // specifies the number of columns to scroll. // If in icon, small icon or list view mode, y specifies the number of pixels // to scroll. If in report view mode, y specifies the number of lines to scroll. bool ScrollList(int dx, int dy); // Sort items. // fn is a function which takes 3 long arguments: item1, item2, data. // item1 is the long data associated with a first item (NOT the index). // item2 is the long data associated with a second item (NOT the index). // data is the same value as passed to SortItems. // The return value is a negative number if the first item should precede the second // item, a positive number of the second item should precede the first, // or zero if the two items are equivalent. // data is arbitrary data to be passed to the sort function. bool SortItems(wxListCtrlCompare fn, wxIntPtr data); wxMacDataBrowserListCtrlControl* GetListPeer() const; // these functions are only used for virtual list view controls, i.e. the // ones with wxLC_VIRTUAL style void SetItemCount(long count); void RefreshItem(long item); void RefreshItems(long itemFrom, long itemTo); // return the text for the given column of the given item virtual wxString OnGetItemText(long item, long column) const; // return the icon for the given item. In report view, OnGetItemImage will // only be called for the first column. See OnGetItemColumnImage for // details. virtual int OnGetItemImage(long item) const; // return the icon for the given item and column. virtual int OnGetItemColumnImage(long item, long column) const; // return the attribute for the item (may return NULL if none) virtual wxListItemAttr *OnGetItemAttr(long item) const; /* Why should we need this function? Leave for now. * We might need it because item data may have changed, * but the display needs refreshing (in string callback mode) // Updates an item. If the list control has the wxLI_AUTO_ARRANGE style, // the items will be rearranged. bool Update(long item); */ void Command(wxCommandEvent& event) { ProcessCommand(event); }; wxListCtrlCompare GetCompareFunc() { return m_compareFunc; }; wxIntPtr GetCompareFuncData() { return m_compareFuncData; }; // public overrides needed for pimpl approach virtual bool SetFont(const wxFont& font); virtual bool SetForegroundColour(const wxColour& colour); virtual bool SetBackgroundColour(const wxColour& colour); virtual wxColour GetBackgroundColour() const; virtual void Freeze (); virtual void Thaw (); virtual void Update (); // functions for editing/timer void OnRenameTimer(); bool OnRenameAccept(long itemEdit, const wxString& value); void OnRenameCancelled(long itemEdit); void ChangeCurrent(long current); void ResetCurrent() { ChangeCurrent((long)-1); } bool HasCurrent() const { return m_current != (long)-1; } void OnLeftDown(wxMouseEvent& event); void OnDblClick(wxMouseEvent& event); void FinishEditing(wxTextCtrl *text) { delete text; m_textctrlWrapper = NULL; SetFocus(); } virtual int GetScrollPos(int orient) const; void OnRightDown(wxMouseEvent& event); void OnMiddleDown(wxMouseEvent& event); void OnChar(wxKeyEvent& event); virtual void SetFocus(); void FireMouseEvent(wxEventType eventType, wxPoint position); virtual void SetDropTarget( wxDropTarget *dropTarget ); virtual wxDropTarget* GetDropTarget() const; // with CG, we need to get the context from an kEventControlDraw event // unfortunately, the DataBrowser callbacks don't provide the context // and we need it, so we need to set/remove it before and after draw // events so we can access it in the callbacks. void MacSetDrawingContext(void* context) { m_cgContext = context; } void* MacGetDrawingContext() { return m_cgContext; } virtual wxVisualAttributes GetDefaultAttributes() const { return GetClassDefaultAttributes(GetWindowVariant()); } static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); protected: // protected overrides needed for pimpl approach virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual wxSize DoGetBestSize() const; long m_current; wxListCtrlTextCtrlWrapper *m_textctrlWrapper; wxListCtrlRenameTimer *m_renameTimer; // common part of all ctors void Init(); wxGenericListCtrl* m_genericImpl; // allow use of the generic impl. wxMacDataBrowserListCtrlControl* m_dbImpl; void* m_macListCtrlEventHandler; void* m_cgContext; wxListCtrlCompare m_compareFunc; wxIntPtr m_compareFuncData; wxTextCtrl* m_textCtrl; // The control used for editing a label wxImageList * m_imageListNormal; // The image list for normal icons wxImageList * m_imageListSmall; // The image list for small icons wxImageList * m_imageListState; // The image list state icons (not implemented yet) wxColumnList m_colsInfo; // for storing info about each column wxColour m_textColor; wxColour m_bgColor; // keep track of whether or not we should delete the image list ourselves. bool m_ownsImageListNormal, m_ownsImageListSmall, m_ownsImageListState; long m_baseStyle; // Basic Windows style flags, for recreation purposes int m_colCount; // Windows doesn't have GetColumnCount so must // keep track of inserted/deleted columns int m_count; // for virtual lists, store item count private: int CalcColumnAutoWidth(int col) const; }; #endif // _WX_LISTCTRL_H_