// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/GamecubeControllersWidget.h" #include #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/SI/SI.h" #include "Core/HW/SI/SI_Device.h" #include "Core/NetPlayProto.h" #include "Core/System.h" #include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h" #include "DolphinQt/Config/Mapping/MappingWindow.h" #include "DolphinQt/QtUtils/NonDefaultQPushButton.h" #include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "DolphinQt/QtUtils/SignalBlocking.h" #include "DolphinQt/Settings.h" #include "InputCommon/GCAdapter.h" using SIDeviceName = std::pair; static constexpr std::array s_gc_types = { SIDeviceName{SerialInterface::SIDEVICE_NONE, _trans("None")}, SIDeviceName{SerialInterface::SIDEVICE_GC_CONTROLLER, _trans("Standard Controller")}, SIDeviceName{SerialInterface::SIDEVICE_WIIU_ADAPTER, _trans("GameCube Adapter for Wii U")}, SIDeviceName{SerialInterface::SIDEVICE_GC_STEERING, _trans("Steering Wheel")}, SIDeviceName{SerialInterface::SIDEVICE_DANCEMAT, _trans("Dance Mat")}, SIDeviceName{SerialInterface::SIDEVICE_GC_TARUKONGA, _trans("DK Bongos")}, #ifdef HAS_LIBMGBA SIDeviceName{SerialInterface::SIDEVICE_GC_GBA_EMULATED, _trans("GBA (Integrated)")}, #endif SIDeviceName{SerialInterface::SIDEVICE_GC_GBA, _trans("GBA (TCP)")}, SIDeviceName{SerialInterface::SIDEVICE_GC_KEYBOARD, _trans("Keyboard Controller")}, }; static std::optional ToGCMenuIndex(const SerialInterface::SIDevices sidevice) { for (size_t i = 0; i < s_gc_types.size(); ++i) { if (s_gc_types[i].first == sidevice) return static_cast(i); } return {}; } static SerialInterface::SIDevices FromGCMenuIndex(const int menudevice) { return s_gc_types[menudevice].first; } GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(parent) { CreateLayout(); ConnectWidgets(); connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this] { LoadSettings(Core::GetState()); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { LoadSettings(state); }); LoadSettings(Core::GetState()); } void GamecubeControllersWidget::CreateLayout() { m_gc_box = new QGroupBox(tr("GameCube Controllers")); m_gc_layout = new QGridLayout(); m_gc_layout->setVerticalSpacing(7); m_gc_layout->setColumnStretch(1, 1); for (size_t i = 0; i < m_gc_groups.size(); i++) { auto* gc_label = new QLabel(tr("Port %1").arg(i + 1)); auto* gc_box = m_gc_controller_boxes[i] = new QComboBox(); auto* gc_button = m_gc_buttons[i] = new NonDefaultQPushButton(tr("Configure")); for (const auto& item : s_gc_types) { gc_box->addItem(tr(item.second)); } int controller_row = m_gc_layout->rowCount(); m_gc_layout->addWidget(gc_label, controller_row, 0); m_gc_layout->addWidget(gc_box, controller_row, 1); m_gc_layout->addWidget(gc_button, controller_row, 2); } m_gc_box->setLayout(m_gc_layout); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_gc_box); setLayout(layout); } void GamecubeControllersWidget::ConnectWidgets() { for (size_t i = 0; i < m_gc_controller_boxes.size(); ++i) { connect(m_gc_controller_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, [this, i] { OnGCTypeChanged(i); SaveSettings(); }); connect(m_gc_buttons[i], &QPushButton::clicked, this, [this, i] { OnGCPadConfigure(i); }); } } void GamecubeControllersWidget::OnGCTypeChanged(size_t index) { const SerialInterface::SIDevices si_device = FromGCMenuIndex(m_gc_controller_boxes[index]->currentIndex()); m_gc_buttons[index]->setEnabled(si_device != SerialInterface::SIDEVICE_NONE && si_device != SerialInterface::SIDEVICE_GC_GBA); } void GamecubeControllersWidget::OnGCPadConfigure(size_t index) { MappingWindow::Type type; switch (FromGCMenuIndex(m_gc_controller_boxes[index]->currentIndex())) { case SerialInterface::SIDEVICE_NONE: case SerialInterface::SIDEVICE_GC_GBA: return; case SerialInterface::SIDEVICE_GC_CONTROLLER: type = MappingWindow::Type::MAPPING_GCPAD; break; case SerialInterface::SIDEVICE_WIIU_ADAPTER: { GCPadWiiUConfigDialog dialog(static_cast(index), this); SetQWidgetWindowDecorations(&dialog); dialog.exec(); return; } case SerialInterface::SIDEVICE_GC_STEERING: type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL; break; case SerialInterface::SIDEVICE_DANCEMAT: type = MappingWindow::Type::MAPPING_GC_DANCEMAT; break; case SerialInterface::SIDEVICE_GC_TARUKONGA: type = MappingWindow::Type::MAPPING_GC_BONGOS; break; case SerialInterface::SIDEVICE_GC_GBA_EMULATED: type = MappingWindow::Type::MAPPING_GC_GBA; break; case SerialInterface::SIDEVICE_GC_KEYBOARD: type = MappingWindow::Type::MAPPING_GC_KEYBOARD; break; default: return; } MappingWindow* window = new MappingWindow(this, type, static_cast(index)); window->setAttribute(Qt::WA_DeleteOnClose, true); window->setWindowModality(Qt::WindowModality::WindowModal); SetQWidgetWindowDecorations(window); window->show(); } void GamecubeControllersWidget::LoadSettings(Core::State state) { const bool running = state != Core::State::Uninitialized; for (size_t i = 0; i < m_gc_groups.size(); i++) { const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(static_cast(i))); const std::optional gc_index = ToGCMenuIndex(si_device); if (gc_index) { SignalBlocking(m_gc_controller_boxes[i])->setCurrentIndex(*gc_index); m_gc_controller_boxes[i]->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true); OnGCTypeChanged(i); } } } void GamecubeControllersWidget::SaveSettings() { { Config::ConfigChangeCallbackGuard config_guard; for (size_t i = 0; i < m_gc_groups.size(); ++i) { const SerialInterface::SIDevices si_device = FromGCMenuIndex(m_gc_controller_boxes[i]->currentIndex()); Config::SetBaseOrCurrent(Config::GetInfoForSIDevice(static_cast(i)), si_device); if (Core::IsRunning()) { Core::System::GetInstance().GetSerialInterface().ChangeDevice(si_device, static_cast(i)); } } } if (GCAdapter::UseAdapter()) GCAdapter::StartScanThread(); else GCAdapter::StopScanThread(); SConfig::GetInstance().SaveSettings(); }