// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoCommon/OnScreenDisplay.h" #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/Config/Config.h" #include "Common/Timer.h" #include "Core/Config/MainSettings.h" namespace OSD { constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages. constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message. constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages. static std::atomic s_obscured_pixels_left = 0; static std::atomic s_obscured_pixels_top = 0; struct Message { Message() = default; Message(std::string text_, u32 timestamp_, u32 color_) : text(std::move(text_)), timestamp(timestamp_), color(color_) { } std::string text; u32 timestamp = 0; u32 color = 0; }; static std::multimap s_messages; static std::mutex s_messages_mutex; static ImVec4 ARGBToImVec4(const u32 argb) { return ImVec4(static_cast((argb >> 16) & 0xFF) / 255.0f, static_cast((argb >> 8) & 0xFF) / 255.0f, static_cast((argb >> 0) & 0xFF) / 255.0f, static_cast((argb >> 24) & 0xFF) / 255.0f); } static float DrawMessage(int index, const Message& msg, const ImVec2& position, int time_left) { // We have to provide a window name, and these shouldn't be duplicated. // So instead, we generate a name based on the number of messages drawn. const std::string window_name = fmt::format("osd_{}", index); // The size must be reset, otherwise the length of old messages could influence new ones. ImGui::SetNextWindowPos(position); ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f)); // Gradually fade old messages away. const float alpha = std::min(1.0f, std::max(0.0f, time_left / 1024.0f)); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); float window_height = 0.0f; if (ImGui::Begin(window_name.c_str(), nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) { // Use %s in case message contains %. ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str()); window_height = ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y); } ImGui::End(); ImGui::PopStyleVar(); return window_height; } void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb) { std::lock_guard lock{s_messages_mutex}; s_messages.erase(type); s_messages.emplace(type, Message(std::move(message), Common::Timer::GetTimeMs() + ms, argb)); } void AddMessage(std::string message, u32 ms, u32 argb) { std::lock_guard lock{s_messages_mutex}; s_messages.emplace(MessageType::Typeless, Message(std::move(message), Common::Timer::GetTimeMs() + ms, argb)); } void DrawMessages() { const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES); const u32 now = Common::Timer::GetTimeMs(); const float current_x = LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left; float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top; int index = 0; std::lock_guard lock{s_messages_mutex}; for (auto it = s_messages.begin(); it != s_messages.end();) { const Message& msg = it->second; const int time_left = static_cast(msg.timestamp - now); if (time_left <= 0) { it = s_messages.erase(it); continue; } else { ++it; } if (draw_messages) current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left); } } void ClearMessages() { std::lock_guard lock{s_messages_mutex}; s_messages.clear(); } void SetObscuredPixelsLeft(int width) { s_obscured_pixels_left = width; } void SetObscuredPixelsTop(int height) { s_obscured_pixels_top = height; } } // namespace OSD